sea-dasher octopus
14, Jun, 22

Use MTG Mutate to Accumulate Infinite Value in EDH!

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Most of my Commander expeditions start with mechanics that I was in love with by experiencing them in competitive formats. This deck was created to memorialize the Jeskai MTG Mutate Combo deck that was popular around Kaldheim Standard. While an American team in the pro tour optimized the deck to its final list, I played the deck since its inception (it was much worse back then). I had a decent amount of success playing competitively with Jeskai Mutate, winning a significant amount of cash while battling against players much better than myself. To remember my journey, Vadrok Mutate was created.

DISCLAIMER: This is a high-power Commander deck. It’s not at the level of being CEDH, but it may not be something for more casual tables. If you want to power down the original list, I will give options to do so.

This deck is also tough to pilot. While it’s absolutely broken in the hands of someone who’s had reps on similar strategies, it’s just a fair value deck to those who don’t navigate longer turns properly.

What is Mutate?

vadrok

Mutate is a rather unique, and confusing mechanic that was created in the Ikoria MTG set. Mutate allows you to stack creatures on top of one another for alternate casting costs. If you successfully Mutate a creature, you may choose to put it on top or on the bottom of the creature stack. The Mutated creature’s stats are whatever’s on top of the stack. Most MTG Mutate effects trigger at every instance of a Mutation, so every Mutate trigger present in the pile of creatures will trigger. Here are some common traits and situations for Mutate:

  • In addition to having stats of whatever is on top of your Mutated creature, it will also have all the keywords (flying, first strike, etc.) of every creature in the pile.
  • You cannot Mutate on a human creature
  • All abilities of every Mutated creature are active and accounted for.
  • If your Mutate target is killed in response to your target Mutate spell, the Mutated creature will still resolve. However, it will enter the battlefield on its own and will not trigger any Mutate effects.
  • If you bounce a Mutated creature, every creature in the pile will return to your hand.
  • If you flicker a Mutated creature, all of the creatures will come back as separate creatures. No Mutate effects will be triggered.
  • A creature’s stats, colors, and creature type are all decided solely by the card on top of the Mutate pile.
  • Mutate will not trigger Enter the Battlefield effects. Conversely, creatures like Hushbringer Hushbringer Hushbringer Flying, lifelink
    Creatures entering or dying don't cause abilities to trigger.
    will not stop Mutate triggers.

Mutate is an incredibly confusing mechanic. To try and clear up additional questions, you can look here.

Game Plan

goldspan dragon

My iteration of Vadrok Mutate is a combo toolbox created by starting from the combo available in the constructed Jeskai Mutate deck and expanding from there. Most of your win conditions will involve looping mutated creatures with bounce effects like Snapback Snapback Snapback You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
and Winds of Rebuke Winds of Rebuke Winds of Rebuke Return target nonland permanent to its owner's hand. Each player mills two cards. to create infinite value and deal infinite damage (Winds of Rebuke can also mill infinitely). Due to the nature of the deck, there are a bunch of smaller infinites that you might run into by accident. For example, the Displacer Kitten Displacer Kitten Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. combos are in this deck if you choose to play it. Unfortunately, these combos are pretty tricky to understand, so I will outline them in the article.

Vadrok, Apex of Thunder Vadrok, Apex of Thunder Vadrok, Apex of Thunder Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
‘s Mutate ability allows you to cast noncreature permanents from your graveyard. This can be anything from Planeswalkers to Enchantments. While most of the cards you will be recurring will be instants and sorceries, there are exceptions to the rule. Since Vadrok only cares about non-creature spells that cost three or less, most of your Commander deck should fit these requirements.

