Shadows Over Innistrad Remastered came to MTG Arena on the 21st of March 2023. This spooky gothic horror-themed set contains several important reprints for Explorer and Historic, alongside some less exciting cards.
This list won’t contain cards that have already been added to MTG Arena through anthology sets, so that means no
Thraben Inspector
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
or
Tireless Tracker
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
. The list also won’t include any cards on the rotating Shadows of The Past bonus sheet like
Snapcaster Mage
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
or
Griselbrand
Griselbrand
Flying, lifelink
Pay 7 life: Draw seven cards.
. This is partially because there is not always a guarantee that these can be opened in a Shadows Over Innistrad Remastered pack, and partially because otherwise they would dominate the entire list.
With all of that that said, here are 10 of the best Shadows Over Innistrad Remastered cards you can get your hands on.
10. The Reveal Lands
Shadows Over Innistrad Remastered brought the cycle of “reveal lands” to MTG Arena. These lands are
Port Town
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
,
Choked Estuary
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
,
Foreboding Ruins
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
,
Game Trail
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {G}.
and
Fortified Village
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
. The reveal lands enter play untapped if you can reveal a card with a certain basic land type from your hand. For example,
Game Trail
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {G}.
requires you to reveal a Forest or a Mountain, while
Fortified Village
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
requires you to reveal a Forest or a Plains. Although there are certainly better dual lands out there, these cards make a great budget option as they have been printed at Uncommon, meaning it’s very easy to get your hands on them using wild cards.
9. Westvale Abbey
This unassuming Abbey can transform into the incredibly strong Demon
Ormendahl, Profane Prince
Ormendahl, Profane Prince
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform this land, then untap it.
by sacrificing five Creatures to it. Although the sheer number of creatures you need to sacrifice to the Abby possibly makes the card a bit impractical, if you can get the card transformed it will change the course of the game. It is quite hard for opponents to answer a 9/7 Indestructible, Hasty threat with Flying before it has dealt some major damage to them.
8. Anguished Unmaking
Anguished Unmaking
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
is a removal spell with an incredible amount of utility. For three mana, in White and Black,
Anguished Unmaking
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
can exile any non-land permeant at the cost of three life. Like many of the cards on the lower sections of this list, this card isn’t as popular as it once was, but its ability to deal with a multitude of threats at instant speed still makes it notable. Just like the reveal lands,
Anguished Unmaking
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
has been demoted from a Rare to an Uncommon making it easy to get ahold of using wild cards.
7. Archangel Avacyn
Although no longer used hugely frequently outside of Commander, due to having a prohibitively high Mana Value of five,
Archangel Avacyn
Archangel Avacyn
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
is still an exceedingly powerful card once it hits the board.
Archangel Avacyn can be flashed into play at instant speed, and rewards you for doing so by granting all of your Creatures Indestructible until the end of the turn. This allows Avacyn to be used to rescue Creatures about to be destroyed by removal effects, or who would otherwise die chump blocking a powerful threat. When a non-angel creature you control dies, Avacyn transforms. This card’s reverse side,
Avacyn, the Purifier
Avacyn, the Purifier
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
loses Vigilance, but gains a +2/+1 buff and also deals three damage to each creature and each opponent, likely wiping the board of an aggro piloting opponent clean.
6. Collective Brutality and Collective Defiance
Both of these cards see a certain amount of Pioneer play and are fun executions of the Escalate mechanic. Cards with Escalate have multiple modal effects, one of these effects is activated when the card is played, and additional effects can be activated by paying an increased cost.
Collective Defiance
Collective Defiance
Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
is used primarily for its first effect, which combos brutally with
Narset, Parter of Veils
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
to force an opponent to discard their entire hand and then only draw a single card to replace it. The additional burn effects on Collective Defiance are also useful for removing Creatures and closing out the game.
Collective Brutality
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
, meanwhile, offers several generically useful, but not overwhelmingly powerful, Black effects. Rather than mana, the Escalate cost of
Collective Brutality
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
is paid for by discarding cards.
