ragefire hellkite
31, Aug, 22

Players Up in Arms with Dominaria United Jumpstart Contents

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Dominaria United hits virtual platforms tomorrow. Just one day before we can finally experiment with the set, Dominaria United Jumpstart content was revealed to the public. This set is very different from the past Jumpstart product, and some players are not happy about it. This could ultimately caused by what may be some miscommunication on the player base’s part since this Jumpstart set is not at all like the original one. From exclusive Rares to only a few variations in pack themes, here’s what’s happening with Dominaria United’s Jumpstart product.

Dominaria United Jumpstart Contents

Dominaria United Jumpstart Boxes contain 18 packs. In each of those packs, players can expect to obtain one of the Dominaria United Jumpstart exclusive Rares and one random Rare from the Dominaria United set matching the color of the pack’s theme. The five-colored Dominaria Jumpstart exclusive Rares are pictured above. These will be available in packs that share the color identity of the Rare. Briar Hydra Briar Hydra Briar Hydra Trample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
, for example, will be available in green packs, while Ragefire Hellkite Ragefire Hellkite Ragefire Hellkite Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
will be available in red ones.

There are ten different themes between packs available for Jumpstart Dominaria United packs. Since there are five various exclusive Rares available, it makes sense to state that each Rare shows up in two different themes, both sharing the colors of the rare. Here is a list of the themes and contents to be expected in each:

COALITION CORPS

  • 1 Serra Redeemer Serra Redeemer Serra Redeemer Flying
    Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
    (Jumpstart Booster rare)
  • 1 Random white rare or mythic rare
  • 1 Clockwork Drawbridge Clockwork Drawbridge Clockwork Drawbridge Defender
    {2}{W}, {T}: Tap target creature.
  • 1 Resolute Reinforcements
  • 1 Argivian Cavalier Argivian Cavalier Argivian Cavalier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
    When this creature enters, create a 1/1 white Soldier creature token.
  • 1 Charismatic Vanguard Charismatic Vanguard Charismatic Vanguard {4}{W}: Creatures you control get +1/+1 until end of turn.
  • 1 Captain’s Call Captain’s Call Captain’s Call Create three 1/1 white Soldier creature tokens.
  • 1 Griffin Protector Griffin Protector Griffin Protector Flying
    Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
  • 1 Argivian Phalanx Argivian Phalanx Argivian Phalanx Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
    Vigilance (Attacking doesn't cause this creature to tap.)
  • 1 Prayer of Binding Prayer of Binding Prayer of Binding Flash
    When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
  • 1 Join Forces Join Forces Join Forces Untap up to two target creatures. They each get +2/+2 until end of turn.
  • 1 Love Song of Night and Day Love Song of Night and Day Love Song of Night and Day Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
    I — You and target opponent each draw two cards.
    II — Create a 1/1 white Bird creature token with flying.
    III — Put a +1/+1 counter on each of up to two target creatures.
  • 5 Plains
  • 1 Full-art stained-glass Plains
  • 2 Traditional foil Plains
  • 1 Theme description card

COALITION LEGION

  • 1 Serra Redeemer Serra Redeemer Serra Redeemer Flying
    Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
    (Jumpstart Booster rare)
  • 1 Random white rare or mythic rare
  • 1 Samite Herbalist Samite Herbalist Samite Herbalist Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
  • 1 Benalish Faithbonder Benalish Faithbonder Benalish Faithbonder Vigilance
    Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
  • 1 Knight of Dawn’s Light Knight of Dawn’s Light Knight of Dawn’s Light First strike
    If you would gain life, you gain that much life plus 1 instead.
    {1}{W}: This creature gets +1/+1 until end of turn.
  • 1 Argivian Cavalier Argivian Cavalier Argivian Cavalier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
    When this creature enters, create a 1/1 white Soldier creature token.
  • 1 Charismatic Vanguard Charismatic Vanguard Charismatic Vanguard {4}{W}: Creatures you control get +1/+1 until end of turn.
  • 1 Griffin Protector Griffin Protector Griffin Protector Flying
    Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
  • 1 Take Up the Shield Take Up the Shield Take Up the Shield Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
  • 1 Prayer of Binding Prayer of Binding Prayer of Binding Flash
    When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
  • 1 Join Forces Join Forces Join Forces Untap up to two target creatures. They each get +2/+2 until end of turn.
  • 1 Love Song of Night and Day Love Song of Night and Day Love Song of Night and Day Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
    I — You and target opponent each draw two cards.
    II — Create a 1/1 white Bird creature token with flying.
    III — Put a +1/+1 counter on each of up to two target creatures.
  • 5 Plains
  • 1 Full-art stained-glass Plains
  • 2 Traditional foil Plains
  • 1 Theme description card

