There’s a lot to love about Duskmourn: House of Horror. Whether you’re a horror fanatic or a competitive MTG player, there’s something for everyone. Even MTG finance fans have plenty to enjoy as there are a bevy of new staples demanding serious price tags.
Since Duskmourn: House of Horror was released on the 27th of September, the set’s card prices are still fairly fresh. As the days go by, we’re still seeing a fair bit of movement up and down as everyone figures out what they want. That being said, prices are a lot more stable now than they used to be, as dominant staples have made themselves known.
Whether you’re looking to crack some packs for value or just get the most out of Drafting, it’s always worthwhile knowing a set’s most expensive cards. We’re here to help keep you in the know about exactly that. So, without any further ado, here are all the most expensive MTG cards in Duskmourn: House of Horror.
10 | Walk-In Closet // Forgotten Cellar
Price: $6.10
Like many Rooms, Walk-In Closet // Forgotten Cellar is a fantastic two-in-one enchantment. While the mana costs are different, this card is basically just Crucible of Worlds and Yawgmoth’s Will smushed together. Considering the latter is restricted in Vintage, it’s safe to say that Walk-In Closet // Forgotten Cellar is pretty good.
At worst, this card is bound to see plenty of play in Commander, as both sides are incredibly useful. Even a green deck that’s not built around graveyard synergies would benefit from just running this card. Outside of Commander, Walk-In Closet // Forgotten Cellar could see competitive play too, replacing Crucible of Worlds in existing lists. That said, Crucible of Worlds is not exactly heavily played if played much at all.
9 | Overlord of the Mistmoors
Price: $7.10
Now that Duskmourn: House of Horror is out in the wild, Overlord of the Mistmoors has become a recent addition to this most expensive list. This is somewhat surprising considering that Overlord of the Mistmoors is hardly the set’s most powerful card. Two 2/1 Insect Tokens for four mana isn’t great in a lot of decks, after all.
Despite this somewhat lackluster power, Overlord of the Mistmoors has been seeing competitive play. Most notably it’s cropping up in Standard decks which utilize Zur, Eternal Schemer for animate Overlords early. By skirting around their Impending Delay, Overlord of the Mistmoors can become a real threat surprisingly early on.
While Zur, Eternal Schemer decks are proving popular in Standard currently, Overlord of the Mistmoors is getting played elsewhere. This card has become a niche addition to Enigmatic Incarnation lists in Pioneer. Whether or not Overlord of the Mistmoors will retain its place in this deck, however, remains to be seen.
Outside of competitive formats, Overlord of the Mistmoors is also seeing play in Commander. Unsurprisingly, this slower token-loving format is the perfect place for Mistmoors to thrive, even if hard cast. This should mean there’s some steady demand for Overlord of the Mistmoors over time, even if its competitive prospects fall short.
8 | Kaito, Bane of Nightmares
Price: $7.75
As the one and only Planeswalker in Duskmourn: House of Horror, it’s no wonder Kaito, Bane of Nightmares is expensive. On top of having this title, Kaito, Bane of Nightmares is a very powerful card, especially in Commander. If you’re looking to build a Ninja Typal deck, Kaito, Bane of Nightmares is now an auto-include.
Not only does Kaito create emblems that buff Ninjas you control, but they can draw you cards and tap creatures, too. They’re an all-in-one threat that should keep generating value turn after turn. As if all that wasn’t good enough, they even offer Ninjitsu to reduce their already decent casting cost slightly.
Competitively, Kaito, Bane of Nightmares is a bit of a wild card. While Ninja Typal decks are not competitively viable, Kaito does offer a concerning amount of value. The card can crash in using Ninjitsu and offer card selection, card draw, and a threat rolled into one! This certainly gives the card potential, but it’s tough to know just how viable the card is.
7 | Overlord of the Balemurk
Price: $9.50
Since the set’s release, Overlord of the Balemurk has proven to be a powerful two-in-one reanimation engine. For just two mana, this card puts a bunch of cards into your graveyard, one of which you can pull out. Whether you’re hard-casting this card or leaving something in to Reanimate, this is a great deal.
Thanks to this power, and the prevalence of reanimation effects in the format, Overlord of the Balemurk is bound to be good in Commander. Beyond this casual format, however, Balemurk is also proving popular in Pioneer. In this format, the card has become a common addition to Abzan Greasefang lists as it does everything the deck wants.
Able to find Greasefang, Okiba Boss while also putting Vehicles in the bin, Overlord of the Balemurk is a great addition to the deck. As if that wasn’t good enough, this card has the added bonus of becoming a major threat later on. This will either happen after five turns of Impending, or for the chunky five mana casting cost.
Regardless of which way you go, Overlord of the Balemurk has a compelling amount of utility. As a result, this card is likely going to see a decent amount of play going forward, especially if Zur, Eternal Schemer lists take off.
6 | Screaming Nemesis
Price: $8.60
Screaming Nemesis is a potentially devastating MTG card. Able to completely prevent lifegain for an entire game, this card can hose entire decks. While you do need to deal some damage to activate that effect, this shouldn’t be the biggest hurdle to overcome. Not only does Screaming Nemesis have Haste, but it can reflect damage to wherever you choose.
To put it bluntly, Screaming Nemesis is a very good MTG card, although they are somewhat situational. Due to this, it may not end up being the multiformat all-star that their power implies. The card should have legs in Pioneer thanks to Selesnya Angels kicking around, but outside of that, lifegain is a pretty niche strategy.
Even if Screaming Nemesis isn’t the latest mono-red monster, it’s still a potent card. In Commander, turning off a player’s lifegain can throw a wrench into the works of many decks. As a result, this card should see decent demand, but perhaps not overwhelming. Ultimately, it may not last long on this list of the most expensive MTG cards in Duskmourn: House of Horror.
