3, Jan, 22

Best Starter Commander - Wulfgar of Icewind Dale

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Don't get angry, just attack without ever having to think instead.

Do you just absolutely love turning your creatures sideways? Are you far more interested in having everyone else do the thinking as you bask in the glory of your own might?

Well, we’ve got good news for you, there are plenty of commanders who are basically made for people like you. We’ve decided to talk about one, and they’re pretty famous in the world of Dungeons & Dragons.

Meet your commander

Wulfgar of Icewind Dale Wulfgar of Icewind Dale Wulfgar of Icewind Dale Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
is a five-mana red and green 4/4 with melee, which means it gets +1/+1 for each opponent you’re attacking as you’re attacking, until the end of the turn. They also read, “If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.”

Melee is, obviously, one of those abilities, but there are so many incredible attack triggers we can use to bolster Wulfgar that it’d be silly not to take a good look at them, if only to help you build your favorite deck. Or, at the very least, the deck that’s perfect for when you can’t be bothered to think too much, which happens to all of us at some point.

We’re not going to be doing fancy stuff here, we’re just going to be hitting things as hard and as often as possible. Are you ready?

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Best creatures for Wulfgar

There are a few different categories of attack triggers, but as we’re going for aggro here, it’s always worth looking at those kinds of cards specifically. Kalonian Hydra Kalonian Hydra Kalonian Hydra Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
is a five-mana green 0/0 that comes in with four +1/+1 counters which double when it attacks. That means they double twice when it attacks now. Also, it has trample.

You’ve then got Ilharg, the Raze-Boar Ilharg, the Raze-Boar Ilharg, the Raze-Boar Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
, who will allow you to put in creatures tapped and attacking when it attacks, which is nice. We also really like both Cultivator of Blades Cultivator of Blades Cultivator of Blades Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
and Pathbreaker Ibex Pathbreaker Ibex Pathbreaker Ibex Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. , both of which give you other attacking creatures a huge power and toughness boost when they attack, and can basically win a game just by attacking once.

Finally, everything costs mana, so why not make sure you also gain extra mana for just attacking too? If you put in Savage Ventmaw Savage Ventmaw Savage Ventmaw Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
and Goldspan Dragon Goldspan Dragon Goldspan Dragon Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
, you’ll basically never have mana troubles again, and all you need to do is attack with them.

Read More: Is Land Destruction In Commander Good Or Bad?

Best support cards for Wulfgar

Let’s start with the power package, which is what we’re calling this. Beastmaster Ascension Beastmaster Ascension Beastmaster Ascension Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
is a three-mana enchantment that’ll make all of your creatures bigger, which is obviously a good thing. You’ve then got Gratuitous Violence Gratuitous Violence Gratuitous Violence If a creature you control would deal damage to a permanent or player, it deals double that damage instead. , which makes it so that all creatures deal double damage to everything they hit. Berserkers’ Onslaught Berserkers’ Onslaught Berserkers’ Onslaught Attacking creatures you control have double strike. is another enchantment, but this one gives all of your attacking creatures double strike. Finally, Dolmen Gate Dolmen Gate Dolmen Gate Prevent all combat damage that would be dealt to attacking creatures you control. prevents all combat damage that would be dealt to your attacking creatures.

You’re going to have problems with card draw in Gruul colors, which is why we recommend both Guardian Project Guardian Project Guardian Project Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. and The Great Henge The Great Henge The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
. Both of these let you draw cards, and while The Great Henge The Great Henge The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
is incredibly pricey, if you happen to have one it’s absolutely monstrous.

Finally, Aggravated Assault Aggravated Assault Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. is one of multiple cards that allow you to take extra combat steps. As the aim here is to turn your creatures sideways as often as is possible, it’s an absolutely essential card that’s going to help you completely decimate your friends, foes, and everyone else with an alarming degree of success.

Read More: This Black Card Is So Powerful In Commander

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