Humans, Merfolk, Zombies, Goblins, and Elves are, arguably, the five signature creature types for each of the five colors. When building a tribal deck focused around any of these factions, there are plenty of different Commanders to choose from, so it can be a bit overwhelming to sit down and decide which Commander fits your tribe of choice the best. Fortunately, we have a few suggestions to help you move things along!
Humans
Humans are MTGs most common creature type. They exist across every slice of Magic: the Gathering’s color pie, though they are centered in White.
On the plane of Innistrad, Humans are primarily printed in the colors White and Green, and it’s from this horrifying world where we get our first Human tribal Commander:
Kyler, Sigardian Emissary
Kyler, Sigardian Emissary
Whenever another Human you control enters, put a +1/+1 counter on Kyler.
Other Humans you control get +1/+1 for each counter on Kyler.
.
Kyler gets a +1/+1 counter whenever you play another Human and buffs every Human you control for every counter on him. Fill the board with low-cost Humans, and play into Kyler’s +1/+1 counter theme to ensure that even your smallest 1/1 Human tokens pack a punch.
Our next Human tribal Commanders of choice are a partner pair:
Trynn, Champion of Freedom
Trynn, Champion of Freedom
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.)
At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
and
Silvar, Devourer of the Free
Silvar, Devourer of the Free
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.)
Menace
Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
. Hailing from Ikoria, this champion and her menacing pet are a killer combination. Trynn gives you a 1/1 Human token at the end of every turn, and Silvar can sacrifice Humans in order to become indestructible and gain a +1/+1 counter. Trynn and Silvar offer you a novel sacrifice-themed Human deck. Silvar provides you with a wide selection of Black and Red sacrifice effects, whilst Trynn lets you access all of the Humans available in White.
Finally, we come to [Tooltips]Adeline, Resplendent Cathar[/Tooltips]. As a mono-white Commander, Adeline keeps things simple. Adeline has four toughness and power equal to the number of creatures you control. She helps give you more creatures by giving you 1/1 Human tokens whenever you attack, equal to the number of opponents you have. In a typical four-player game, Adeline will be giving you three Human tokens every turn. Adeline can go very wide very quickly, as well as being a potent threat in her own right.
Merfolk
Merfolk are Blue’s primary tribe. Lorwyn and Shadowmoor gave us access to Merfolk in Black and White, whilst Ixalan pushed the tribe into Green.
The most popular Merfolk Commander is
Kumena, Tyrant of Orazca
Kumena, Tyrant of Orazca
Tap another untapped Merfolk you control: Kumena can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
. Kumena shows off everything that Ixalan’s Merfolk have to offer. He allows you to tap down another Merfolk to make himself unblockable, three Merfolk to draw a card, and five Merfolk to put a +1/+1 counter on every Merfolk you control. Kumena is useful because his first two effects help you to get in some early Commander damage and draw into your threats in the early game. In the late game, Kumena can keep your amphibious army loaded up with +1/+1 counters. The card
Intruder Alarm
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
works wonderfully with Kumena, as it lets you use him to spread +1/+1 counters around multiple times in a turn.
Svyelun of Sea and Sky
Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
is a mono-blue Merfolk God printed in Modern Horizons 2. Svyelun has three impactful effects. With this card in play, your Merfolk get Ward 1, making them harder to target with spells. Svyelun also becomes indestructible as long as you control at least two other Merfolk and she allows you to draw a card whenever she attacks. These three minor effects add up to more than the sum of their parts and come together to make Svyelun a fantastic asset to any Merfolk deck.
Finally, there’s
Emperor Mihail II
Emperor Mihail II
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
, who was printed as a supplemental card alongside the set Dominaria United. Mihail lets you look at the top card of your library at any time and cast if it’s a Merfolk. Mihail also enables you to generate a 1/1 Merfolk token whenever you cast a Merfolk spell by paying an additional mana. Of the three options presented here, Mihail has the fewest decks to his name on EDHREC. Don’t underestimate this aquatic emperor though! He’s the newest of the three and still has plenty of time to grow. No Commander can fill the board with Merfolk faster than Mihail.
Zombies
Everyone’s favorite brain-eating baddies, Zombies, appear primarily in Black but have also seen significant support in Blue. A small handful of them exists in other colors, particularly White, thanks to Amonkhet.
Wilhelt, the Rot Cleaver
Wilhelt, the Rot Cleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
, is a recent Zombie Commander but a very popular one. A four-mana 3/3, Wilhelt gives you a free 2/2 Zombie token whenever one of your other Zombies dies. That token has decayed, meaning it can’t block, and it dies whenever it attacks. Still, Zombies in EDH die so frequently that limitation is probably necessary to step Wilhelt from being game-breaking. Wilhelt also allows you to sacrifice a Zombie during your end step to draw a card. Whether you use this to downgrade a regular 2/2 Zombie token into a decayed one, or you get rid of one of your decayed tokens, this is usually a good deal.
