10, Aug, 21

The 10 Best Digital-Only Cards In Historic Horizons

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The new digital-only cards from Historic Horizons represent a new direction for MTG Arena. Here's our picks for the best of the bunch.
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at a
Glance

MTG Arena is striking out on its own, sort of. While it’s always had parity with the paper version of the game, and we assumed it always would, it’s now getting an influx of new digital-only cards.

It’s an interesting decision, and while it’s definitely one that’s split the player base a little, it does make for an interesting time. So, we’re going to go ahead and pick the ten best digital-only cards in Historic Horizons.

The 10 best digital-only cards in Historic Horizons

Baffling Defenses is our honorable mention today. This card is a two mana White Instant that has a Creature’s base power perpetually become 0.

Perpetually is just a marginally more complicated way of saying permanently, and that means that it’s 0 no matter where the Creature goes or what happens to it. This should do a lot of work when it comes to saving you from a big threat.

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10 – Faceless Agent

Our first proper choice is Faceless Agent, a three-mana 2/1 Changeling. When they enter the battleifled, you get to seek a Creature card of the most prevalent Creature type in your library.

Seek, for those not in the know, is a keyword that means you get to tutor up a card, but it’s random, or sort of random. So, if you’re playing Faceless Agent here in an Elf deck, then you’ll be able to play them and draw an Elf from your deck.

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9 – Tome of the Infinite

Tome of the Infinite is a three-mana Blue Artifact that allows you to pay one mana and tap it to create a new spell.

The spell in question is from a specific spellbook, and each one also allows you to spend mana as though it were of any color to cast it. This is just a very fun card for spellslinger decks and potentially control decks too, and conjure may well be our favorite of the new keywords.

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8 – Subversive Acolyte

Next up is Subversive Acolyte. This is a two-mana Black 2/2 that has an ability that cost two mana and two life, but you can only activate it once.

You can either have the Acolyte become a Human Cleric and gain +1/+2 and lifelink, or you can have it become a Phyrexian, and gain +3/+3, trample, and “Whenever this creature is dealt damage, sacrifice that many permanents.” Both of these are useful, and it’s an incredibly cool design.

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7 – Pool of Vigorous Growth

This card is number one on the list of our hearts. Pool of Vigorous Growth is a two-mana Green Artifact that you can pay X, tap, and discard a card. You can only do this at sorcery speed, but the effect is absurd.

It reads, “Create a token that’s a copy of a random creature card with mana value X.” Being able to just cross your fingers and make Creatures out of nowhere is the most fun idea, and while they are only tokens, we’re still very excited to mess about with this card.

6 – Davriel, Soul Broker

Davriel, Soul Broker is the first Planeswalker on our list, but very much not the last. For four Black mana, you get a four loyalty walker that you can add one loyalty to “Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can’t, they sacrifice an attacking creature.”

You can also lose two loyalty to accept an offer and a condition, which is basically one good thing and one bad thing from a pool of good and bad things. Finally, you can pay three loyalty to give a Creature -3/-3 perpetually. It’s a good mix of abilities, but our favorite is the plus one.

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5 – Managorger Phoenix

We’re not 100% sure this isn’t the best card in the digital-only realm, but we’re putting it in the middle of the list to hedge our bets either way. Managorger Phoenix is a two-mana Red 2/2 with flying that can’t block.

It also reads, “Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each Red Mana in that spell’s mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.” In a mono-Red deck, this is going to be an obnoxious threat that’s going to upset everyone.

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4 – Kiora, the Tide’s Fury

Kiora, the Tide’s Fury is a four mana Blue Planeswalker that comes in with four loyalty. You can add one to conjure a Kraken Hatchling into your hand. Or, you can add one to untap a Creature or Land and prevent all damage that would be dealt to and by it until your next turn.

You can also pay three loyalty to sacrifice a Kraken and Create an 8/8 Blue Kraken token. Honestly, you’re probably just going to be making big old Krakens with Kiora, but there’s really no reason to do anything else.

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3 – Teyo, Aegis Adept

Do you like Walls, Teyo does. For four mana, Teyo, Aegis Adept, is a White Planeswalker that comes in with four loyalty. You can gain one loyalty to “Up to one target creature’s base power perpetually becomes equal to its toughness.” This also allows the Creature to attack as though it didn’t have defender. You can pay two loyalty to conjure a Lumbering Lightshiled to the battlefield.

Finally, you can pay six loyalty to gain an emblem that reads, “At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness.” That’s recursion plus life gain and we can’t see that ever not being the aim with Teyo here.

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2 – Freyalise, Skyshroud Partisan

Our final Planeswalker is Freyalise, Skyshroud Partisan. They’re a three-mana Green Planeswalker that enters with four loyalty. You can gain a loyalty to untap an Elf and give both it and a random Elf in your hand +1/+1 perpetually. You can also pay one loyalty to seek an Elf card.

Finally, you can pay six loyalty to conjure a Regal Force onto the battlefield. Elves are always good, and while it’s not always a fun playstyle, you can guarantee that this version of Freyalise is going to boost the overall power of the tribe substantially.

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1 – Davriel’s Withering

Davriel’s Withering lets you pay one mana to perpetually give a Creature -1/-2. It’s an incredibly simple effect, but it’s also probably the most obnoxiously abusable card on this list.

You’ll be able to use this to make a Creature easier to kill, stop things coming back from the graveyard, interfere with problematic threats, and if you can recur it as well, basically ruin everyone’s fun. It’s absurd, and it might not look it, but we’d be surprised if this isn’t the card that warps how people view Historic.

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