Maybe Commons aren’t as exciting as Rares or Mythics, but if you’re drafting a set or trying to build a deck out of a sealed pool at your pre-release, they are the main building blocks holding everything else together. It’s essential to understand a set’s commons in order to truly master it. Although the format is still brand new, and there’s a lot of room for the meta to develop, here is our take on the cards which are shaping up to be the best commons in Phyrexia: All Will Be One.
3. Duelist of Deep Faith
Powerful two drops are a very important part of any limited format. Duelist of Deep Faith is a really reliable early-game attacker for White. Even if you’ve built a deck that doesn’t aim to win through poison, Duelist of Deep Faith is just a card that’s really hard to block. Your opponent’s Stinging Hivemasters and Urabrask’s Anointers will need to stay out of its way. If you do care about winning through poison, then having a two-drop that gives your opponent poison counters and is really frustrating to block is fantastic.
2. Flensing Raptor
A strictly better Wind Drake in White. A lot of what made Duelist of Deep Faith good is also what makes Flensing Raptor good. They’re both sources of poison counters that are difficult to block effectively. The drake costs one mana more, but has flying utility and provides a neat buff to another creature when it enters play. If you’re building an aggressive deck, especially one aiming to win through poison, a turn two Duelist of Deep Faith, followed by a turn three Flensing Raptor should give you a pretty dominant early game lead.
1. Planar Disruption
3. Experimental Augury
In any Limited format, Blue players love to draw cards and in ONE Blue players love spreading counters. Experimental Augury does both. You get to take the best card from among the top three in your deck and then proliferate for only two mana.
This card and Prologue to Phyresis fulfill very similar roles but, arguably, Experimental Augury has an edge over the prologue. In the event the cards are being played into a completely open board, Prologue to Phyresis does have a certain appeal. Although, In the event that an opponent already has a poison counter, or you have some oil counters in play that you want to proliferate Experimental Augury is the better card. If you have both of these cards in your hand at the same time, and your opponent doesn’t currently have any poison counters, remember to open with the prologue and then cast the Augury next to give them a second dose of poison.
2. Quicksilver Fisher
Nothing breaks through a stalled-out late-game board like a big flying Phyrexian fisher. Quicksilver Fisher provides you with just what you need to push through that last bit of damage to close out a game. Not only is it a big evasive threat, but it also helps you dig through your deck for more threats or some removal. Just make sure you’ve got a land to discard as it comes into play. It’s never fun drawing and then immediately getting rid of a card,
1. Mesmerizing Dose
3. Gulping Scraptrap
First things first, this card’s name is absolutely fantastic. The phrase Gulping Scraptrap is just incredibly fun to say. You would never imagine it was the name for an eternally hungering Phyrexian monstrosity. This adorably named abomination offers you two proliferate triggers, one as it enters play and one as it dies. Whether you’re using this effect to churn out oil counters or poison counters, it’s definitely useful when attached to a 4/4 body.
2. Blightbelly Rat
1. Anoint with Affliction
Exile effects are always valuable, especially in a set like Phyrexia: All Will Be One which features a cycle of mythic rare bombs that are incredibly difficult to kill otherwise. Although you need to be in a deck that cares about poison counters to get the most out of Anoint with Affliction chances are that if you’re playing Black then your deck will have plenty of poison to go around. Even if you don’t, you could do a lot worse than a two-mana spell which unconditionally removes your opponent’s Glissa Sunslayer or Flencing Raptor.
3. Volt Charge
2. Bladegraft Aspirant
Many of the cards in this article are universally powerful. They work across archetypes, and so will be strong in a wide variety of decks. Bladegraft Aspirant is a bit more niche but is so powerful in its niche that it’s worth discussing all the same.
If you’re using Bladegraft Aspirant you really want to be in a Red/White “For Mirrodin!” Equipment-based deck. The aspirant makes all of your equipment one mana cheaper, letting you rush out your Rebels and their Barbed Batterfists. If all of those Rebels end up meeting with a terrible fate and getting horribly slaughtered by Phyrexians, Bladegraft Aspirant can take up their weapons at a one mana discount. All of this on top of having a relevant keyword ability and a decent, if not amazing, stat line. If you’re putting together an equipment deck in this format, you really want a few Bladegraft Aspirants in there.
1. Hexgold Slash
Removal that counters one of the format’s scariest-looking strategies is definitely a big plus. Hexgold Slash deals two damage to any target for only a single Red mana or four damage to a toxic creature. Every Red deck will want to lock down a Hexgold Slash or two to keep themselves safe from the Tyrranax Atrocities and Nimraiser Paladins prowling around.
3. Ruthless Predation
2. Tyrranax Atrocity
A hasty poisonous dinosaur, Tyrranax Atrocity is not a subtle card, but it’s the perfect tool in the arsenal of a poison deck in the mid to late game. If you’ve got any cards with the corrupted mechanic like Viral Spawning or Anoint with Affliction then Tyrranax Atrocity provides enough poison after only a single blow to immediately switch them over to their stronger mode. Tyrranax Atrocity is a generically strong five drop, but that’s all it needs to be.
1. Contagious Vorrac