Prior to Wilhelt’s debut,
The Scarab God
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
was the undisputed king of Zombie tribal. A 5/5 God for five mana,
The Scarab God
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
deals X damage to each opponent at the start of each of your turns and allows you to draw X cards where X is the number of zombies you control. The Scarab God also enables you to pay four mana in order to exile a card from any graveyard and bring it into play as a 4/4 Zombie under your control. This combines graveyard hate with powerful token generation. Finally,
The Scarab God
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
lets you cheat around paying Commander Tax by giving you the option of returning it to your hand rather than the Command Zone. This card is a truly terrifying, if somewhat pricey, alternative to Wilhelt for Dimir Zombie decks.
For those who would prefer to keep things mono-black,
Ghoulcaller Gisa
Ghoulcaller Gisa
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
is a great choice. As a five-mana 3/4, Gisa makes up for her less than impressive statline with her excellent ability. If you tap Gisa and pay one black mana, you can sacrifice a creature you control to create X Zombie tokens where X is that creature’s power. Even in a worst case scenario, this can be used to turn one Zombie into two, which is pretty useful. Gisa can turn your 7/6
Rotting Regisaur
Rotting Regisaur
At the beginning of your upkeep, discard a card.
into 14/14 worth of stats spread over seven different tokens. Combine this with cards like
Dictate of Erebos
Dictate of Erebos
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
, which punish your opponents whenever you sacrifice a creature, and Gisa quickly gets scary.
Goblins
Magic’s lovable yet annoying mascots, Goblins, are easily Red’s most popular tribe. Although Goblins also have a wide presence in Black, and Green has some Goblins, some of the best Goblin Commanders are mono-red.
Krenko, Mob Boss
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
is the gold standard when it comes to Goblin Commanders, and he’s earned that title for a good reason. A 4 mana 3/3, Krenko can be tapped down in order to create X Goblin tokens, where X is the number of Goblins you currently control. Few other Commanders can generate tokens at the blistering, exponentially increasing the speed that Krenko can. Make sure that you put the card
Thousand-Year Elixir
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
into your Krenko deck, and you’ll be able to use his ability multiple times in a single turn. If you combine that with a haste enabler like Fervor, then your opponents won’t have time to react before they’re swarmed by Goblins. Just make sure you watch out for board wipes.
Muxus, Goblin Grandee isn’t quite as famous as his mob boss rival, but he still makes for a powerful Goblin Commander. A six mana 4/4, Muxus has an uncharacteristically high mana value for a Goblin, but his enter the battlefield effect makes him worth the price. When Muxus enters play, he allows you to search the top six cards of your deck for Goblins and put them all into play. Technically Muxus can’t fetch any Goblins that cost more than five mana but, apart from Muxus himself, very few Goblins meet that description. Muxus also gets +1/+1 whenever he attacks for every other Goblin you control. Just like no Krenko deck is complete without
Thousand-Year Elixir
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
, you should always put a copy of
Conjurer’s Closet
Conjurer’s Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
into your Muxus decks. By flickering Muxus, using the closet, you can keep searching the top of your library for more and more Goblins.
Wort, Boggart Auntie
Wort, Boggart Auntie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
allows you to make use of the wide selection of Goblins available in Black. For four mana, Wort is a 3/3 with Fear: a, now retired, ability which means she can only be blocked by Black and artifact creatures. By adding Black, Wort brings some Sacrifice and graveyard strategies into the standard Goblin game plan. Her ability to return a Goblin from your graveyard to your hand at the start of each of your turns guarantees this.
Elves
Last but not least, we come to Elves. The signature tribe for Green, Elves, also have a lot of cards in Black, and several in White.
Lathril, Blade of the Elves
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
was the face card of 2021’s Elven Empire Commander preconstructed deck and is the most popular Commander for her tribe. She gives you access to Elves in both Green and Black. For four mana, Lathril is a 2/3 with menace, creating an Elf token for every point of damage she deals to an opponent. You can also tap her, along with ten untapped Elves you control, to drain everyone else at the table for ten life. Lathril helps you get more Elves and then provides a powerful beneficial effect once you’ve gotten them. It’s easy to see why she’s such a popular choice.
Ezuri, Renegade Leader
Ezuri, Renegade Leader
{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
has been an excellent choice for mono-green Elf tribal ever since his debut in Scars of Mirrodin back in 2021. A 2/2 for 3, Ezuri offers all of your other Elves protection by allowing them to regenerate for only a single Green mana. It’s Ezuri’s second effect, however, which really puts him on the map. He essentially has a repeatable version of the spell
Overrun
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
stapled to him. By granting all of your Elves +3/+3 and trample, Ezuri can turn a hodge podge collection of mana dorks and 1/1 Elf tokens into a formidable army.
We’ll close this article out by talking about a Planeswalker Commander.
Freyalise, Llanowar’s Fury
Freyalise, Llanowar’s Fury
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
, was the head of “Guided By Nature”, a 2014 preconstructed Commander deck. Freyalise’s +2 creates a token that functions exactly like the card
Llanowar Elves
Llanowar Elves
{T}: Add {G}.
. Her -2 is a
Naturalize
Naturalize
Destroy target artifact or enchantment.
effect. Finally, her ultimate costing a steep, but not unattainable, six loyalty points, allows you to draw a card for every Green creature you control. The ability to generate a new batch of
Llanowar Elves
Llanowar Elves
{T}: Add {G}.
every turn makes Freyalise an interesting choice for Elf tribal decks.
Read more: MTG Best Commander 2022 for Each Color