Kamigawa is a plane filled with rich lore and legends, and as such, Kamigawa sets typically have a higher number of legendary creatures. This holds true for Kamigawa: Neon Dynasty.
Wizards of the Coast made some truly awesome Commanders in the set, like Hinata, Dawn-Crowned, Light-Paws, Emperor’s Voice, and Isshin, Two Heavens as One. But they also printed some major Commander duds.
Some of the new legendary creatures are so bad, there’s almost no excuse to play them as your Commander. Going from bad to downright unplayable, here are the worst Kamigawa Commanders.
#3) Kotose, the Silent Spider
Kotose is actually a cool card, but it is more so designed for non-singleton formats like Standard. You could play Kotose in Commander, but you’ll only exile one card with her ability at a time.
This card isn’t useless as a Commander (like some of the other cards on this list are). But Kotose isn’t very good. If you’re interested in a similar card-stealing ability in a blue and black color combination, there are simply better options like The Scarab God, Xanathar, Guild Kingpin, and Sen Triplets.
#2) The Mono-Colored Shrines
Shrines are an old archetype from the original Kamigawa block. They are legendary enchantments that span across all five colors of Magic and get more powerful the more Shrines you have on the field.
Kamigawa: Neon Dynasty brought back Shrines but with a twist. They are creatures in addition to being enchantments. That means you technically can play them as your Commander. Although, that doesn’t mean you should.
If you were to play one of the mono-colored Shrines as your Commander, you could only play 3 out of the 17 available Shrines. This would make your Commander extremely weak and defeats the purpose of playing a Shrine deck.
Play These Commanders Instead
Shrines can be a good and fun Commander deck to play! You just have to use the right Commander.
WOTC finally printed a five-color Shrine Commander, Go-Shintai of Life’s Origin. But you could also place Sisay, Weatherlight Captain, at the helm of your Shrine deck, as her ability can play Shrines directly from your deck onto the battlefield.
#1) The Myojin
No one–and I mean NO ONE–should play any of the Myojin as a Commander. They have some seemingly powerful abilities. But when cast from the Command Zone, they actually do nothing!
The only way the Myojin get an indestructible counter is by casting them from your hand. If they don’t have that counter, they can’t activate their other ability.
The worst part is that each of the Myojin is eight mana. If you were to play any one of them as your Commander, you’d need some serious mana ramp just to play your vanilla (no ability) creature with mediocre stats.