With today being the release day, it’s time to look at what’s valuable in Innistrad: Midnight Hunt. You may have attended a pre-release, or got some product early and aren’t sure what is valuable in the set. The gothic horror set looks to be desirable from a financial standpoint, with powerful Standard and Commander cards taking the charge.
Not to mention, Innistrad is a fan favorite plane due to incorporating Werewolves, Zombies, and Vampires which is sure to attract tribal-minded MTG players. With Crimson Vow out in November, the value of the set is expected to rise due to the number of crossovers and synergies with Midnight Hunt.
Poppet Stitcher / Poppet Factory
If you play MTG Arena, you may be familiar with Poppet Stitcher alongside Alrund Ephiphany in Standard. With the two cards, you are able to flip Poppet Stitcher into Poppet Factory, evolving your tokens into 3/3s without any abilities. Given the amount of ramp available in Standard, using these two cards is easy enough to achieve.
Even outside of Standard, Poppet Stitcher is great in the ninety-nine of a Mono-Blue ‘Tokens Matter’ Commander strategy with Talrand, Sky Summoner at the helm. It’s interesting to see Blue shift into token generation rather than fall into hard countermagic and clunky win conditions. In constructed, Poppet Stitcher isn’t Legendary so you can run the full set and choose to flip the card back over if you so wish. Either way, Poppet Stitcher looks to be a powerful option in Standard since there will always be Instants and Sorceries in the format.
In Innistrad: Midnight Hunt, there is an Adversary cycle that all offer a different ability. Intrepid Adversary cares about growing the board, whereas Spectral Adversary allows you to phase your creatures out. With Bloodthirsty Adversary, you have the option to exile any number of instant and/or sorcery cards, copy them, and cast them without paying costs.
For constructed playability, the Vampire is the best in the cycle. Professional MTG playes have beencomparing the card to Goblin Dark Dwellers since you get a similar effect for five mana, with an impressive body to boot. With the upcoming set Innistrad: Crimson Vow, Bloodthirsty Adversary is bound to see play with the amount of Vampires coming. With that, expect to see the card slot into exisiting Mono-Red lists as a way to push pressure, and offer a decent topdeck in a pinch.
It’s a house in Limited, Unnatural Growth looks to be excellent for Green-heavy Commander lists that care about being aggressive. Combine it with cards such as Avenger of Zendikar and Craterhoof Behemoth, you’re going to be dealing so much damage to your opponents.
Going further, Unnatural Growth pairs well with Nykthos, Shrine to Nyx since there are so many Green pips in the Enchantment’s cost. There could be a Mono-Green Stompy-style strategy in Standard that could want this, but it seems designed for Commander in mind.
Tovolar, Dire Overlord / Tovolar, the Midnight Scourge
It’s about time! Innistrad: Midnight Hunt brings us a playable and powerful Werewolf Commander! Since neither of the upcoming pre-constructed decks feature Werewolves, it’s a relief there is something in the set for Commander players. The ability of card draw for each Wolf or Werewolf you control is powerful, with the option to flip those Werewolves when it becomes night. On the flip side, you have a built-in Kessig Wolf Run to finish off the opponent. Having a second copy of this effect is ideal in Gruul-based Commander decks.
Even then, it has promise in Standard since there are so many Werewolves with Innistrad: Midnight Hunt‘s release. Keep an eye on this one as the price is expect to rise given it’s the best Werewolf Commander out there, and there will be a clear demand for the card.
For Commander decks that care about mulitcolored cards, Moonveil Regent is one to consider. Since it’s a Dragon, it can slot easily into The Ur-Dragon or Niv-Mizzet Reborn as you get so much value from Moonveil Regent.
Outside of multicolored strategies, the Dragon could slot into Red or Rakdos-based animator strategies as it’s another way to discard your hand and fill up the graveyard. It’s an interesting design that is bound to land somewhere in Commander, and having that all-important Dragon typing is relevant.
Lier, Disciple of the Drowned
One of the more powerful Legendaries to come from Innistrad: Midnight Hunt is Lier, Disciple of the Drowned. Lier offers a different approach where you don’t really run countermagic due to Lier’s first ability, however it does allow you to play a bunch of cheap spells.
Cards such as Snap, Gitaxian Probe, Ponder are great with Lier as you can cast these with Flashback later on. There are spells to protect the Human Wizard such as Lazotep Plating and Dive Down to make sure you can keep recurring spells. Lier feels like a Commander card that is waiting to be broken in some way, maybe with another card that isn’t out yet.
Teferi, Who Slows the Sunset
Coming to Innistrad is Teferi, who looks a lot tamer compared to the last two versions of the Planeswalker. With that, there’s already an infinite combo in Standard with Teferi, Who Slows the Sunset and Lithoform Engine which generates infinite life.
Pair these with a mana creature such as Accomplished Alchemist you gain infinite mana too. You don’t have many payoffs outside of Crackle with Power or Light Up the Night, but could be a fun Standard brew waiting to happen. While this Teferi isn’t on the same level as Hero of Dominaria, or Time Raveler, expect to see this Planeswalker in various Blue-based Control and Midrange shells going forward.
The Meathook Massacre
Another interesting card to come from Innistrad: Midnight Hunt is The Meathook Massacre. There’s been talk that this could become Standard playable since it’s a Bastion of Remembrance[/tooltip] with a board wipe built in.
Even in Commander, the Legendary Enchantment offers a drain and lifegain effect which is surely going to pique the interest of sacrifice strategies in the format. Stacking this with [tooltips]Zulaport Cutthroat and Blood Artist, you can stack a lot of damage. There’s a lot of hype around the card currently, it wil be interesting to see where the price falls on release. Maybe Wizards of the Coast are preparing for an aristocrats-style strategy to come in future sets!
Arlinn, the Pack’s Hope / Arlinn, the Moon’s Fury
One of the more pushed cards in the set, Arlinn, the Pack’s Hope looks to dominate Standard for as long as it is legal. Naturally, the Planeswalker fits in Gruul Wereworlf strategies and is a nightmare for anyone who is looking to play Control. The fact your creatures can come in with Flash allows you to expand your board freely, with the added bonus of coming in with an additional +1/+1 counter.
On the Nightbound side, you have the ability to create 5/5 Indestructible, Trample, and Haste Werewolves which is enough to end the game on it’s own. Arlinn looks to be a headache for Standard for the time it’s legal, so grabbing these early will avoid any disappointment down the line.
Wrenn and Seven
Lastly, this one may not seem a surprise, but Wrenn and Seven looks to do powerful things in Standard. Even on MTG Arena, it’s seeing play with Esika’s Chariot which is powerful combination. You use Wrenn’s -3 ability to make a 5/5, use that 5/5 to crew the Chariot and then use the Chariot’s ability to make another 5/5 during combat. Not to mention, you get the 2/2 Cat Tokens left over from the Chariot. Either way, this is some impressive synergy that will be a trend in Standard upon release.
Even in Commander, Wrenn and Seven looks to fit right in with ‘Land Matter’ decks as you can play more lands with their 0 ability. Then you can your fetches back to your hand with Wrenn’s ultimate only to play them all again, this works especially well with lands such Field of the Dead. With that, these are the reasons it could be what drives the price of the Planeswalker to absurd levels, it’s definitely one to look out for.