Basic Combo

prismari command

The basic Jeskai Mutate combo from the Standard iteration of the deck involves the following:

  • Have Goldspan Dragon Goldspan Dragon Goldspan Dragon Flying, haste
    Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
    Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
    , Vadrok and Lore Drakkis available to you in some form. Goldspan Dragon needs to be in play, and you need to have enough mana to Mutate Vadrok onto Goldspan Dragon.
  • Prismari Command Prismari Command Prismari Command Choose two —
    • Prismari Command deals 2 damage to any target.
    • Target player draws two cards, then discards two cards.
    • Target player creates a Treasure token.
    • Destroy target artifact.
    and a bounce spell of some sort (like Unsubstantiate Unsubstantiate Unsubstantiate Return target spell or creature to its owner's hand. ) need to be in hand or in the graveyard.
  • Start by Mutating Vadrok under Goldspan Dragon. Since Goldspan was targeted by a spell, it will trigger and create a treasure token. On Vadrok’s trigger, recast Prismari Command from your graveyard.
  • Use Prismari Command to create a treasure and target Goldspan Dragon, dealing two damage to it. Goldspan will see the target and create another treasure token. You are currently up one mana. You should have six mana in treasure tokens at this point (since Goldspan Dragon doubles treasure mana).
  • Mutate Lore Drakkis under Goldspan Dragon. Goldspan will trigger again, creating another treasure token. This makes the Lore Drakkis mutation free.
  • Vadrok and Lore Drakkis will trigger. Cast Prismari Command with Vadrok, and return a bounce spell to hand with Lore Drakkis. Note that you need to resolve the Lore Drakkis trigger before casting Prismari Command.
  • Use the same targets for Prismari Command that you did in the previous step. Goldspan will, once again, create four mana worth of treasure tokens. Here’s where things get complicated.
  • If you let the Prismari Command resolve, your Goldspan will die. To prevent this, target Goldspan with a bounce spell while Prismari Command is on the stack. Depending on which bounce spell you choose, Goldspan may net mana or lose it. Losing Mana here is a problem, but neutral mana is not. As a result, when building this deck, make sure to keep the majority of your bounce spells at two mana or less.
  • With the bounce spell on the stack, you should have four treasure tokens available to you. Float all the mana from those treasure tokens before the bounce spell resolves (which should be eight mana). If you fail to do this, you cannot continue the loop.
  • At this point, Goldspan bounces back to your hand with all your other Mutate creatures, and you should have one treasure token on board. Go back to the first step.
  • This is infinite mana. Repeat this process as much as you like, than start alternating Prismari Command targets to your opponents face for infinite damage.

The nice thing about playing with this in Commander is it’s pretty challenging to assemble. As a result, you won’t be winning all your games on turn five, but there are other powerful cards and combos in this list that allow for different ways to win the game.

READ MORE: The Best Tutors in EDH

Other Core Cards

jeska's will

Besides maybe Displacer Kitten Displacer Kitten Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. , Jeska’s Will is the best card in the whole deck. This is one of the cards you will tutor for the most, and not having Jeska’s Will dramatically decreases the power of this Commander deck. Recurring Jeska’s Will with Vadrok loops will generally win you the game that turn (as long as you navigate it correctly). Even when lowering the deck’s power level, Jeska’s Will is not something I would cut. Since it also had a recent reprint, Jeska’s Will should be more affordable.

dockside extortionist

Another card that has no business being as powerful as it is, Dockside Extortionist is unreasonable. This can generally function as a second Goldspan Dragon Goldspan Dragon Goldspan Dragon Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
trying to combo off with Mutate loops. As a premier win condition for the deck, there are many ways to tutor for this. This is core to how my build of the deck works but can be removed for a lower power deck. Generally, a better option is to remove the tutors that would find Dockside Extortionist Dockside Extortionist Dockside Extortionist When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") instead of removing the card itself.

displacer kitten

Displacer Kitten Displacer Kitten Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. was added to this list as an afterthought. It then won every game of Commander on the turn it was cast. I won’t discuss this card since I did it in a previous article.

