Dominaria United hits virtual platforms tomorrow. Just one day before we can finally experiment with the set, Dominaria United Jumpstart content was revealed to the public. This set is very different from the past Jumpstart product, and some players are not happy about it. This could ultimately caused by what may be some miscommunication on the player base’s part since this Jumpstart set is not at all like the original one. From exclusive Rares to only a few variations in pack themes, here’s what’s happening with Dominaria United’s Jumpstart product.
Dominaria United Jumpstart Contents
Dominaria United Jumpstart Boxes contain 18 packs. In each of those packs, players can expect to obtain one of the Dominaria United Jumpstart exclusive Rares and one random Rare from the Dominaria United set matching the color of the pack’s theme. The five-colored Dominaria Jumpstart exclusive Rares are pictured above. These will be available in packs that share the color identity of the Rare.
Briar Hydra
Briar Hydra
Trample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
, for example, will be available in green packs, while
Ragefire Hellkite
Ragefire Hellkite
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
will be available in red ones.
There are ten different themes between packs available for Jumpstart Dominaria United packs. Since there are five various exclusive Rares available, it makes sense to state that each Rare shows up in two different themes, both sharing the colors of the rare. Here is a list of the themes and contents to be expected in each:
COALITION CORPS
- 1
Serra Redeemer
Serra Redeemer
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature. (Jumpstart Booster rare) - 1 Random white rare or mythic rare
- 1
Clockwork Drawbridge
Clockwork Drawbridge
Defender
{2}{W}, {T}: Tap target creature. - 1
Resolute Reinforcements
Resolute Reinforcements
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 1/1 white Soldier creature token. - 1
Argivian Cavalier
Argivian Cavalier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 1/1 white Soldier creature token. - 1
Charismatic Vanguard
Charismatic Vanguard
{4}{W}: Creatures you control get +1/+1 until end of turn.
- 1
Captain’s Call
Captain’s Call
Create three 1/1 white Soldier creature tokens.
- 1
Griffin Protector
Griffin Protector
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. - 1
Argivian Phalanx
Argivian Phalanx
Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Vigilance (Attacking doesn't cause this creature to tap.) - 1
Prayer of Binding
Prayer of Binding
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. - 1
Join Forces
Join Forces
Untap up to two target creatures. They each get +2/+2 until end of turn.
- 1
Love Song of Night and Day
Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures. - 5 Plains
- 1 Full-art stained-glass Plains
- 2 Traditional foil Plains
- 1 Theme description card
COALITION LEGION
- 1
Serra Redeemer
Serra Redeemer
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature. (Jumpstart Booster rare) - 1 Random white rare or mythic rare
- 1
Samite Herbalist
Samite Herbalist
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
- 1
Benalish Faithbonder
Benalish Faithbonder
Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) - 1
Knight of Dawn’s Light
Knight of Dawn’s Light
First strike
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: This creature gets +1/+1 until end of turn. - 1
Argivian Cavalier
Argivian Cavalier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 1/1 white Soldier creature token. - 1
Charismatic Vanguard
Charismatic Vanguard
{4}{W}: Creatures you control get +1/+1 until end of turn.
- 1
Griffin Protector
Griffin Protector
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. - 1
Take Up the Shield
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
- 1
Prayer of Binding
Prayer of Binding
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. - 1
Join Forces
Join Forces
Untap up to two target creatures. They each get +2/+2 until end of turn.
- 1
Love Song of Night and Day
Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures. - 5 Plains
- 1 Full-art stained-glass Plains
- 2 Traditional foil Plains
- 1 Theme description card
MYSTIC MISCHIEF
- 1
Cosmic Epiphany
Cosmic Epiphany
Draw cards equal to the number of instant and sorcery cards in your graveyard.
(Jumpstart Booster rare) - 1 Random blue rare or mythic rare
- 1
Coral Colony
Coral Colony
Defender
{1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) - 1
Soaring Drake
Soaring Drake
Flying
- 1
Academy Wall
Academy Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - 1
Talas Lookout
Talas Lookout
Flying
When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. - 1
Tolarian Terror
Tolarian Terror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) - 1
Frostfist Strider
Frostfist Strider
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - 1
Impulse
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
- 1
Impede Momentum
Impede Momentum
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - 1
Ertai’s Scorn
Ertai’s Scorn
This spell costs {U} less to cast if an opponent cast two or more spells this turn.