Collective Brutality
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
is typically run in decks that utilize graveyard recursion like Abzan Greasefang. This turns the downside of the cards you need to discard to activate all three of Collective Brutalitity’s modes into an upside, as you can use it to load up your graveyard with cards to reanimate.
5. Thalia, Heretic Cathar
Thalia, Heretic Cathar
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
is a powerful Stax piece. This printing of Innistrad’s most famous holy warrior offers an effect comparable to that of Authority of the Consols or
Blind Obedience
Blind Obedience
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
whilst also providing a relevant 3/2 First Striker. As a Creature, Thalia is easier to remove than either of these Enchantment-based effects but does put more pressure on opponents. The card is currently a piece of many Pioneer Human tribal decks and she’ll surely strengthen the archetype on MTG Arena. Sadly
Thalia’s Lieutenant
Thalia’s Lieutenant
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
was not reprinted in this set alongside her, which would have made Human tribal strategies even more threatening.
4. Liliana, The Last Hope
Liliana, the Last Hope
Liliana, the Last Hope
+1: Up to one target creature gets -2/-1 until your next turn.
−2: Mill two cards, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
is one of the most powerful printings of an extremely iconic Planeswalker. Her +1 ability provides you with a repeated method of destroying your opponent’s one toughness creatures, whether they are
Llanowar Elves
Llanowar Elves
{T}: Add {G}.
or Rundvelt Hordemasters. Liliana’s +2 provides you with a means of retrieving creatures from your graveyard, while her Ultimate slowly but surely floods the board with Zombies. Three mana Planeswalkers are always powerful and
Liliana, The Last Hope
Liliana, The Last Hope
+1: Up to one target creature gets -2/-1 until your next turn.
−2: Mill two cards, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
is no exception.
3. Thing In The Ice
Spellslinger decks want every creature they run to count, and
Thing In The Ice
Thing In The Ice
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
absolutely delivers.
Thing In The Ice
Thing In The Ice
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
enters play with four Ice Counters as an 0/4 with Defender for two mana. Every time Thing In The Ice’s controller casts an Instant or Sorcery one of these counters is removed. Once the final Ice Counter is gone, the card transforms into
Awoken Horror
Awoken Horror
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
, a formidable 7/8 beater.
Awoken Horror
Awoken Horror
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
immediatley bounces all non-Horror creatures in play to their owner’s hand, clearing the field for it to make a decisive attack. This card is a hugely popular component of Izzet Pheonix decks in Pioneer and it will surely be just as well received in Historic and Explorer.
2. Sigarda’s Aid
Sigarda’s Aid
Sigarda’s Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
is an absolutely vital component of equipment-based decks and Hammer Time combo decks. The card allows players to cast their Equipment and Auras at instant speed, and attach their equipment as soon as it enters play, without worrying about its equip cost. It’s just a shame that the card Open The Armoury, a fantastic equipment tutor that debuted in the original Shadows Over Innistrad, was not included in this remaster. All the same, Sigarda’s Aid is a phenomenally useful card and a huge boon for players looking to make Hammer Time work on Arena.
1. Emrakul, the Promised End
The face of the set, and by far the most iconic card contained within it. MTG Arena’s developers had to struggle to even program Emrakul into the game.
Emrakul, the Promised End
Emrakul, the Promised End
This spell costs {1} less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
was banned from the Standard format of its time and is one of the most powerful Eldrazi in the game. At the prodigiously huge cost of 13 Mana, Emrakul at first seems too unwieldy to be practical, but this cost is reduced for having a stacked graveyard. Since this card’s ability triggers when it is cast, even if Emrakul ends up getting countered you still take control of your opponent on their next turn. You can use that turn to sabotage all of their plans, before later swinging in for the kill with the colossal 13/13 trampling flier you now control.
Read more: Top 10 Best MTG Win Conditions in Commander