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23, Jun, 21

Should Hullbreacher Be Banned in Commander?

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Should Magic's only decent Merfolk see a ban in Commander?

It’s one of the most powerful cards to come into Commander and is causing discourse in the community on whether it should see a ban. From Commander Legends, Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
promotes miserable gameplay for those who attempt to play against it.

Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
is often omitted from Vintage and Legacy Cube on Magic Online as players simply don’t want to play against the card. If it’s too obnoxious for Vintage Cube, surely it’s a similar case for Commander?

Read More: 10 Amazing Blue Commander Cards For Under A Dollar

Why Do Players Want to Ban Hullbreacher in Commander?

cmr-74-hullbreacher

For example, Narset, Parter of Veils Narset, Parter of Veils Narset, Parter of Veils Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, Notion Thief Notion Thief Notion Thief Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
, and Alms Collector Alms Collector Alms Collector Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
are all reasonable effects, but it’s cards such as Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
that cross the line. The issue you have with Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
is Blue already has some of the best wheel effects with Timetwister and Windfall Windfall Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. . Essentially becoming Mind Twist Mind Twist Mind Twist Target player discards X cards at random. with Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
on the battlefield does not promote fun gameplay for a Commander pod.

Not to mention, Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
is easily splashable and doesn’t offer any demands with the mana value. You could argue if this was a White card, it would see less play since White doesn’t offer as much card draw compared to Blue. As it’s only three mana, it’s an aggressively under-costed effect for a card that is so game-warping.

Leovold, Emissary of Trest Leovold, Emissary of Trest Leovold, Emissary of Trest Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
saw a Commander ban back in 2017 for a similar reason that Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
currently provides. Yet, Leovold is harder to cast, doesn’t come with flash but offers a similar playstyle. Granted, Leovold is often at the helm of the Commander deck, but Blue has so many ways to draw cards it’s easy to find Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
in a game of Commander.

There may be a breaking point with resource denial in Commander, but until then, Hullbreacher Hullbreacher Hullbreacher Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
isn’t going anywhere. As they say — if you can’t beat it, you may as well be it. Plus, you can’t keep giving Merfolk players good cards, they may think they’re relevant, or something.


Read More: Here Is Why Magic Arena Needs A Commander Anthology

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