14, Jul, 21

10 Must Buy Upgrades For MTG's Draconic Rage Precon Commander Deck

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With new Commander decks on the horizon, we dive into some cards that'll vastly improve your new Draconic Rage deck.
Article at a Glance

Adventures in the Forgotten Realms has brought with it four more Commander Precons. They’re all pretty interesting, even if they don’t all feel like they’re on the same power level, but that doesn’t mean you can’t look at upgrading them a bit.

Rather than have you all scrabbling around with no inspiration, we thought we’d put together a few upgrades for your brand-new Draconic Rage deck. Each of these cards will help you harness the power of the Dragons at your command, and that’s all anyone can really ask for.

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Cheap Upgrades (Under $10)

We’ll kick things off with the cheaper upgrades. Each of these is under ten dollars apiece, but each one will add a substantial bit of power to your new Gruul deck. We’re aiming to use Kaluth, Unrivaled Ancient as the commander here instead of Vrondiss, Rage of Ancients, because we want to play aggressively, and we want a lot of mana too.

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Rhythm of the Wild

This is the Rhythm of the Wild, oh yeah, alright, the Rhythm of the Wild. Rhythm of the Wild is a three mana Red and Green Enchantment that makes it so that your Creature spells can’t be countered. That’s already a pretty powerful ability, but it also gives all of your nontoken Creatures riot, which means they enter the battlefield with either haste or a +1/+1 counter on them.

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Goblin Anarchomancer

Casting big old Creatures can be expensive, but with Goblin Anarchomancer, you can save yourself a little bit of mana each time. For two mana, Goblin Anarchomancer is a 2/2 that makes each spell you cast that’s Red or Green cost one less mana to cast. It’s simple. but very effective.

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Moraug, Fury of Akoum

Given that Kaluth gives you extra mana when you attack, it makes a lot of sense to try and attack a little more often. Well, for six mana, Moraug, Fury of Akoum, is a 6/6 that lets you have an additional combat phase whenever you play a land. Better yet, you also get to untap your Creatures at the beginning of that combat step, and your Creatures all get +1/+0 for each time they’ve attacked that turn.

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Mage Slayer

For three mana, Mage Slayer is an Equipment that costs three mana to cast, and three mana to equip. It also makes it so that the equipped Creature deals damage to the defending player whenever it attacks. It basically means you can put this on your biggest threat and swing in, and always do at least that much damage. It’ll take people out incredibly quickly, especially if you’re attacking multiple times per turn.

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Genesis Wave

Genesis Wave is a Green Sorcery that costs X and three mana and reads, “Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield into your graveyard.” This is basically one of the big payoff cards for being able to generate so much mana, and you’re going to ruin people with it.

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Expensive Upgrades ($10+)

These are the premium upgrades. Each of these cards will help upgrade your deck and turn it into a beast. With all the mana you’ll be making, you’re going to have a hard time spending it, so we’ve included a couple of very potent mana sinks for you here.

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Old Gnawbone

Good Old Gnawbone, what a boss. For seven mana, you get a 7/7 with flying that allows you to create Treasure tokens equal to the combat damage your Creatures do to a player. That means if you hit for one damage you get one Treasure token, and if you hit for 14, then you get 14 Treasure tokens. It’s the kind of ramp that you simply love to see, and it helps that Old Gnawbone is a Dragon too.

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Nyxbloom Ancient

While we’re talking about mana, how about we throw in the ability to tap your permanents for three times the amount of mana? Well, Nyxbloom Ancient is a seven mana 5/5 with trample that does just that. There’s not much more to say about this one really, we assume you like having mana, so here you go.

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Terror of the Peaks

Of course, you need ways to actually deal damage to people along with having lots of mana, so we’ve got Terror of the Peaks for you. This Dragon costs five mana and is a 5/4 with flying. If anyone tries to target it, they’ll have to pay three life for the honor of doing so, but that’s not all. It also reads, “Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature’s power to any target.” That means you can start blasting things away just by playing your Creatures.

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Inferno of the Star Mounts

Another new Dragon here with Inferno of the Star Mounts. Inferno is a six mana 6/6 with flying and haste that can’t be countered. Along with that, you can pay one Red mana to give them +1/+0 until the end of the turn. Then, if you can make its power reach 20 by doing that, you can deal 20 damage to any target. This is the kind of mana sink that your opponents should fear, because it’s definitely going to kill them at some point, and it can basically be out of nowhere too.

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Aggravated Assault

Our final upgrade is a three mana Enchantment called Aggravated Assault. Aggravated Assault allows you to pay five mana to, “Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.” Because you can activate this multiple times per turn, you can literally end an entire game of multiplayer Commander in one turn if you’ve got the right Creatures and enough mana.

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