6, Oct, 21

Best MTG Cards to Buy For Slogurk, the Overslime in Commander

This slimy ooze creature from Midnight Hunt heads an awesome land-focused Commander deck. It is also part of an infinite turns combo.
Article at a Glance

Slogurk is a powerful new legandary to come out of Innistrad: Midnight Hunt and it makes an awesome Commander deck to build around. It is a land-focused Commander that can create tons of card advantage similar to Life From the Loam. Slogurk even facilitates an infinite-turns combo. Let’s take a look at some of the best cards to include in Slogurk the Overslime Commander decks.

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Walk the Aeons & Azusa, Lost but Seeking

Let’s get right to the aforementioned combo and win condition of this deck, taking infinite turns. The best part about this combo is how affordable it is. Walk the Aeons is currently about $2.00 and Azusa is between $6.00-$7.00. If you want to build Slogark on a budget, these are two must-pick-ups. The combo works like this:

  1. Have both Slogurk and Azusa on the battlefield with two Islands, a Forest/Island like Tropical Island, and three more lands
  2. Cast Walk the Aeons with buyback, sacrificing two Islands and your Forest/Island
  3. Slogurk triggers, putting three +1/+1 counters on itself
  4. Activate Slogurk. Remove three +1/+1 counters from the Overslime and return it to your hand.
  5. Slogurk triggers, returning three Islands from your graveyard to your hand
  6. Play the three lands you sacrifeced to Walk the Aeons with the help of Azusa
  7. Cast Slogurk
  8. Pass turn
  9. Repeat

Unfortunately, this combo does not work with certain budget equivalents of Tropical Island, such as Breeding Pool. (You can still work your way through the combo with Breeding Pool, but you would take damage each time this happens.) Luckily, there are a bunch of ways to play this combo without the $700.00 reserved list land, Tropical Island.

Another way to implement the combo is by doing so when you have seven lands on the battlefield, leave one green-source untapped in order to cast Slogurk in step 7.

We can still play this combo on turn 6 without Tropical Island by using Yavimaya, Cradle of Growth, as it can effictively turn all your basic Island into Tropical Islands. (As a sidenote, Yavimaya, is only $10.00-$11.00 right now, and I highly encourage buying them soon, as they will almost assuredly go up in price long term; see Urborg, Tomb of Yawgmoth)

Wizards of the Coast

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Extra Land-Drop Spells

We’re often going to have a bunch of extra lands in our hand because of Slogark. Therefore we’re going to want to have multiple effects similar to Azusa. Exploration is great because it is only a one-mana enchantment. Dryad of the Ilysian Grove lets us play extra lands and works similar to Yavimaya, Cradle of Growth when we’re comboing. Burgeoning works a little bit different than the other two, but is powerful because it only costs one mana.

Stocking up on this type of effect in our deck may feel redundant, but we’re not always going to have Azusa to combo off. Luckily, we can essentially build our own Azusa by having both Exploration and Dryad on the field together.

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Sylvan Safekeeper

Wizards of the Coast

Sylvan Safekeeper is probably the best way we can protect our Commander. We can sacrifice lands to make Slogurk non-targetable. But whereas in many decks sacrificing a land can cause card disadvantage, in this deck, it just aligns with our gamelplan.

Jouney to the Oracle

Jadzi is a cool Commander in their own right, but we aren’t playing Jadzi in our deck for its creature half. No, we’re more interested in casting Journey to the Oracle. For all the lands we’ll be putting into our hand with Slogark, we can conviently put them back onto the battlefield with Journey to the Oracle. The best part about Journey is that you can discard an extra land to the graveyard to return Journey to your hand. Similar to Slogark, you can loop this card, playing it each turn for value.

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