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31, May, 21

The 10 Best Equipment Commanders In MTG

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Do you like swords, hammers, and hats? Well then, you'll likely want to know which are the best Equipment commanders in MTG.

The best Equipment Commanders in MTG approach the idea of utilising those tools differently. You can certainly argue that a traditional Voltron strategy is the most effective, but it’s often more about having fun and making your Creatures all kind of absurd, as well as having a bit of flexibility.

It’s not easy to know which Creature should get which bit of Equipment, but the key thing is that your Commander benefits from playing or using those tools, and that you can have a good time while playing them. So, we’ve made a list.

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The best Equipment commanders in MTG

best-equipment-commanders-mtg-halvar

Our mention on this one goes to Halvar, God of Battle Halvar, God of Battle Halvar, God of Battle Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
, who also happens to be a weapon called Sword of the Realms Sword of the Realms Sword of the Realms Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
. His human form is a four mana 4/4 that lets you attack Auras and Equipment to a Creature you control for free, and also gives equipped and enchanted Creatures double strike.

His weapon form is a two-mana weapon that gives +2/+0 and vigilance. It also allows you to return any Creature equipped with it to your hand when that Creature dies. It’s a lot of fun literally having your commander be a powerful sword, so he’s a great outlier for the best Equipment commanders in MTG.

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10 – Nahiri, the Lithomancer

best-equipment-commanders-mtg-nahiri

We like Nahiri a lot, and we’ve got a lot of time for the whole “you’re trapped in stone now, lol” thing that she does. Four five mana, Nahiri, the Lithomancer Nahiri, the Lithomancer Nahiri, the Lithomancer +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
is a White Planeswalker that comes in with three loyalty. You can gain two to put a 1/1 token into play and instantly attack an Equipment to them, and you can pay two loyalty to put an Equipment from your hand or graveyard into play. Both cool abilities.

Also, you can pay ten loyalty to make a special Equipment called the Stoneforged Blade into play which is indestructible, costs nothing to equip, and grants +5/+5 and double strike to the wielder. These are all strong abilities, and Nahri is a good starting point for the best Equipment commanders in MTG.

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9 – Balan, Wandering Knight

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Cats and Equipment really go together, and you’ll see that as we go through this list. First up in that sub-category is Balan, Wandering Knight Balan, Wandering Knight Balan, Wandering Knight First strike
Balan has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
, who is a four mana 3/3 with first strike.

They also gain double strike as long as they have two or more Equipment attached to them. The kicker, though, is that you can pay two mana to instantly attack all of your Equipment to them. This is a lot of fun for messing with your opponent’s heads, because they can never be sure that they shouldn’t block Balan with everything they have.

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8 – Wyleth, Soul of Steel

best-equipment-commanders-mtg-qyleth

Wyleth, Soul of Steel Wyleth, Soul of Steel Wyleth, Soul of Steel Trample
Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.
is a three mana Red and White 2/2 with trample. Alongside that, whenever they attack, you can draw a card for each Aura or Equipment attached to them.

The gameplay in a match with Wyleth isn’t going to be particularly varied, but it’s hard to argue with making one massive Creature, swinging in, and then drawing loads of cards as well. It’s simple, but very powerful.

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7 – Mirri, Weatherlight Duelist

best-equipment-commanders-mtg-mirri

For three mana, Mirri, Weatherlight Duelist Mirri, Weatherlight Duelist Mirri, Weatherlight Duelist First strike
Whenever Mirri attacks, each opponent can't block with more than one creature this combat.
As long as Mirri is tapped, no more than one creature can attack you each combat.
is a Green and White 3/2 with first strike. While they don’t specifically reference Equipment cards in their text, they really do play nicely with them.

You see, when they’re tapped, only one Creature can attack you, which is great for playing defensively. However, when they’re attacking, only one Creature can block them, which makes it very easy to always win in every fight you get into.

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6 – Valduk, Keeper of the Flame

best-equipment-commanders-mtg-valduk

Valduk, Keeper of the Flame Valduk, Keeper of the Flame Valduk, Keeper of the Flame At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. is a three mana Red 3/2. They don’t have any special combat abilities, but they are very good at spitting out a lot of Creatures you can attack with. Because of the chunk of text on them.

“At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.” See, really good at making tokens.

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5 – Nazahn, Revered Bladesmith

best-equipment-commanders-mtg-nazahn

Nazahn, Revered Bladesmith Nazahn, Revered Bladesmith Nazahn, Revered Bladesmith When Nazahn enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
has a lot of text. They’re a six mana Green and White 5/4 with, “When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.” Also, when an equipped Creature you control attacks, you can tap a Creature.

The Hammer of Nazahn Hammer of Nazahn Hammer of Nazahn Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
happens to be an excellent piece of Equipment because it can attach itself to a Creature upon entering, and also grants that ability to other Equipment cards as well. It also grants +2/+0 and indestructible. The whole package here is very good.

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4 – Dalakos, Crafter of Wonders

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Dalakos, Crafter of Wonders Dalakos, Crafter of Wonders Dalakos, Crafter of Wonders {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
is in odd colors for an Equipment deck, but they sure do have some powerful abilities for one. For three mana, they’re a Blue and Red 2/2 that you can tap to add two colorless mana that you can use on Artifact spells or activate the abilities of Artifacts.

What makes them great though, is that they give Equipped Creatures you control both flying and haste. Evasion and the ability to attack instantly is a potent combination, and you’re going to kill a lot of people thanks to it.

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3 – Syr Gwyn, Here of Ashvale

best-equipment-commanders-mtg-syr

Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight {0}.
is a six mana Red, White, and Black 5/5 with vigilance and menace who is very specifically good in a deck filled with Equipment cards and Knights. His first ability lets you draw a card and lose a life whenever an equipped Creature you control attacks.

His second ability though, gives all of your Equipment cards the ability to equip to a Knight for zero mana. This is a huge game-changer when you’re not sure if you’ve equipped something correctly early on in a game, and makes messing around with mathematical equations in the late game incredibly easy.

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2 – Urza, Lord High Artificer

best-equipment-commanders-mtg-urza

We all know Urza, and they’re really expensive, but they’re also really good in basically any deck with Artifacts. So, Urza, Lord High Artificer Urza, Lord High Artificer Urza, Lord High Artificer When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
is a four mana Blue 1/4 that makes a 0/0 Construct token that gets +1/+1 for every Artifact you control.

Alongside that, you can then tap Artifacts you control to add one Blue mana. Equipment cards don’t have to be untapped to work, so this is just free real estate. Plus, if you’re feeling really spicy, you can pay five mana to exile the top card of your library and then cast it for free if you want to.

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1 – Sram, Senior Edificer

best-equipment-commanders-mtg-sram

It’s hard to beat Sram, because card draw is so incredibly powerful. Sram, Senior Edificer Sram, Senior Edificer Sram, Senior Edificer Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. is a two-mana 2/2 that lets you draw a car every time you cast an Aura, Equipment, or Vehicle spell.

There’s nothing complicated going on here. You just need to cast spells, land either a Hammer of Nazahn Hammer of Nazahn Hammer of Nazahn Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
or Sigarda’s Aid Sigarda’s Aid Sigarda’s Aid You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
, and then basically ruin everything standing before you with literally no problem and far too many cards in hand.

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