5 | Razorkin Needlehead
Price: $9.10
Following the release of Duskmourn: House of Horror, Razorkin Needlehead has been popping up all over the place. Appearing in Standard, Pioneer, and Commander too, this card has received a lot of love for being an aggro all-star. While it’s still fairly early days, it seems this card is going to be around for the long haul.
At worst Razorkin Needlehead is an at-rate threat in Standard which can force your opponent into tricky blocks. Thankfully, its second ability gives it much wider utility given the propensity for card draw in every format. Whether you’re playing Standard, Pioneer, Commander, or even Modern, Razorkin Needlehead can dish out a lot of damage.
In Commander specifically, Razorkin Needlehead is a great addition to the Endless Punishment precon. Synergizing with Valgavoth, Harrower of Souls, these cards work well together to provide easy buffs and card draw. Notably, this synergy may cause the price of Razorkin Needlehead to be somewhat inflated right now as players rush to upgrade their new decks.
While demand for Razorkin Needlehead is definitely high at the moment, this card has real competitive legs. As a result, it’s unlikely it will fall off this list anytime soon. If you’re cracking Duskmourn: House of Horror packs, this is definitely an expensive card to look out for.
4 | Meathook Massacre II
Price: $13.60
Compared to its predecessor, Meathook Massacre II takes an awful lot to get going. You’ll need to spend four mana at minimum just to get it into play. Going above and beyond this to pay the XX cost does yield results, but it’s certainly not cheap. In fact, depending on the board state, this ability can be outright bad.
To get the most out of Meathook Massacre II, you really need to dump loads of mana into its double X cost. If you can completely wipe the board, you’ll be set up for a potentially game-ending turn. Unfortunately, anything less than this and your mana may end up being effectively wasted.
Thankfully, the other effects of Meathook Massacre II are pretty decent and will provide good value, especially over a long game. Despite this, Meathook Massacre II isn’t a fantastic card and it’s certainly no multiformat darling. As a result of this, Meathook Massacre II will likely never be as expensive as its inspiration.
3 | Overlord of the Hauntwoods
Price: $21
Overlord of the Hauntwoods is a Domain deck’s best friend. For three mana, this Overlord gives you every basic land type and some extra ramp too! While you could just pay the full fat five mana cost, early ramp is definitely better in most situations. That said, Overlord of the Hauntwoods also creates Everywhere tokens when it attacks, so it can put in serious work regardless.
While Overlord of the Hauntwoods can pay for itself after just a few attacks, the card sadly isn’t perfect. It’s good in Domain decks, sure, but it’s not the greatest Domain card ever. That honor, instead, goes to Leyline of the Guildpact, which is a free turn zero play. This makes it the obvious choice when playing Modern or Pioneer.
Sadly, Overlord of the Hauntwoods may not break into these formats, but that doesn’t mean it’s useless. Domain ramp is a popular strategy in Standard, and Overlord of the Hauntwoods works great there. Similarly, in Commander, this card can offer amazing fixing or steady ramp if it can attack safely.
Overall, while Overlord of the Hauntwoods may not be the best card in Duskmourn, it should still be fairly expensive. Given it’s not a multiformat all-star, however, its position on this list may slip somewhat in the coming weeks. Whether or not that happens, however, remains to be seen.
2 | Valgavoth, Terror Eater
Price: $25.30
As the big bad of the set, Valgavoth, Terror Eater is one of the most important cards in all of Duskmourn: House of Horror. It’s also an incredibly powerful threat that is difficult to remove and casts your opponent’s spells. All this power doesn’t come cheap, however, as Valgavoth, Terror Eater is a 9 mana creature that costs $25.
Unfortunately for Valgavoth fans, it’s incredibly unlikely this card will see any constructed play. Nine mana is far too much for a threat that doesn’t do anything when it enters. Even when Omniscience is legal in Standard, it’s unlikely this card will see much, if any, play.
That said, Valgavoth, Terror Eater does have a chance to shine in Reanimator decks in older formats. The card will have to compete with Atraxa, Grand Unifier, which frankly feels like a losing battle, but the ability to hose opposing graveyard decks and the Ward ability Valgavoth possesses could allow it to be sideboard material.
Valgavoth, Terror Eater may be a bust competitively, but it’s a real gem in Commander. Thanks to the amount of ramp, even in mono-black, paying for this card is actually a feasible feat. Once in play, the value you’ll get is exceptionally strong and can easily turn the tide of a match.
If you ask us, Valgavoth, Terror Eater is easily the best Commander in Duskmourn: House of Horror. That being said, its position on this list is somewhat surprising. Since it doesn’t have much staying power in constructed formats, $25 does seem somewhat high. That being said, Duskmourn: House of Horror has been out for a bit now, and this card is still expensive.
1 | Abhorrent Oculus
Price: $30
If you ask us, Abhorrent Oculus is one of the best cards in the entirety of Duskmourn. While you do have to jump through a hoop to get it into play, the rate of this card is obscene. A 5/5 flier for three mana would already be good enough, but consistent Manifest Dread triggers on top pushes it over the edge.
From the moment it was spoiled, Abhorrent Oculus has seemed like a slam dunk in Standard, and potentially Pioneer too. This card absolutely has competitive appeal and the restriction is well worth working around where possible. As if that wasn’t good enough, the card is perhaps even better in Commander.
Thanks to the increased number of players, Abhorrent Oculus offers insane value through its Manifest Dread ability. Each turn cycle you’ll get 3 face down 2/2’s that can potentially be turned up later. The value you can get for three mana is genuinely absurd and likely means that Abhorrent Oculus will be removed fast and often.
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