19, Jan, 22

Draw Your ENTIRE Deck With This OG Kamigawa Commander - Azami Deck Guide

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Article at a Glance

Azami, Lady of Scrolls, is a classic Commander from the original Champions of Kamigawa set. She makes for a good, casual Wizard tribal deck. But if you build the deck right, she can even hold her ground amongst competitive EDH tables.

This deck draws a ton of cards. It has several infinite combos. And it is a blast to play. Let’s dig into the deck!

Azami, Lady of Scrolls

Azami, Lady of Scrolls | Wizards of the Coast

“Tap an untapped Wizard you control: Draw a card.”

It’s such a simple design. But it can easily be abused.

Azami’s ability is integral to this deck’s strategy. It accrues value by finding a constant source of counterspells, all while digging for combo pieces.

Best Wizards to Play in Azami EDH

Archmage Emeritus

Although Azami is this deck’s primary source of card advantage, it is good to diversify. While the Lady of Scrolls uses creatures to draw cards, Archmage Emeritus does so with all the instant and sorcery cards in this deck.

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Spellseeker

Spellseeker | Wizards of the Coast

Tutor abilities are always useful in Commander. And they’re doubly as useful in an Azami EDH deck when they’re attached to a Wizard.

Spellseeker can find any instant or sorcery with mana value 2 or lower and put it in our hand. This most notably finds Dramatic Reversal, a key combo piece in this deck, which we’ll discuss at the end of the article.

Read More: Should You Buy Old Kamigawa MTG Cards Now? (Updated)

Snapcaster Mage

‘Ol Snappy, perhaps the most renowned Wizard card in all of Magic: the Gathering. It can replay the best instant or sorcery in your graveyard for any situation, making it a very versatile card. And it can lend to drawing cards with Azami after you’ve used it.

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Malevolent Hermit // Benevolent Geist

This cranky hermit and happy spirit pair are becoming a staple of cEDH (Commander at its most competitive level). Malevolent Hermit can threaten to counter our opponents’ combo pieces. And Benevolent Geist acts as insurance for our own combos.

Most Fun Wizards to Play

Patron Wizard

Patron Wizard | Wizards of the Coast

Tap a Wizard and tax your opponent. Patron Wizard is Force Spike on a Wizard body. This minor hurdle for opponents can be a big deal. As long as Patron Wizard is on the battlefield, your opponents won’t be able to optimally use their mana as they will forever be wary of Patron Wizard countering their spells.

Read More: Ragavan is a Perfectly Acceptable MTG Modern Card

Triskadekaphile

WOTC has had a record of making abilities focused on the number thirteen. Most of them, like Tree of Redemtion and Triskaidekaphobia, or pretty awful cards. But Triskaidekaphile is here to break that record. It’s a genuinely good card inside an Azami EDH deck.

Triskaidekaphile acts as a Wizard-version of Reliquary Tower, getting rid of your maximum hand size But this card serves as an alternative win condition too. If you have exactly thirteen cards in your hand at the beginning of your upkeep, you win the game. Azami can easily manipulate your hand size and unlock this win.

Read More: Explosive EDH Equipment Combo Deck From OG Kamigawa – Deck Guide

Wizard Tutors

Despite being a mono-blue deck, and thus not having access to Demonic Tutor and many other classic tutor spells, Azumi can still play a substantial suite of tutor spells. Both Step Through and Vedalken Aethermage can dig through your deck at instant speed to find any Wizard of your choosing.

And to tutor the important non-creature aspects of our deck, we can play these Commander staples:

  • Solve the Equation | Buy At TCGPlayer
  • Merchant Scroll | Buy At TCGPlayer
  • Mystical Tutor | Buy At TCGPlayer

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A Suite of Counterspells

Azami, Lady of Scrolls, makes the most out of counterspells.

Counterspells are, generally speaking, not as good in Commander as they are in 1-on-1 Magic formats. They are still an essential part of the format as they can stop key combo cards from resolving. But countering just one opponent’s spell when you have three opponents is not exactly efficient, and leads to card disadvantage.

But Azami is a deck that can draw plenty of cards to counteract the card disadvantage of counterspells. Because of this, counterspells are actually one of the best ways to slow down the game until you find a combo.

You’re going to want more than three counterspells in your deck. So here are a few more options:

  • Pact of Negation | Buy At TCGPlayer
  • Swan Song | Buy At TCGPlayer
  • Flusterstorm | Buy At TCGPlayer
  • Mana Drain | Buy At TCGPlayer

And here are some budget options that you can play alongside the above spells or in place of them:

  • Delay | Buy At TCGPlayer
  • Dispel | Buy At TCGPlayer
  • Spell Pierce | Buy At TCGPlayer

The One-Card Combo

Mind Over Matter | Wizards of the Coast

Since you always have access to Azami in your Command Zone, as soon as you draw Mind Over Matter, you have all the pieces you’ll need to win. In that regard, Mind Over Matter is basically a one-card combo. Here is how it works:

  1. Tap Azami with her own ability to draw a card. (You can tap any Wizard to do this.)
  2. Discard a card to activate Mind Over Matter and untap the Wizard you tapped in Step 1.
  3. Repeat Steps 1 & 2 resulting in infinite card draw.
  4. Draw your entire library and cast either Thassa’s Oracle or Laboratory Maniac to win the game on the spot.

While both of these cards are common combo pieces used in many different decks, they have some extra utility inside Azami, Lady of Scrolls, because they are both Wizards! If need be, you can play them before you combo to grind some extra card advantage by tapping them with Azami.

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Dramatic Reversal Combos

Isochron Scepter + Dramatic Reversal

Isochron Scepter and Dramatic Reversal are a well-known pair of Magic cards for their ability to make infinite mana.

Imprint Dramatic Reversal onto Isochron Scepter, and you can pay two mana to untap all your permanents, including Scepter. If you have two mana-producing artifacts on the field, you can repeat this infinitely; if you have more than two, you get infinite mana. And if you have Azami, Lady of Scrolls, on the field, you can draw infinite cards too!

Sigil Tracer + Dramatic Reversal

Sigil Tracer is a Wizard that can similarly perform this combo, filling the role of Isochron Scepter. All you need to perform this combo is Sigil Tracer, Reversal, and more than two mana rocks. As this combo is lesser-known, I’ll outline how it works (with the assumption you have three mana rocks):

  1. Cast Dramatic Reversal and hold priority.
  2. Tap the three mana rocks you control, adding three mana to your mana pool.
  3. While Dramatic Reversal is still on the stack, activate Sigil Tracer, tapping two Wizards you control to copy Reversal. (This costs two mana and will leave one mana floating in your pool.)
  4. Let the copy of Reversal resolve. (Do not let the original spell resolve, only the copy.) This will untap the Wizards used to activate Tracer and all mana rocks you control.
  5. Repeat Steps 2-4. This results in infinite mana. And like the Scepter combo, if you have Azami on the battlefield (in addition to the Wizards needed for Tracer’s activation cost), you can also draw infinite cards.

The best part about this combo is that both Sigil Tracer and Dramatic Reversal are good in this deck even when they aren’t being used to combo.

Sigil Tracer is yet another Wizard that Azami can use to draw cards. But it can also copy any spells cast by you or your opponents.

And Dramatic Reversal can be used in a pinch to draw cards with Azami. Tap your team of Wizards to draw that many cards, then cast Reversal and do it again.

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