Magic: the Gathering preconstructed commander decks have always been a favored product in the community. Over the years, they have become more powerful and fun, often being very playable right out of the box. Even still, a great thing to do is to pick up some upgrades. There’s usually always some under powered cards in the deck and even cheap upgrades can bring the power level up quite a bit. Today, we’ll cover 10 must buy upgrades for the new “Aura of Courage” precon commander deck that releases with Adventures in the Forgotten Realms.
Cheap Upgrades (Under $10)
Ardenn, Intrepid Archaeologist – ~$0.29
The first card that we recommend looking at is
Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
. This creature allows you to shift any number of auras and equipment to a creature or player at the beginning of combat. This can allow you to move curses around to different players, or various removal enchantments to blockers. This is also a quick way to suit up an unblockable creature to push in for a lot of damage. At 29 cents, it’s definitely worth the pick up.
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Open the Armory – ~$0.44
Next up is
Open the Armory
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
. Having a cheap way to search for an equipment or aura card from your deck can be a really powerful thing. Having the ability to pick and choose between an enchantment to remove a permanent or an equipment to push through more damage gives you an edge to deal with various situations in the game. Another cheap pick up here as well and under 50 cents.
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All That Glitters – ~$0.75
The first aura that we’d recommend picking up is
All That Glitters
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
. This powerful aura is an all-star in Standard and Historic and can help you create a big creature very quickly. Between your other auras, equipment, artifacts and enchantments, whatever creature this is enchanted on will be massive. If you bought into Throne of Eldraine, you may already have a copy lying around, and even if not, it’s under a buck so it’s an easy buy.
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Sigarda’s Aid – ~$4.00
One of the most powerful spells for this deck that you can get is
Sigarda’s Aid
Sigarda’s Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
. When you can flash in Auras and Enchantments, and essentially instant speed equip in the middle of combat is incredibly strong. Also you get the best equipment paring in the deck already in
Colossus Hammer
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
. For 4 dollars, this is an upgrade that brings up your deck’s power up quite a bit.
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Halvar, God of Battle / Sword of the Realms – ~$8.00
Last on the cheap upgrades is
Halvar, God of Battle
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
. This creature doubles up as an equipment as well, and both sides of the card are good. Usually, equipment will have abilities that trigger when the creature damages a player. Havlar giving equipped or enchanted creatures double strike triggers those abilities twice. We also get a similar effect to Ardenn, where we can move an equipment or aura to a new creature. This is on the upper end of the cheap upgrades, but you can find the showcase version for the same price to bring a little flair to your deck as well.
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Expensive Upgrades ($10+)
Kaldra Compleat – ~$11
Our first expensive pick is
Kaldra Compleat
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip {7}
. The new power house living weapon equipment from Modern Horizons 2 is definitely one of the most powerful equipment out there. Living weapon is a strong ability, but the keyword soup that this equipment gives is incredible. Couple this with some of our cheaper picks, and you have a powerful combination.
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Esper Sentinel – ~$14.00
Next up is
Esper Sentinel
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
. Another Modern Horizons 2 all star, this card pairs up well with our equipment and enchantment theme. If we can beef up this creature, our opponents will have to play quite a bit differently, as we can counter their first noncreature spell each turn if they don’t have the extra mana to pay for our tax.
READ MORE: The Best Forgotten Realms MTG Commanders
Blade of Selves – ~$20
Our 3rd expensive pick is
Blade of Selves
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip {4}
. This powerful equipment lets us create copies of the equipped creature when we attack, which can yield some powerful results. Some key creatures in the precon that this could do well with would be
Knight of Autumn
Knight of Autumn
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
,
Cold-Eyed Selkie
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
, or
Acidic Slime
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
. If you trade out some of the other creatures in the deck, this card gets even better.
READ MORE: The Best Forgotten Realms MTG Commander Cards
Smothering Tithe – ~$30
It goes without saying that
Smothering Tithe
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
is one of the most powerful enchantments in the commander format. While this isn’t an aura, it definitely plays well with our other artifact and enchantment synergies. There’s very little that needs to be said, but at $30, it is a bit of a pricey pick up, but definitely worth it.
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Stoneforge Mystic – ~$65

The last pick of the list is
Stoneforge Mystic
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
. If there’s ever a deck that has equipment in it, this card goes hand in hand with it. This card is a combination of parts of
Open the Armory
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
and
Sigarda’s Aid
Sigarda’s Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
. It’s really expensive because of it’s playability in Modern and Legacy, but it’s worth the upgrade. This also works really well with
Blade of Selves
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip {4}
, which can let you get more equipment when the tokens enter the battlefield.
The new commander decks look awesome! We’ll be doing upgrade articles for each of them, so stay tuned for those! These commander decks release on the 23rd when Adventures in the Forgotten Realms releases in Paper. You can preorder these decks here! There’s a bunch of other cards to put into this deck, what ones would you track down first? Let us know in the comments!