The Bounce Spells

A significant component of this deck is having bounce spells to recur your Mutate creatures for additional value. Here is my personal choice for bounce spells that you can play in Vadrok Mutate:

winds of rebuke

Winds of Rebuke is, without a doubt, the best bounce spell in this deck. Looping Winds of Rebuke Winds of Rebuke Winds of Rebuke Return target nonland permanent to its owner's hand. Each player mills two cards. will mill everyone out, and passing the turn will end the whole game. Since this is both a bounce spell and a win condition, it’s the best card in this category. As a plus, it’s very inexpensive

unsubstantiate

I like Unsubstantiate Unsubstantiate Unsubstantiate Return target spell or creature to its owner's hand. because it can also double as a soft Counterspell Counterspell Counterspell Counter target spell. in situations where you aren’t looking to win the game. It can also acquire massive value with your Mutate stack.

snapback

This deck draws a lot of cards. Snapback Snapback Snapback You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
, as a result, will generally be a free bounce spell. This can also help to net mana when trying to create Mutate loops with all the pieces available.

snap

Here’s another option that generates mana each time it bounces a Mutate pile. Snap Snap Snap Return target creature to its owner's hand. Untap up to two lands. is essentially a free spell in every situation.

capsize

Capsize will be a net negative in most Mutate loops, but it doubles as a win condition when you have the mana to support it. Being able to infinitely bounce everything, including lands, to your opponent’s hand is a quick way to get a concession from the table. Capsize Capsize Capsize Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
used to be rather expensive, but now only costs a dollar.

into the roil

Into the Roil Into the Roil Into the Roil Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
is one of the most original bounce spells. It fits the bill of being an infinite enabler in Vadrok Mutate when needed, but it can also draw you a card while delaying an opponent.

crystal shard

Generally, Crystal Shard Crystal Shard Crystal Shard {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. will not create infinite loops, but it is a bounce spell that can offer a value path to an infinite that doubles as protection for your permanents on the opponent’s turn.

READ MORE: The EDH Guide to Adventures

Value Spells

This is another essential category to consider when playing Vadrok Mutate. You will be able to recur these, so expect to be casting each of these multiple times in a game. Cantrip spells are all good, but I will skip over those to look at more explosive options.

expressive iteration

Expressive Iteration Expressive Iteration Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. recently received a ban in multiple formats for a good reason. This card is incredible in every setting, and EDH is no exception.

see the truth

A cute unconventional option from my time playing heavier combo-centric versions of Mutate in Standard, See the Truth See the Truth See the Truth Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. is a value engine. It’s not fantastic coming from your hand but turns into an Ancestral Recall Ancestral Recall Ancestral Recall Target player draws three cards. when casting it with Vadrok from your graveyard or exile from your other value spells.

three wishes

Here’s another unconventional card that finds a home in Vadrok Mutate. Three Wishes exiles three cards face down and let you cast those cards until your next turn. Once your next turn does come around, Three Wishes Three Wishes Three Wishes Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. sends all the exiled cards to your graveyard. Since we’re a graveyard deck, this is the same as drawing cards. Just make sure some of your un-castable combo pieces like Goldspan Dragon Goldspan Dragon Goldspan Dragon Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
are accounted for.

faithless looting

Competitive formats have proven time and time again that any graveyard deck wants Faithless Looting Faithless Looting Faithless Looting Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
by its side. This deck is no different.

search for azcanta

Search for Azcanta Search for Azcanta Search for Azcanta At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.) has been very effective in Vadrok Mutate. It allows you to filter cards into your graveyard to recur with Vadrok, gives card selection, and transforms into a value engine once the requirements are met. Even better, if it ends up destroyed, Vadrok can recast it.

whirlwind of thought

Whirlwind of Thought is a valuable powerhouse in Vadrok Mutate. Because you are casting spells so frequently, this enchantment nets a ton of cards. It can’t be recurred by Vadrok, making Whirlwind of Thought Whirlwind of Thought Whirlwind of Thought Whenever you cast a noncreature spell, draw a card. a good option for lower-powered Commander tables.

wheel of fortune

I mention this card at the end of the value section because of the expensive price tag attached. Unfortunately, Wheel of Fortune is the best Commander Legal value engine accessible with this deck. The real danger of this card is that it’s a spell that Vadrok can cast repeatedly. There are some weaker iterations of this effect, like Windfall Windfall Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. , that I have excluded from my list. If I want to optimize the current list, I should probably run all the powerful wheel effects. This deck is good enough as it is for my playgroup, however. Another weaker instance of Wheel of Fortune Wheel of Fortune Wheel of Fortune Each player discards their hand, then draws seven cards. will also be covered in the next section, so don’t fret if this is out of your price range.

