Despite being designed as novelty casual-only sets, MTG’s quartet of Un- sets have some surprisingly playable cards. Previously, these cards have been limited to being played in casual-only formats. However, that might be about to change.
With the release of Unfinity on October 7th and the errata of silver bordered cards to “Acorn cards,” there’s now the possibility for some juicy reprints. With Unfinity’s spoiler season yet to begin, it is unclear if reprints will be featured in the 244 card set.
Currently, it is unclear if Wizards of the Coast is planning to reprint cards that were previously silver bordered as black-bordered cards.
Why are silver bordered reprints possible?

With the errata of silver bordered cards to Acorn cards, now not all cards released in a Un- set will be for only casual play. This change has been made for the upcoming Unfinity set, which features several cards playable in Eternal formats. The legal cards in Eternal formats do not carry the new Acorn security seal.
As a result of this errata, Wizards of the Coast has opened the possibility to reprint past cards without the new Acorn security seal, making them playable in Eternal formats. As longstanding fans of MTG’s Un- sets, the possibility of playing some cards in Eternal formats has excited us incredibly.
Thankfully, we don’t just have to speculate about which cards we’d think would make a good reprint. Fortunately, Magic: The Gathering’s head designer, Mark Rosewater, has outlined precisely what makes an Acorn card.
- Cards that don’t work within the black-border rules
- An element of “cards matter” that the black border doesn’t reference, such as flavor text
- Cards that require interacting with people outside the game
- Cards that require a physical or vocal component
- Cards that reference a state external to the game, such as being able to see something
- Cards with some effects that “just don’t feel right” in black border
Using these rules, we’ve devised a list of silver bordered cards that might be reprinted in future Un- sets. While some of these cards are weak and others are tremendously overpowered, they all adhere to the above rulings.
Unglued
Released in 1998, Unglued was Magic: The Gathering’s first Un- set. As the first casual-only MTG set to be released, the design team experimented with new mechanics such as Dice rolling for the first time. This mechanic, which has since become standard legal, was joined by “cards matter” mechanics that referenced card names, flavor text, and art.
While cards such as
Fowl Play
Fowl Play
Enchant creature
Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
have already seen mechanical reprints, new rule changes, Acorn cards, and new constructed legal mechanics open up the possibility for a lot more wackiness to finally see play.
Denied!

Thanks to
Stain the Mind
Stain the Mind
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
and
Infinite Obliteration
Infinite Obliteration
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
, we have already seen similar mechanics to
Denied!
Denied!
Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
being played in constructed formats. That’s not to say Denied! is that powerful on its own. However, you’d be lucky to get your guess right without a cheeky
Thoughtseize
Thoughtseize
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
beforehand. Thanks to this drawback, Denied! might not even need to be rebalanced in a functional reprint.
Flock of Rabid Sheep

As a mechanic first printed in Mirage with
Aleatory
Aleatory
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
, we’re not sure why
Flock of Rabid Sheep
Flock of Rabid Sheep
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
hasn’t been reprinted sooner. Admittedly, Flock of Rabid Sheep is an objectively worse
White Sun’s Zenith
White Sun’s Zenith
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
in Green, so we’re not sure why you’d ever want to play it. Nevertheless, Flock of Rabid Sheep could easily be legal in Eternal formats if you wanted some coin-flipping shenanigans.
The Cheese Stands Alone

In
Barren Glory
Barren Glory
At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
, The Cheese Stands Alone already has an Eternal playable functional reprint. Despite this, we can’t help but want an actual reprint of this glorious cheese man. After all, nothing would be more fun than going through the ordeal of setting up Barren Glory’s win condition, only to wheel out
The Cheese Stands Alone
The Cheese Stands Alone
When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
instead.
Chicken à la King

Aside from its witty reminder text, there’s nothing holding
Chicken à la King
Chicken à la King
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
back from Eternal format play. As with Dungeons & Dragons: Adventures in the Forgotten Realms making dice rolling a standard legal mechanic, there’s no reason for Chicken à la King to remain silver bordered. In the right dice-loaded bird tribal deck, Chicken à la King might even be decent in Commander.
B.F.M. (Big Furry Monster)