MYSTIC MISCHIEF

  • 1 Cosmic Epiphany Cosmic Epiphany Cosmic Epiphany Draw cards equal to the number of instant and sorcery cards in your graveyard. (Jumpstart Booster rare)
  • 1 Random blue rare or mythic rare
  • 1 Coral Colony Coral Colony Coral Colony Defender
    {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
  • 1 Soaring Drake
  • 1 Academy Wall
  • 1 Talas Lookout
  • 1 Tolarian Terror Tolarian Terror Tolarian Terror This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
    Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
  • 1 Frostfist Strider
  • 1 Impulse
  • 1 Impede Momentum Impede Momentum Impede Momentum Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
    Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
  • 1 Ertai’s Scorn
  • 1 Founding the Third Path
  • 5 Island
  • 1 Full-art stained-glass Island
  • 2 Traditional foil Island
  • 1 Theme description card

ARCANE MISCHIEF

  • Cosmic Epiphany Cosmic Epiphany Cosmic Epiphany Draw cards equal to the number of instant and sorcery cards in your graveyard. (Jumpstart Booster rare)
  • Random blue rare or mythic rare
  • Haunting Figment
  • Soaring Drake
  • Academy Wall
  • Talas Lookout
  • Frostfist Strider
  • Djinn of the Fountain
  • Impulse
  • Shore Up
  • Combat Research
  • Impede Momentum Impede Momentum Impede Momentum Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
    Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
  • 5 Island
  • 1 Full-art stained-glass Island
  • 2 Traditional foil Island
  • 1 Theme description card

TOTALLY RUTHLESS

  • 1 Tyrannical Pitlord (Jumpstart Booster rare)
  • 1 Random black rare or mythic rare
  • 1 Cult Conscript
  • 1 Phyrexian Vivisector
  • 1 Splatter Goblin
  • 1 Phyrexian Rager
  • 1 Gibbering Barricade
  • 1 Sengir Connoisseur
  • 1 Bone Splinters Bone Splinters Bone Splinters As an additional cost to cast this spell, sacrifice a creature.
    Destroy target creature.
  • 1 Cut Down Cut Down Cut Down Destroy target creature with total power and toughness 5 or less.
  • 1 Battle-Rage Blessing
  • 1 Braids’s Frightful Return
  • 5 Swamp
  • 1 Full-art stained-glass Swamp
  • 2 Traditional foil Swamp
  • 1 Theme description card

TOTALLY MERCILESS

  • 1 Tyrannical Pitlord (Jumpstart Booster rare)
  • 1 Random black rare or mythic rare
  • 1 Knight of Dusk’s Shadow Knight of Dusk’s Shadow Knight of Dusk’s Shadow Menace (This creature can't be blocked except by two or more creatures.)
    Your opponents can't gain life.
    {1}{B}: This creature gets +1/+1 until end of turn.
  • 1 Phyrexian Vivisector
  • 1 Eerie Soultender
  • 1 Phyrexian Rager
  • 1 Sengir Connoisseur
  • 1 Writhing Necromass
  • 1 Battle-Rage Blessing
  • 1 Pilfer
  • 1 Braids’s Frightful Return
  • 1 Extinguish the Light
  • 5 Swamp
  • 1 Full-art stained-glass Swamp
  • 2 Traditional foil Swamp
  • 1 Theme description card

READY TO CHARGE

  • 1 Ragefire Hellkite Ragefire Hellkite Ragefire Hellkite Flying
    Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
    (Jumpstart Booster rare)
  • 1 Random red rare or mythic rare
  • 1 Electrostatic Infantry
  • 1 Yavimaya Steelcrusher Yavimaya Steelcrusher Yavimaya Steelcrusher Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
    {1}, Sacrifice this creature: Destroy target artifact.
  • 1 Balduvian Berserker
  • 1 Dragon Whelp
  • 1 Coalition Warbrute
  • 1 Molten Monstrosity
  • 1 Flowstone Infusion
  • 1 Twinferno
  • 1 Jaya’s Firenado
  • 1 Furious Bellow
  • 5 Mountain
  • 1 Full-art stained-glass Mountain
  • 2 Traditional foil Mountain
  • 1 Theme description card

READY TO ATTACK

  • 1 Ragefire Hellkite Ragefire Hellkite Ragefire Hellkite Flying
    Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
    (Jumpstart Booster rare)
  • 1 Random red rare or mythic rare
  • 1 Phoenix Chick
  • 1 Electrostatic Infantry
  • 1 Goblin Picker
  • 1 Flowstone Kavu
  • 1 Dragon Whelp
  • 1 Coalition Warbrute
  • 1 Hammerhand
  • 1 Lightning Strike
  • 1 Jaya’s Firenado
  • 1 Twinferno
  • 5 Mountain
  • 1 Full-art stained-glass Mountain
  • 2 Traditional foil Mountain
  • 1 Theme description card