Suspend Spells

Another fun interaction I wanted to add to my Vadrok deck was its interaction with Suspend. If you can discard these cards from your hand, Vadrok can cast them from your graveyard for free. For reference, Suspend Spells that do not have a mana cost are recognized as zero mana spells. Some extremely powerful decks in Modern abuse this with Cascade spells. This also allows for the Suspend Spells the skip Time counter phase. If you want to power down this deck a bit, swapping out some of the more potent tools for silly Cascade cards is a way to go.

wheel of fate

Here’s that weaker version of Wheel of Fortune Wheel of Fortune Wheel of Fortune Each player discards their hand, then draws seven cards. I was talking about. If you’re using Vadrok to cast it, this functions the same as a Wheel of Fortune would.

ancestral vision

On the topic of casting weaker versions of insanely powerful cards, Ancestral Vision Ancestral Vision Ancestral Vision Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
allows Vadrok players to experience the thrill of casting multiple Ancestral Recall Ancestral Recall Ancestral Recall Target player draws three cards. s.

inevitable betrayal

Of all the Suspend Spells I run in Jeskai Mutate, this has proven to be the most powerful. I’ve cast several Blightsteel Colossus Blightsteel Colossus Blightsteel Colossus Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
on turn three from my opponent’s decks. The best part about Inevitable Betrayal Inevitable Betrayal Inevitable Betrayal Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
is that you don’t even need to feel bad when hitting something ridiculous. It’s your opponent’s fault for playing it!

READ MORE: The Post Ban Metagame for Pioneer Actually Looks Pretty Good

Creatures

To Mutate, you need something to Mutate onto. Besides the creatures that have already been mentioned in the article, here are some more considerations for your Mutate masterpiece.

lore drakkis

Lore Drakkis has already been mentioned in the combo breakdown, but I’m repeating it as a reminder. This is absolutely core to a Vadrok Mutate deck at any power level.

dreadhorde arcanist

Dreadhorde Arcanist is not a Mutate creature, but Mutate stacks will retain the effects of creatures even if they’re not on top of the pile. This allows you to Mutate Vadrok on top of Dreadhorde Arcanist Dreadhorde Arcanist Dreadhorde Arcanist Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
, cast a spell, then cast it again since Dreadhorde Arcanist will now have three power. Note that it will get exiled once you cast something with the Arcanist’s ability. As a result, consider not casting core combo pieces with this ability. Note that Dreadhorde Arcanist can cast Suspend spells without any assistance.

sea-dasher octopus

Sea-Dasher Octopus is a fun and powerful Mutate option. Since it comes down at instant speed, casting it on a Vadrok can be akin to casting a Counterspell Counterspell Counterspell Counter target spell. . While generally casting a spell when being Mutated, Sea-Dasher Octopus Sea-Dasher Octopus Sea-Dasher Octopus Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
can also allow you to draw cards when it connects with opponents.

cubwarden

If you want to take a CEDH approach to Vadrok, you will cut Cubwarden Cubwarden Cubwarden Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
from your 99. Regardless, this creates a swarm of cat tokens to protect your life total or pressure your opponent whenever you go into a Mutate loop. Using it as an extra Jeska’s Will is also straight value.

babygodzilla, ruin reborn

You’re thinking of running a Mutate deck without playing Babygodzilla itself!? You should be ashamed! In reality, though, this can be another base creature that starts Mutate infinites due to its cost reduction to Mutate casting costs.

sakashima the imposter

Copy effects like Sakashima the Imposter are unconventional in Mutate decks. An interesting thing to note, however, is that copy creatures like Spark Double Spark Double Spark Double You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. and Sakashima of a Thousand Faces Sakashima of a Thousand Faces Sakashima of a Thousand Faces You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
will copy the whole stack of a Mutate creature. You can then bounce your original stack and start Mutating the copy stack for multiple Mutate triggers. This is another quick way to go infinite but can also be a silly value engine.

jace, vryn's prodigy

Wait a minute… Jace, Vryn’s Prodigy is human? Yeah, you can’t Mutate on top of Jace, Vryn’s Prodigy Jace, Vryn’s Prodigy Jace, Vryn’s Prodigy {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control. , but it’s still an excellent option in Vadrok. Jace represents straight value because you care about your graveyard. Once its requirement is met, it turns into a powerful ally.

