17, Apr, 22

Best New Capenna Cards For Modern

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A large variety of Modern decks gain new cards from Streets of New Capenna. The set introduces new infinite combos, efficient draw spells, and excellent mana fixing. Here are the top 10 New Capenna cards for Modern.

10) Riveteers Charm

Riveteers Charm has a diverse set of abilities. You can use it as a removal spell, instant-speed graveyard hate, or, most importantly, as a pseudo-draw three cards. This is a typical sideboard effect that is good enough to play in the main deck.

9) Void Rend

Vindicate Vindicate Vindicate Destroy target permanent. already sees some play in the sideboards of Esper Reanimator and Control decks. Void Rend gives these decks an uncounterable version of Vindicate. It can’t hit lands like Vindicate can, but it’s better against other control matchups.

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8) Scheming Fence

This card reminds me of Pithing Needle Pithing Needle Pithing Needle As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
and Meddling Mage Meddling Mage Meddling Mage As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
.

Scheming Fence can name any mana dork on the field such as Birds of Pradise, stripping that creature of its ability while Scheming Fence gains it.

But Scheming Fence can also nullify planeswalkers and various popular artifacts in Modern such as Mishra’s Bauble Mishra’s Bauble Mishra’s Bauble {T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. and Colossus Hammer Colossus Hammer Colossus Hammer Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
.

7) Vivien on the Hunt

Vivien can find everything you need to create an infinite-creature combo. The combo uses Felidar Guardian Felidar Guardian Felidar Guardian When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. , Karmic Guide Karmic Guide Karmic Guide Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
, and Kiki-Jiki, Mirror Breaker Kiki-Jiki, Mirror Breaker Kiki-Jiki, Mirror Breaker Haste
{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
, and you can expedite the combo with Planebound Accomplice Planebound Accomplice Planebound Accomplice {R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. . If you’re interested, I wrote an entire article about this combo: This New Capenna Planeswalker is a Spin on an MTG Classic With a Crazy Combo.

5) Professional Face-Breaker

I think Professional Face-Breaker is the Fable of the MIrror-Breaker Fable of the MIrror-Breaker Fable of the MIrror-Breaker (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
from Streets of New Capenna, as it is a seemingly generic midrange threat that can fit into decks across Magic formats. Face-Breaker will likely see the most play in Commander, but Modern decks such as Humans, Obosh Red, and other red-based aggro decks will also play the card.

5) Obscura Charm

In my opinion, this is the best Charm from New Capenna. All of its effects are quite good and cover a wide range of applications. You can play Obscura Charm as a reanimation spell, or save it to counter or destroy your opponent’s spells and creatures.

Read More: Well, This New Capenna Card is Just Silly Good!

4) Tainted Indulgence

Tainted Indulgence | Wizards of the Coast

Drawing two cards for two mana is well above average. You might have to discard a card with Tainted Indulgence, but in Modern, that can be a good thing. Nor is it too difficult to satisfy its graveyard threshold.

The best part about Tainted Indulgence is that you can play it at instant speed. Hold up one blue and one black mana and your opponent won’t know if you have Tainted Indulgence or Drown in the Loch Drown in the Loch Drown in the Loch Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
at the ready.

3) Ob Nixilis, the Adversary

While it may not be quite as good in Modern compared to Pioneer because of Modern’s higher power level, the new Ob Nixilis is still absurdly good.

If you attack with Ragavan, Nimble Pilferer Ragavan, Nimble Pilferer Ragavan, Nimble Pilferer Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
, you can cast Ob on Turn 2 with the extra casualty cost. Putting two planeswalkers into play on the second turn of the game is absurd!

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2) Luxior, Giada’s Gift

As soon as players saw Luxior, they immediately recognized its combo potential with Devoted Druid Devoted Druid Devoted Druid {T}: Add {G}.
Put a -1/-1 counter on this creature: Untap this creature.
. Together, these cards can produce infinite mana by Turn 3. And if that weren’t enough, Urza’s Saga Urza’s Saga Urza’s Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
can tutor your deck for Luxior and put it directly on the battlefield.

1) “Triomes”

Okay, so these lands are not actually called Triomes. But they are like Triomes from Ikoria: Lair of Behemoths (such as Raugrin Triome Raugrin Triome Raugrin Triome ({T}: Add {U}, {R}, or {W}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
), only with shard color combinations instead of wedges.

Many Modern decks play the original Triomes. Because they have basic land types, fetch lands such as Windswept Heath Windswept Heath Windswept Heath {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. can find them from your library.

With access to all possible three-color color combinations now, all three-color decks now have access to their on-color Triomes. And other decks previously using Triomes, like 4-C Money Pile and Indomitable Creativity decks, can more fully optimize their mana bases.

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