BEAST TERRITORY

  • 1 Briar Hydra Briar Hydra Briar Hydra Trample
    Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
    (Jumpstart Booster rare)
  • 1 Random green rare or mythic rare
  • 1 Floriferous Vinewall
  • 1 Sunbathing Rootwalla
  • 1 Deathbloom Gardener
  • 1 Magnigoth Sentry
  • 1 Territorial Maro Territorial Maro Territorial Maro Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
  • 1 Linebreaker Baloth
  • 1 Mossbeard Ancient
  • 1 Bite Down
  • 1 Broken Wings
  • 1 Slimefoot’s Survey Slimefoot’s Survey Slimefoot’s Survey Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
  • 1 Wooded Ridgeline
  • 1 Radiant Grove
  • 1 Haunted Mire
  • 1 Tangled Islet
  • 1 Forest
  • 1 Full-art stained-glass Forest
  • 2 Traditional foil Forest
  • 1 Theme description card

MONSTER TERRITORY

  • 1 Briar Hydra Briar Hydra Briar Hydra Trample
    Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
    (Jumpstart Booster rare)
  • 1 Random green rare or mythic rare
  • 1 Floriferous Vinewall
  • 1 Sunbathing Rootwalla
  • 1 Nishoba Brawler Nishoba Brawler Nishoba Brawler Trample
    Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
  • 1 The Weatherseed Treaty
  • 1 Magnigoth Sentry
  • 1 Territorial Maro Territorial Maro Territorial Maro Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
  • 1 Yavimaya Sojourner
  • 1 Gaea’s Might
  • 1 Slimefoot’s Survey Slimefoot’s Survey Slimefoot’s Survey Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
  • 1 Bite Down
  • 1 Wooded Ridgeline
  • 1 Radiant Grove
  • 1 Haunted Mire
  • 1 angled Islet
  • 1 Forest
  • 1 Full-art stained-glass Forest
  • 2 Traditional foil Forest
  • 1 Theme description card

Commander Legends Concerns

One common complaint from Baldur’s Gate, cited in MTG creator Mark Rosewater’s learning for his 2022 design article, was that the ‘Commander Legends’ name was misused for the Battle for Baldur’s Gate product:

“The most common complaint I got was that players were expecting the set to be something that it didn’t turn out to be. Many believed the label Commander Legends implied that it would have a lot of highly desired reprints for Commander. The lack of Commander reprints combined with Double Masters 2022 coming on its heels (with many of the reprints players hoped to see in Commander Legends: Battle for Baldur’s Gate) irritated players.”

Players are worried about a similarity between that and this Jumpstart product. While these examples are directed at the Brothers’ War Jumpstart Box previewed recently, these complaints, as stated by the various Redditors being featured, also expand to the Dominaria United Jumpstart set. The most common complaint is best summarized by quoting Dogsy’s comment:

“Wotc at it again. Stealing the name of a successful product and then completely nerfing it and hoping people who liked the original don’t notice and pick up some of the shiny new one that’s nowhere near as good as the original.”

Replacements for Theme Booster Packs

That said, there may be some miscommunication regarding this product’s goal. As outlined in another Reddit post commenting directly on Dominaria United Jumpstart contents, the Jumpstart alternatives for upcoming core sets can be seen as a replacement to what was Theme Booster products. These products, in function, are almost precisely what Dominaria United Jumpstart packs promise to be while also introducing a new format you can use to introduce new players. When viewed in this light, Dominaria United Jumpstart is superior in every way to what Theme Booster packs were.

Cheap, and Great to Introduce New Players With

Regardless of the player base’s complaints, Jumpstart remains a fantastic set you can use to introduce new players to the game. Dominaria United Jumpstart is very cheap, allowing players to pick up some Dominaria United cards for a more affordable price.

Players should note that half of the 36 Rares guaranteed in Dominaria United Jumpstart boxes will be copies of the Jumpstart exclusive Rares. This is both a good and a bad thing. Unfortunately, while there will be a lot of repetition within a box of Jumpstart, these Rares should not be exceptionally expensive and easy to access. Some Redditors, like DumatRising, worry that these will instead “all be headed to the bulk bin.” Either way, as long as customers know what they are purchasing in Dominaria United Jumpstart before they do, there shouldn’t be much of an issue. The official statement on Dominaria United Jumpstart contents can be found here.

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