Ironically, my build of Jeskai Mutate runs a lot of humans. If you want to power down the Mutate deck, most of the humans will surprisingly be the first thing to go.

deep-gnome terramancer

This is an absurd addition to Vadrok Mutate, as it checks off every box. It ramps, which my iteration of the deck doesn’t do, is a mutate target, and comes down at instant speed. This allows us to dodge sorcery speed removal when going for a Mutate play.

aboleth spawn

Here’s another fantastic instant speed Mutate target. Aboleth Spawn can steal your opponent’s ETB effects and offers protection for your Mutate pile by providing Ward. While my current list does not have either of these Baldur’s Gate cards, they would make fantastic additions.

READ MORE: Play this Underrated EDH Gem to Shut Your Opponent’s Artifacts Down

How to Power Down Vadrok Mutate

For those who like the silly nature of Mutating stacks of creatures, cheating out suspend spells, and copying piles of Mutate creatures but don’t want the oppressive power level that my list offers, here are some considerations on what to cut:

Don’t Play Tutors

mystical tutor

Tutors become easily re-castable in Vadrok decks. This allows you to find your combo pieces at lightning speed and start the storm-like process of going infinite. My list runs a lot of tutor cards in it. Consider replacing those for sillier value options like more Copy effects or cheap re-castable board wipes like Citywide Bust Citywide Bust Citywide Bust Destroy all creatures with toughness 4 or greater. .

Tutor cards are all costly as well. Cutting these cards is a great way to build Vadrok on a budget.

Don’t Play These Two Planeswalkers

narset, parter of veils
teferi, time raveler

These Planeswalkers add a massive boost in power to your Vadrok deck. Combining Narset with wheel effects is a great way to end a game with the table salty. Teferi shuts down any chance for your opponent to interact with your Mutate loops and is a straight win condition with Displacer Kitten Displacer Kitten Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. . If that wasn’t enough, Vadrok could also recur these from the graveyard. Without these, you can build a powerful Mutate deck, but the best will play them.

Don’t Play Underworld Breach

underworld breach

A deck of this nature will almost always win the game outright when playing Underworld Breach Underworld Breach Underworld Breach Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
. You can win without it, but adding it offers another way to go infinite. Once again, Vadrok is also capable of recurring this.

I’m Not Even Playing this Card

lion's eye diamond

For me, this is where the line is. If you want to take a CEDH direction with Vadrok, Lion’s Eye Diamond Lion’s Eye Diamond Lion’s Eye Diamond Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant. is the optimal way to do it. Since you can recast it with Vadrok, Lion’s Eye Diamond is even better than usual.

How to Beat Mutate

Ironically, with all the boasting about the insane power that Vadrok Mutate can offer, beating it is pretty simple. You only need to do two things:

  • Kill every single creature they play. Even if things only have enter the battlefield effects, they can all be win conditions. This is easier than it sounds since the majority of most Vadrok decks tend to be non-creature spells.
  • Interact with their Graveyard. Play a Grafdiggar’s Cage or Exile it. I got locked out by a Ground Seal Ground Seal Ground Seal When this enchantment enters, draw a card.
    Cards in graveyards can't be the targets of spells or abilities.
    in one of my games for an unreasonable amount of time.

The Decklist

This is the current Jeskai Mutate deck I am running for a table at a higher power level. I’m working on creating sideboards for the deck to give it different power modes and allow it to match whatever rule zero the table agrees on. Some of the options in this deck are not optimal (especially the lands). This is on purpose. There are resources for players who want a more robust Vadrok deck than this, and if that’s your jam, I encourage you to build it! I hope you have as much fun as I have interacting with wacky Mutate creatures!

BROWSE