Counter target spell. - 1
Founding the Third Path
Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. - 5 Island
- 1 Full-art stained-glass Island
- 2 Traditional foil Island
- 1 Theme description card
ARCANE MISCHIEF
-
Cosmic Epiphany
Cosmic Epiphany
Draw cards equal to the number of instant and sorcery cards in your graveyard.
(Jumpstart Booster rare) - Random blue rare or mythic rare
-
Haunting Figment
Haunting Figment
Vigilance
This creature can't be blocked as long as you've cast an instant or sorcery spell this turn. -
Soaring Drake
Soaring Drake
Flying
-
Academy Wall
Academy Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. -
Talas Lookout
Talas Lookout
Flying
When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -
Frostfist Strider
Frostfist Strider
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -
Djinn of the Fountain
Djinn of the Fountain
Flying
Whenever you cast an instant or sorcery spell, choose one —
• This creature gets +1/+1 until end of turn.
• Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1. -
Impulse
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
-
Shore Up
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
-
Combat Research
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -
Impede Momentum
Impede Momentum
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - 5 Island
- 1 Full-art stained-glass Island
- 2 Traditional foil Island
- 1 Theme description card
TOTALLY RUTHLESS
- 1
Tyrannical Pitlord
Tyrannical Pitlord
Flying, trample
As this creature enters, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When this creature leaves the battlefield, sacrifice the chosen creature. (Jumpstart Booster rare) - 1 Random black rare or mythic rare
- 1
Cult Conscript
Cult Conscript
This creature enters tapped.
{1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. - 1
Phyrexian Vivisector
Phyrexian Vivisector
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
- 1
Splatter Goblin
Splatter Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
- 1
Phyrexian Rager
Phyrexian Rager
When this creature enters, you draw a card and you lose 1 life.
- 1
Gibbering Barricade
Gibbering Barricade
Defender
{2}{B}, Sacrifice a creature: You gain 1 life and draw a card. - 1
Sengir Connoisseur
Sengir Connoisseur
Flying
Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn. - 1
Bone Splinters
Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. - 1
Cut Down
Cut Down
Destroy target creature with total power and toughness 5 or less.
- 1
Battle-Rage Blessing
Battle-Rage Blessing
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
- 1
Braids’s Frightful Return
Braids’s Frightful Return
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card. - 5 Swamp
- 1 Full-art stained-glass Swamp
- 2 Traditional foil Swamp
- 1 Theme description card
TOTALLY MERCILESS
- 1
Tyrannical Pitlord
Tyrannical Pitlord
Flying, trample
As this creature enters, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When this creature leaves the battlefield, sacrifice the chosen creature. (Jumpstart Booster rare) - 1 Random black rare or mythic rare
- 1
Knight of Dusk’s Shadow
Knight of Dusk’s Shadow
Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
{1}{B}: This creature gets +1/+1 until end of turn. - 1
Phyrexian Vivisector
Phyrexian Vivisector
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
- 1
Eerie Soultender
Eerie Soultender
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
{4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand. - 1
Phyrexian Rager
Phyrexian Rager
When this creature enters, you draw a card and you lose 1 life.
- 1
Sengir Connoisseur
Sengir Connoisseur
Flying
Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn. - 1
Writhing Necromass
Writhing Necromass
This spell costs {1} less to cast for each creature card in your graveyard.
Deathtouch - 1
Battle-Rage Blessing
Battle-Rage Blessing
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
- 1
Pilfer
Pilfer
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
- 1
Braids’s Frightful Return
Braids’s Frightful Return
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card. - 1 Extinguish the Light
- 5 Swamp
- 1 Full-art stained-glass Swamp
- 2 Traditional foil Swamp
- 1 Theme description card
READY TO CHARGE
- 1
Ragefire Hellkite
Ragefire Hellkite
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn. (Jumpstart Booster rare) - 1 Random red rare or mythic rare
- 1 Electrostatic Infantry
- 1
Yavimaya Steelcrusher
Yavimaya Steelcrusher
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
{1}, Sacrifice this creature: Destroy target artifact. - 1 Balduvian Berserker
- 1 Dragon Whelp
- 1 Coalition Warbrute
- 1
Molten Monstrosity
Molten Monstrosity
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Trample - 1 Flowstone Infusion
- 1 Twinferno
- 1
Jaya’s Firenado
Jaya’s Firenado
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
- 1 Furious Bellow
- 5 Mountain
- 1 Full-art stained-glass Mountain
- 2 Traditional foil Mountain
- 1 Theme description card
READY TO ATTACK
- 1
Ragefire Hellkite
Ragefire Hellkite
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn. (Jumpstart Booster rare) - 1 Random red rare or mythic rare
- 1 Phoenix Chick
- 1 Electrostatic Infantry
- 1 Goblin Picker
- 1 Flowstone Kavu
- 1 Dragon Whelp
- 1 Coalition Warbrute
- 1 Hammerhand
- 1
Lightning Strike
Lightning Strike
Lightning Strike deals 3 damage to any target.
