22, Mar, 24

3 Absurd MTG Fallout Infinite Combos!

MTG Fallout Universes Beyond cards certainly have a lot of potential, but it’s taking time for players to see it. Just this week, Lumbering Megasloth was discovered to be a viable card in the Legacy format. As such, the card is now skyrocketing in price. Who knows where it will end up?

This got us thinking: what are some of the craziest things you can pull off with the new MTG Fallout cards? What infinite combo are out there waiting for players to try?

As a result, we scoured the internet for some crazy, yet practical, infinite combos using MTG Fallout cards. If you want to try a new win condition at your Commander table, consider these!

All of these infinite combos come from Commander Spellbook, which is a great tool for finding random and wacky infinites for your Commander decks. Do note that not everything submitted on the site necessarily works as intended, but we did verify the combos that we talk about in this article.

Let’s take a look!

Feral Ghoul

Feral Ghoul, with the right setup, can turn into a win condition. Other creatures you control dying will trigger the Ghoul, making it larger and larger. Because it can give Rad Counters to each opponent on death, Feral Ghoul can absolutely end the game with its trigger – assuming that its big enough to do so.

Basically, you’ll need a Feral Ghoul large enough to mill out each opponent. Because Rad Counters trigger on an opponent’s main phase, and only damages opponents for milled permanents, just getting 40 Rad Counters may not be enough.

Fortunately, when going infinite, specific numbers aren’t really an issue. This infinite is available to any deck playing black to boot!

In order to pull this infinite off, you need the following:

  • Phyrexian Altar
  • Animation Module
  • Feral Ghoul
  • Another creature to start the loop

Variants of this combo are all over Commander. As long as you have something triggering Animation Module on the death of another creature, Phyrexian Altar and Animation Module go infinite, creating infinite creature and artifact ETBs and deaths.

This means Feral Ghoul can grow infinitely large. All you need to do is sacrifice your extra creature to Phyrexian Altar and use the mana you gain to pay for Animation Module. The Module creates another creature that gets thrown into the Altar, and the process repeats. Your Ghoul grows infinitely large, and can then be thrown into the Altar itself. You have now granted your opponents an infinitely large number of Rad Counters, signing their death warrants. How gracious.

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Nuka-Cola Vending Machine

Nuka-Cola Vending Machine

There are a LOT of different infinite combos that can be pulled off with Nuka-Cola Vending Machine. We named this card to be the best one coming out of MTG Fallout. Frankly, this isn’t a very controversial take, and the amount of different ways that this card can go infinite is a testament to that.

Obviously, these infinite combos will tailor to decks that want to use Nuka-Cola Vending machine in contexts outside of the combo. Food and token matters decks have no reason not to include this card. We heavily recommend you give it a test run. The hype is warranted.

Since we have so many choices when discussing this card, we decided to take a look at a colorless combo since that combo could be implemented into any Commander deck of a player’s choosing. Here’s what you’ll need to pull it off:

  • Nuka-Cola Vending Machine
  • Academy Manufactor
  • Krark-Clan Ironworks
  • One Food Token

Sacrificing your Food to Krark-Clan Ironworks will net two mana and trigger Nuka-Cola Vending Machine. Manufactor’s replacement effect will modify the trigger, providing a tapped Clue, Treasure, and Food token. Since you can continually sacrifice your Food to create Treasures via the Ironworks, this will net infinite mana and infinite tapped Clue and Treasure tokens. Clues can notably be utilized when tapped, so you also gain access to infinite draw. Sadly, because Food must be tapped to gain life, you do not have infinite life with this combo. That said, you can easily build a win condition into your deck that should work with infinite colorless mana and card draw. Walking Ballista is a fantastic example.

This setup also works by replacing Krark Clan Ironworks with Arcbound Ravager. You’ll still gain infinite tokens and gain an infinitely large Ravager. While this iteration of the combo is undeniably weaker, should you manage to untap or have an untapping tool like Amulet of Vigor on board, it can easily lead to a win.

Caesar Going Infinite

Caesar, Legion’s Emperor is one of the four face Commanders to the new MTG Fallout precon decks. Interestingly, this particular Commander can go infinite with a fairly simple setup. This could be a rather deadly upgrade to your MTG Fallout precon.

The only other card you need to make this combo infinite is Breath of Fury. The enchantment only has two printings, and it has seen quite a price spike recently.

While you only need one other card to go infinite with Caesar, Legion’s Emperor, you do need a somewhat specific board state to pull it off. Here are all the details:

  • You need two other creatures in play. Breath of Fury needs to be attached to one of them. That creature cannot be summoning sick.
  • Caesar needs to be in play
  • An opponent cannot block your creatures

If these conditions are met, you can go for the infinite. Here is how the infinite works quoted from the site:

  1. Declare the creature with Breath of Fury attached as an attacker.
  2. Caesar triggers, causing you to sacrifice another creature you control and create two 1/1 Soldier creature tokens with haste that are tapped and attacking.
  3. Deal combat damage using the creature that has Breath of Fury attached.
  4. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a Soldier token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. Repeat each combat phase.

This should allow you to kill an opponent unable to block your Breath of Fury creature uncontested, and may provide you with a wide enough board to take out a second opponent afterwards.

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