Five cards into this list and we’re already stretching the design team’s rules on just what makes an Acorn card. While
B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster)
You must cast both B.F.M. cards to put
leaves the battlefield, sacrifice the other.
B.F.M. can't be blocked except by three or
being needlessly too big does stretch the rules for what feels right, this big beasty is otherwise playable, as there are a number of ways B.F.M. (Big Furry Monster) could be reprinted without being an Acorn card. A 99/99 for 15 Black mana would certainly be powerful, however, that doesn’t necessarily break the rules. Whether condensed into being a single card or kept split as a Meld card, B.F.M. (Big Furry Monster) could be distinctly playable.
Unhinged
In 2004, six years after Unglued, we were graced with another set of silver bordered cards. Things were considerably wackier this time as Unhinged introduced half mana symbols and new cards matter mechanics. Alongside the trademark novelty, Unhinged also included a few gems that could now lose their Acorn status.
Blast from the Past

Being loaded with mechanics might make
Blast from the Past
Blast from the Past
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}
Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
a mouthful. However, it’s not unplayable. With the ability to be helpful in a variety of circumstances, Blast from the Past is even somewhat appropriately costed. More than most cards on this list, we feel Blast from the Past is a ripe candidate for Eternal play.
Collector Protector

In tournament conditions, where “outside the game” means your Sideboard
Collector Protector
Collector Protector
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or this creature this turn.
is Eternal playable. While not in the original spirit of the card, this could make Collector Protector a lot of fun. Even when ignoring the Prevention effect, It’d be comical to flood your opponents with all kinds of weak sideboard trash.
Form of the Squirrel

Forget hiding behind
Ghostly Prison
Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
and
Propaganda
Propaganda
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
; form of the Squirrel is the ultimate pillow fort strategy. Preventing you from playing spells may be a disastrous downside. However, it will at least keep you safe. Just think of
Form of the Squirrel
Form of the Squirrel
As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.
Creatures can't attack you.
You have shroud.
You can't cast spells.
as a much, much worse
Platinum Angel
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
. One that will definitely get you killed. While you might not want to play Form of the Squirrel, it is technically playable under the design team’s rules. It’s just awful.
Goblin Secret Agent

Like
Form of the Squirrel
Form of the Squirrel
As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.
Creatures can't attack you.
You have shroud.
You can't cast spells.
, Goblin Secret Agent could be Eternal playable but not a card you’d want to play. For three mana, a 2/2 with first strike already isn’t good, and Goblin Secret Agent just gets worse. On top of being weak,
Goblin Secret Agent
Goblin Secret Agent
First strike
At the beginning of your upkeep, reveal a card from your hand at random.
also randomly lets your opponent know what’s in your hand. This makes Goblin Secret Agent bad; however, being good isn’t a requirement for not being an Acorn card!
Johnny, Combo Player

Unlike the cards before it in this list,
Johnny, Combo Player
Johnny, Combo Player
{4}: Search your library for a card, put that card into your hand, then shuffle.
is a very good card. As a cheaper but more removable
Ring of Three Wishes
Ring of Three Wishes
This artifact enters with three wish counters on it.
{5}, {T}, Remove a wish counter from this artifact: Search your library for a card, put that card into your hand, then shuffle.
, Johnny, Combo Player is even pretty appropriately costed. In the right Commander deck alongside
Training Grounds
Training Grounds
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Johnny, Combo Player could even be one of the best tutors in Blue.
Mise

As a potentially very powerful card draw,
Mise
Mise
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
looks like a lot of situational fun. By requiring extra information to get the draw effect, Mise thankfully isn’t just
Ancestral Recall
Ancestral Recall
Target player draws three cards.
in disguise. This makes Mise somewhat balanced and definitely Eternal playable in
Brainstorm
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
or
Ponder
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
decks.
Unstable
Alongside a plethora of deservingly silver bordered cards, Unstable saw the return of dice rolling as a core mechanic. This makes several Unstable cards surprisingly playable in Eternal formats as this mechanic is now constructed legal. Alongside boring ol’ creatures like
Amateur Auteur
Amateur Auteur
Sacrifice this creature: Destroy target enchantment.
,
Novellamental
Novellamental
Flying
This creature can block only creatures with flying.
, and
Curious Killbot
Curious Killbot
Unstable is an unusually playable Un- set.
As Luck Would Have It

Now that dice rolling is constructed legal, As Luck Would Have It is essentially
Helix Pinnacle
Helix Pinnacle
Shroud (This enchantment can't be the target of spells or abilities.)
{X}: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
but fun. While rolling dice may be harder than paying X, don’t discount
As Luck Would Have It
As Luck Would Have It
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
, as since rolling D20s is now common, this card can be incredibly powerful. Regardless of its power, As Luck Would Have It fits the rules for an Acorn-less reprint and could make for some fun decks.
GO TO JAIL

