Kamigawa is a plane filled with rich lore and legends, and as such, Kamigawa sets typically have a higher number of legendary creatures. This holds true for Kamigawa: Neon Dynasty.
Wizards of the Coast made some truly awesome Commanders in the set, like
Hinata, Dawn-Crowned
Hinata, Dawn-Crowned
Flying, trample
Spells you cast cost {1} less to cast for each target.
Spells your opponents cast cost {1} more to cast for each target.
,
Light-Paws, Emperor’s Voice
Light-Paws, Emperor’s Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
, and
Isshin, Two Heavens as One
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
. But they also printed some major Commander duds.
Some of the new legendary creatures are so bad, there’s almost no excuse to play them as your Commander. Going from bad to downright unplayable, here are the worst Kamigawa Commanders.
#3) Kotose, the Silent Spider


Kotose is actually a cool card, but it is more so designed for non-singleton formats like Standard. You could play Kotose in Commander, but you’ll only exile one card with her ability at a time.
This card isn’t useless as a Commander (like some of the other cards on this list are). But Kotose isn’t very good. If you’re interested in a similar card-stealing ability in a blue and black color combination, there are simply better options like
The Scarab God
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
,
Xanathar, Guild Kingpin
Xanathar, Guild Kingpin
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
, and
Sen Triplets
Sen Triplets
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
.
Read More: Devastate Opponents With This DESTRUCTIVE Kamigawa Board Wipe Commander
#2) The Mono-Colored Shrines



Shrines are an old archetype from the original Kamigawa block. They are legendary enchantments that span across all five colors of Magic and get more powerful the more Shrines you have on the field.
Kamigawa: Neon Dynasty brought back Shrines but with a twist. They are creatures in addition to being enchantments. That means you technically can play them as your Commander. Although, that doesn’t mean you should.
If you were to play one of the mono-colored Shrines as your Commander, you could only play 3 out of the 17 available Shrines. This would make your Commander extremely weak and defeats the purpose of playing a Shrine deck.


Read More: Will this New Kamigawa Legend Be Broken in MTG Commander?
Play These Commanders Instead
Shrines can be a good and fun Commander deck to play! You just have to use the right Commander.
WOTC finally printed a five-color Shrine Commander, Go-Shintai of Life’s Origin. But you could also place Sisay, Weatherlight Captain, at the helm of your Shrine deck, as her ability can play Shrines directly from your deck onto the battlefield.

RELATED: New Kamigawa Support Drives Prices of This MTG Archetype UP!
#1) The Myojin
No one–and I mean NO ONE–should play any of the Myojin as a Commander. They have some seemingly powerful abilities. But when cast from the Command Zone, they actually do nothing!
The only way the Myojin get an indestructible counter is by casting them from your hand. If they don’t have that counter, they can’t activate their other ability.
The worst part is that each of the Myojin is eight mana. If you were to play any one of them as your Commander, you’d need some serious mana ramp just to play your vanilla (no ability) creature with mediocre stats.
Read More: Best Upgrades for MTG’s Upgrades Unleashed Commander Deck