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3, Jun, 21

The 10 Best Modern Horizons 2 Commanders

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Sometimes a new set is just brimming with potential. Here's our list of the best Modern Horizons 2 commanders, because we can't contain ourselves.
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The best Modern Horizons 2 commanders can help you spice up your EDH decks with new strategies and powerful creatures. Modern Horizons 2 is an absurd set that sort of broke Modern for a lot of people, but we’re talking about Commander here, so that’s a problem for another time.

However, there are still some really cool Legendary cards to add to the list of potential generals, so we thought we’d make a list of the ten best Modern Horizons 2 commanders, because we’re just really excited about most of them.

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The best Modern Horizons 2 commanders

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Before we get to the actual list of the best Modern Horizons 2 commanders, we’re going to give a shoutout to Asmoranomardicadaistinaculdacar just for having a stupid name. You could build an entire sub-game around trying to pronounce their name correctly, or saying it backwards of something.

They’re a Red and Black 3/3 that costs one of either mana to cast, but only if you’ve discarded a card that turn. When they enter, you can go and fetch up The Underworld Cookbook from your library, and you can sacrifice two Foods to make a Creature deal six damage to itself. However, they’ve got a silly name, so they’re not one of the best Modern Horizons 2 commanders.

Read More: The 10 Best Equipment Commanders In MTG

10 – Captain Ripley Vance

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It’s hard not to like Pirates. For three mana, Captain Ripley Vance is a Red 3/2 that gets a +1/+1 counter on it every time you cast your third spell in each turn. Then, they deal damage equal to their power to any target.

This basically means you can use any manner of Equipment, buff spells, or anything else you want, to make them as big as possible, and then just do a little bit of light storming in order to finish off tough Creatures or opponents. It’s a cool idea, and we’re here for it.

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9 – Garth One-Eye

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Now, we know that a lot of people might be expecting Garth One-Eye to be a bit higher on this list, but frankly, this five mana five-color 5/5 is fun, but probably not as good as most of the other options for a five color deck that have a more specific playstyle.

You can tap them to create a Disenchant, Braingeyser, Terroir, Shivan Dragon, Regrowth, or Black Lotus, and then you can cast it, but you have to pay the cost for it. It’s just a bit lacklustre when you’ve got so many good options. It’s cool, for sure, but it’s not as exciting as many others on this list.

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8 – General Ferrous Rokiric

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Whether you call it Boros or Lorehold, Red and White sure has been all-in on Artifacts recently. This time around though, General Ferrous Rokiric is a bit different. For starters, they’re a three mana 3/1 with hexproof from monocolored spells.

The main draw here though, is that Rokiric creates a 4/4 Red and White Golem token whenever you cast a multicolored spell. This opens up a lot of power very easily as long as you build the deck well, and should lead to an interesting balance of Artifact spells and fodder to make more Golems.

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7 – Ragavan, Nimble Pilferer

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Finally, we have a Ragavan card. Ragavan, Nimble Pilferer is a one mana Red 2/1 with a dash cost of two. Whenever they deal combat damage to a player, you get to create a Treasure token and exile the top card of their library. You can then cast that spell until end of turn.

Now, you can’t use mana of any color to cast those cards, but the Treasure tokens should help iron out some of those issues. The main thing here is making them unblockable, but that shouldn’t be too hard. Also, they’re a Monkey Pirate.

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6 – Zabaz, the Glimmerwasp

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Zabaz, the Glimmerwasp is a 1 mana 0/0 with modular 1. That means they get a +1/+1 counter on them as they enter as well as move those counters across when they die. You can also pay one red mana to destroy an Artifact you control and one White mana to give it flying until the end of the turn.

Plus, they make it so that modular triggers all put one extra +1/+1 counter on things. This could lead to a fun swarm style deck, but it’ll take a fair bit of work to make destroying your own Artifacts a worthwhile thing to do. You can use it to destroy your own modular Creatures, but we can’t help but feel like it’s just there to give Zabaz access to Red and White in Commander, but we’re here for it.

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5 – Sythis, Hand of the Harvest

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Now, we’re not saying that Sythis is doing anything completely absurd or obnoxiously outlandish, but they’ve got a lot going for them to make them one of the best Enchantment commanders going now.

For two mana, Sythis, Hand of the Harvest is a Green and White 1/2 that lets you gain one life and draw a card every time you cast an Enchantment spell. Two mana means you can get them out really early, and that ability is going to keep your hand filled to the brim with excellent cards to cast.

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4 – Lonis, Cryptozoologist

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Lonis, Cryptozoologist is a two-mana Green and Blue 1/2. Whenever any other nontoken Creature enters the battlefield under your control, you get to investigate, which means you create a Clue token.

What’s really cool though, is that you can tap them to sacrifice X clues and, “Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.” We love stealing stuff from other people in Commander; it’s just really satisfying.

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3 – Chatterfang, Squirrel General

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Chatterfang, Squirrel General is a three mana Green 3/3 with forestwalk. Aside from being a Squirrel, which is very exciting in and of itself, they also double your token count, but make half of those come in as 1/1 Squirrels.

You can then pay one Black mana and sacrifice X Squirrels (you monster) to give a target Creature +X/-X until end of turn. It’s a good combination of abilities that should allow you to dominate the game with armies of Squirrels, and that’s just the kind of thing we’re looking for.

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2 – Aeve, Progenitor Ooze

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The top two entries on our list of the best Modern Horizons 2 commanders are truly fascinating cards. Aeve, Progenitor Ooze is a five mana Green 2/2 that isn’t legendary as long as it’s a token, and it enters with a +1/+1 counter on it for every other Ooze you control.

Also, and this is the main bit, they have storm. That means that all you have to do is make sure you cast a few spells beforehand, and suddenly you’ve got an army of just this one Creature to take out your enemies with. It’s going to lead to a lot of terrifying turns, and it’s one of the coolest cards we’ve seen in a while.

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1 – Grist, the Hunger Tide

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Grist, the Hunger Tide is a Planeswalker commander, but not because they’ve got that bit of text on them. Instead, they’re a 1/1 insect as long as they’re not on the battlefield, along with every other type they have. That means you can have this three mana Black and Green Planeswalker at the top of your deck.

You can give them one loyalty to create a 1/1 Insect token, mill a card, and then repeat the process if the milled card was an Insect. You can remove two loyalty to sacrifice a Creature and then destroy a Creature or Planeswalker. Finally, you can pay five loyalty to have each opponent lose life equal to the number of Creature cards in your graveyard. While this is all fairly standard Black and Green stuff, we can’t help but be enamoured with this creepy Planeswalker.

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