Do you just absolutely love turning your creatures sideways? Are you far more interested in having everyone else do the thinking as you bask in the glory of your own might?
Well, we’ve got good news for you, there are plenty of commanders who are basically made for people like you. We’ve decided to talk about one, and they’re pretty famous in the world of Dungeons & Dragons.
Meet your commander
Wulfgar of Icewind Dale
Wulfgar of Icewind Dale
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
is a five-mana red and green 4/4 with melee, which means it gets +1/+1 for each opponent you’re attacking as you’re attacking, until the end of the turn. They also read, “If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.”
Melee is, obviously, one of those abilities, but there are so many incredible attack triggers we can use to bolster Wulfgar that it’d be silly not to take a good look at them, if only to help you build your favorite deck. Or, at the very least, the deck that’s perfect for when you can’t be bothered to think too much, which happens to all of us at some point.
We’re not going to be doing fancy stuff here, we’re just going to be hitting things as hard and as often as possible. Are you ready?
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Best creatures for Wulfgar
There are a few different categories of attack triggers, but as we’re going for aggro here, it’s always worth looking at those kinds of cards specifically.
Kalonian Hydra
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
is a five-mana green 0/0 that comes in with four +1/+1 counters which double when it attacks. That means they double twice when it attacks now. Also, it has trample.
You’ve then got
Ilharg, the Raze-Boar
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
, who will allow you to put in creatures tapped and attacking when it attacks, which is nice. We also really like both
Cultivator of Blades
Cultivator of Blades
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
and
Pathbreaker Ibex
Pathbreaker Ibex
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
, both of which give you other attacking creatures a huge power and toughness boost when they attack, and can basically win a game just by attacking once.
Finally, everything costs mana, so why not make sure you also gain extra mana for just attacking too? If you put in
Savage Ventmaw
Savage Ventmaw
Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
and
Goldspan Dragon
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
, you’ll basically never have mana troubles again, and all you need to do is attack with them.
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Best support cards for Wulfgar
Let’s start with the power package, which is what we’re calling this.
Beastmaster Ascension
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
is a three-mana enchantment that’ll make all of your creatures bigger, which is obviously a good thing. You’ve then got
Gratuitous Violence
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
, which makes it so that all creatures deal double damage to everything they hit.
Berserkers’ Onslaught
Berserkers’ Onslaught
Attacking creatures you control have double strike.
is another enchantment, but this one gives all of your attacking creatures double strike. Finally,
Dolmen Gate
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
prevents all combat damage that would be dealt to your attacking creatures.
You’re going to have problems with card draw in Gruul colors, which is why we recommend both
Guardian Project
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
and
The Great Henge
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
. Both of these let you draw cards, and while
The Great Henge
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
is incredibly pricey, if you happen to have one it’s absolutely monstrous.
Finally,
Aggravated Assault
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
is one of multiple cards that allow you to take extra combat steps. As the aim here is to turn your creatures sideways as often as is possible, it’s an absolutely essential card that’s going to help you completely decimate your friends, foes, and everyone else with an alarming degree of success.
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