Similarly to Hold For Random, GO TO JAIL is Banishing Light with a downside. For only one White mana, GO TO JAIL is probably a little too good for an exact reprint. With a few changes and a less shouty name, GO TO JAIL could see Eternal play.
Hard Hat Area

Alongside the once illegal dice-rolling mechanic, Hard Hat Area also features another unique Un- set mechanic, Contraptions. With their own deck and special card back, Contraptions are a complex mechanic only otherwise seen on Steamflogger Boss. Despite this, Mark Rosewater has hinted at their return, saying, “why couldn’t casual formats make use of host/augment or contraptions? They both worked in the rules.”
Extremely Slow Zombie

Last Strike may be silly; however, it could be surprisingly balanced as a new mechanic. Working well on big Green and Black creatures, we certainly wouldn’t be surprised to see Last Strike in future sets. If this is the case, the testbed of Extremely Slow Zombie could have a home in Pauper once allowed in Eternal formats.
Sword of Dungeons & Dragons

Sword of Dungeons & Dragons is the card on this list most likely to get a non-Acorn reprinting. This is because it was used as an example by Mark Rosewater when outlining the rules of Acorn cards. When it was created, Sword of Dungeons & Dragons rolling a twenty-sided die, referencing a non-Magic IP, and creating a gold token made it a silver bordered card. However, this is no longer an issue.
“We’d just done the first two in a premier set, and the last could have easily been changed if we cared. It being gold was more of a joke than being necessitated by anything mechanical. Why was this off-limits to every format?” Rosewater questioned.
Mary O’Kill

With Ninjitsu back in Standard, it feels right that Mary O’Kill gets a chance at Eternal play. While Mary O’Kill’s ability is significantly stronger than Ninjitsu, the mechanic to switch places isn’t itself out of place in MTG.
Unsanctioned
Featuring a lot of reprints from past Un- sets, Unsanctioned doesn’t have a vast number of new cards that aren’t typically unplayably wacky. Cards such as Paper Tiger, Rock Lobster, and Scissors Lizard may technically all be playable in Eternal formats. Still, there isn’t any reason you might want to.
B.O.B. (Bevy of Beebles)

Sporting a similar mechanic to
Lolth, Spider Queen
Lolth, Spider Queen
Whenever a creature you control dies, put a loyalty counter on Lolth.
0: You draw a card and you lose 1 life.
−3: Create two 2/1 black Spider creature tokens with reach and menace.
−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
, B.O.B. (Bevy of Beebles), could be reprinted for Eternal formats. Thanks to somewhat weak loyalty abilities B.O.B. (Bevy of Beebles) wouldn’t even be too out of hand when played with
Doubling Season
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
and
Parallel Lives
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
.
Snickering Squirrel

With the ability to increase the die roll result, Snickering Squirrel’s effect has yet to be seen in constructed formats. Nevertheless, Snickering Squirrel offers an exciting evolution to the mechanic that guarantees more consistency to dice-rolling decks. With how sensible it seems, we’d be surprised if this effect doesn’t appear in Standard before too long. If it does, Snickering Squirrel should have an Eternal reprint too.
Goblin Tutor

Originally printed all the way back in Unglued, Goblin Tutor is undeniably powerful. With the ability to tutor something from your deck for just one mana, Goblin Tutor is cost-effective no matter what it pulls up. With the downside of rolling a one, Goblin Tutor is even a balanced and viable option for Red Eternal decks. Goblin Tutor would certainly be better than
Gamble
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
and other tutor options in Red.
Timmy, Power Gamer

As an arguably worse version of
Elvish Piper
Elvish Piper
{G}, {T}: You may put a creature card from your hand onto the battlefield.
, there is no reason for Timmy, Power Gamer not to be legal in Eternal formats. Whether you want to play him, Timmy, Power Gamer fits the template for not being an Acorn card. When combined with
Johnny, Combo Player
Johnny, Combo Player
{4}: Search your library for a card, put that card into your hand, then shuffle.
and Training Grounsd, Timmy, Power Gamer can create some devastating combos.
Who // What // When // Where // Why

Forget, boring ol’ split cards, Who // What // When // Where // Why is the real deal. With five effects, one for each color, Who // What // When // Where // Why is powerful, but nothing beyond some complexity is stopping it from Tournament play. By being effectively costed Who // What // When // Where // Why might not require any tweaking to be reprinted.