The best curse Commander cards are the ones that’ll help you make an enemy of everyone at the table, or just settle a score with one specific player. There are some amazing choices out there, and they can help encourage everyone, gently, to pick on someone.
Not only that, but the best curse Commander cards can help bring someone into line if they’re getting too far ahead, or break through political stalemate as well. So, we’ve made a list of the best curse Commander cards for you to feast your eyes and wallets on.
The 10 Best Curse Commander cards
Fraying Sanity is our honorable mention for today, because while it is a good Curse, it’s only really good if you’re already doing a mill strategy, but only then. For three mana, Fraying Sanity is a Blue Curse that reads, “At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.” As above, that’s great if you’re in mill, but kind of rubbish otherwise.
10 – Curse of the Nightly Hunt
First up is Curse of the Night Hunt, which is a three-mana Red Curse that makes Creatures that player control attack each combat if able. It’s a really simple effect, but it basically means they’re going to be defenseless most of the time, which can make them incredibly easy to take out of the game.
9 – Maddening Hex
We’ve got another Red Curse now with Maddening Hex. This one’s a good one if you’re looking to deal damage, but it’s not as effective in terms of targeting one player because of the effect. “Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.” That degree of randomness means you’ll end up upsetting someone you don’t intend to.
8 – Curse of Vengeance
It turns out there are a few good MTG cards with “Vengeance” in the name. Curse of Vengeance costs a mere one Black mana. For that effect, it gets a spite counter on it whenever the cursed player casts a spell. Then, whenever that player loses the game, you gain life and draw cards equal to the number of spite counters on it. Play this with proliferate, and you’ll be giggling like a fool.
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7 – Curse of Fool’s Wisdom
Curse of Fool’s Wisdom has some wonderfully creepy artwork. For six mana, this is a Black Curse that has a madness cost of four mana. It makes it so that whenever the enchanted player draws a card, they lose two life and you gain two life. If you combine this with wheel effects, you can obliterate someone while also gaining a load of life.
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6 – Curse of Echoes
We’re back in Blue now with Curse of Echoes. This one costs five mana, and reads, “Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.” It’s great for playing against control players, because then everyone can choose to counter their nonsense.
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5 – Cruel Reality
This one’s a little pricey, but it’s worth it. Cruel Reality is a seven-mana Black Curse that makes it so that the enchanted player has to sacrifice a Creature or a Planeswalker in their upkeep, and if they can’t they lose five life. If you combine this with a lot of removal you can control someone’s board presence to a frightening degree.
4 – Curse of Bloodletting
For five mana, Curse of Bloodletting has a simple but obnoxious effect. It makes it so that any source that deals damage to the enchanted player deals double that damage instead. It just means you can take an opponent out substantially faster, and if someone’s getting a little too powerful, this one will make them think twice before becoming too aggressive.
3 – Curse of Bounty
Look, untapping cards is powerful. Curse of Bounty is a two-mana Green Curse that reads, “Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.” If you’re using a lot of activated abilities and mana rocks then this will be a huge boon for you.
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2 – Overwhelming Splendor
This is the most expensive Curse on the list, but also one of the most oppressive. For eight mana, Overwhelming Splendor is a White Curse that makes it so that the enchanted player can’t activate abilities that aren’t mana abilities or loyalty abilities, and all of their Creatures have a base power and toughness of 1/1. If the player in question is relying on permanents, then they’re going to struggle.
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1 – Curse of Misfortunes
Finally, if you’ve been reading this thinking, “all of these seem great, but finding them and actually having to cast things is too much hassle,” then we’ve got a solution for you. Curse of Misfortunes is a five-mana Black Curse that reads, At the beginning of your upkeep, you may search your library for a Curse card that doesn’t have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.” This is a surefire way to make sure one specific player hates you, but also, they’ll be out of the game soon anyway if you’ve filled your deck with the other best Curse Commander cards on this list.
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