- 1
Jaya’s Firenado
Jaya’s Firenado
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
- 1 Twinferno
- 5 Mountain
- 1 Full-art stained-glass Mountain
- 2 Traditional foil Mountain
- 1 Theme description card
BEAST TERRITORY
- 1
Briar Hydra
Briar Hydra
Trample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. (Jumpstart Booster rare) - 1 Random green rare or mythic rare
- 1 Floriferous Vinewall
- 1 Sunbathing Rootwalla
- 1 Deathbloom Gardener
- 1 Magnigoth Sentry
- 1
Territorial Maro
Territorial Maro
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
- 1 Linebreaker Baloth
- 1 Mossbeard Ancient
- 1 Bite Down
- 1 Broken Wings
- 1 Slimefoot’s Survey
- 1 Wooded Ridgeline
- 1 Radiant Grove
- 1 Haunted Mire
- 1 Tangled Islet
- 1 Forest
- 1 Full-art stained-glass Forest
- 2 Traditional foil Forest
- 1 Theme description card
MONSTER TERRITORY
- 1
Briar Hydra
Briar Hydra
Trample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. (Jumpstart Booster rare) - 1 Random green rare or mythic rare
- 1 Floriferous Vinewall
- 1 Sunbathing Rootwalla
- 1
Nishoba Brawler
Nishoba Brawler
Trample
Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. - 1 The Weatherseed Treaty
- 1 Magnigoth Sentry
- 1
Territorial Maro
Territorial Maro
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
- 1
Yavimaya Sojourner
Yavimaya Sojourner
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
- 1 Gaea’s Might
- 1 Slimefoot’s Survey
- 1 Bite Down
- 1 Wooded Ridgeline
- 1 Radiant Grove
- 1 Haunted Mire
- 1 angled Islet
- 1 Forest
- 1 Full-art stained-glass Forest
- 2 Traditional foil Forest
- 1 Theme description card
Commander Legends Concerns
“The most common complaint I got was that players were expecting the set to be something that it didn’t turn out to be. Many believed the label Commander Legends implied that it would have a lot of highly desired reprints for Commander. The lack of Commander reprints combined with Double Masters 2022 coming on its heels (with many of the reprints players hoped to see in Commander Legends: Battle for Baldur’s Gate) irritated players.”
Players are worried about a similarity between that and this Jumpstart product. While these examples are directed at the Brothers’ War Jumpstart Box previewed recently, these complaints, as stated by the various Redditors being featured, also expand to the Dominaria United Jumpstart set. The most common complaint is best summarized by quoting Dogsy’s comment:
“Wotc at it again. Stealing the name of a successful product and then completely nerfing it and hoping people who liked the original don’t notice and pick up some of the shiny new one that’s nowhere near as good as the original.”
Replacements for Theme Booster Packs
That said, there may be some miscommunication regarding this product’s goal. As outlined in another Reddit post commenting directly on Dominaria United Jumpstart contents, the Jumpstart alternatives for upcoming core sets can be seen as a replacement to what was Theme Booster products. These products, in function, are almost precisely what Dominaria United Jumpstart packs promise to be while also introducing a new format you can use to introduce new players. When viewed in this light, Dominaria United Jumpstart is superior in every way to what Theme Booster packs were.
Cheap, and Great to Introduce New Players With
Regardless of the player base’s complaints, Jumpstart remains a fantastic set you can use to introduce new players to the game. Dominaria United Jumpstart is very cheap, allowing players to pick up some Dominaria United cards for a more affordable price.
Players should note that half of the 36 Rares guaranteed in Dominaria United Jumpstart boxes will be copies of the Jumpstart exclusive Rares. This is both a good and a bad thing. Unfortunately, while there will be a lot of repetition within a box of Jumpstart, these Rares should not be exceptionally expensive and easy to access. Some Redditors, like DumatRising, worry that these will instead “all be headed to the bulk bin.” Either way, as long as customers know what they are purchasing in Dominaria United Jumpstart before they do, there shouldn’t be much of an issue. The official statement on Dominaria United Jumpstart contents can be found here.