Commander Masters spoilers have already given us a bunch of new cards to look forward to, and today is no different. Spoiled by the Command Zone, it’s time look at new cards that are focused on Enchantments. The theme of the Abzan Commander deck is Enduring Enchantments, and there are plenty of new cards that fit this theme perfectly. Beyond just powerful Enchantments themselves, there’s plenty of cards that reward you for playing a strategy with this card type at the forefront. Without further ado, let’s look at the 10 new cards in the Enduring Enchantments deck.
Anikthea, Hand of Erebos
Anikthea, Hand of Erebos is the primary Commander for the Enduring Enchantments deck. This Commander has a very impactful ability that triggers every time it enters the battlefield or attacks. Each time that happens, you get to exile a non-Aura Enchantment from your graveyard and make a token copy of it, except it’s also a three-power zombie. These Enchantment Creatures also have Menace thanks to the Commander.
This helps create a meaningful attacking force, even if your deck is full of non-Creature spells. Much like Reanimator strategies, this deck benefits from ways to cheaply put cards into your graveyard, such as
Entomb
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
. Getting copies of powerful Enchantments like
Overwhelming Splendor
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
and beyond can definitely be a powerful effect when built around.
This, notably, creates some incredible game space for players who love to play Enchantments. Most of these decks tend to draw a lot of cards with Enchantress effects and pillow fort to make the game take longer. Anikthea promotes interacting more with your opponent through combat while synergizing well with the Enchantress cards.
Narci, Fable Singer
Much like
Tom Bombadil
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
from Lord of the Rings, Narci specifically works well with Sagas. The card draw ability happens no matter what type of Enchantments you sacrifice, but the fact that Sagas get sacrificed after their last chapters go off makes this a great Commander for a Saga deck. Sagas already typically generate lots of value on their own, and getting to replace themselves as well as drain the opponent for a bunch of life when each Saga leaves is a pretty big bonus. Considering that Tom Bombadil still has quite the hold over the secondary market, this is likely to be a popular addition.
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Battle at the Helvault
Battle at the Helvault is a little reminiscent of the original
Helvault
Helvault
{1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
in that it exiles cards until it leaves the battlefield. This card will get sacrificed after chapter three, so it’s only a temporary answer to opposing problematic permanents. However, this card is a great answer to tokens, and it can also exile permanents you control with the intention of having them re-enter the battlefield for additional triggers.
The big payoff though is that you get a Creature token that is statistically identical to
Avacyn, Angel of Hope
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
. Notably, the token does not give all of your other permanents Indestructible, which is a big distinction, but it is a massive Indestructible Flying threat. This is another cool edition to a deck focused around Sagas.
Boon of the Spirit Realm
This card is very similar to
Cathar’s Crusade
Cathar’s Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
in that it is capable of giving an enormous boost to your whole team. Boon of the Spirit Realm triggers off Enchantments instead of Creatures, however. This does include itself, so it provides an almost immediate bonus to your Creatures. While it may be difficult to have a high density of both Creatures and Enchantments, this card works super well with Anikthea or cards like
Starfield of Nyx
Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
that can make your Enchantments Creatures too.
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Cacophony Unleashed
Cacophony Unleashed can act very close to
Plague Wind
Plague Wind
Destroy all creatures you don't control. They can't be regenerated.
in decks heavily focused around Enchantments. With Anikthea as your Commander, it’s reasonable to have a big board of Enchantment Creatures that can then swing out without fear of being attacked on the crack back. In addition to the board wipe ability on the card, this Enchantment becomes a six-power Creature with Menace and Deathtouch whenever an Enchantment enters the battlefield. This card is excellent for any Enchantment-centric deck at keeping your opponents’ Creature count in check.
Composer of Spring
This is much less flashy than the other cards on this list, but it still fills an important role for Enchantment decks. Many powerful Enchantments cost a lot of mana, and this card helps you hit your land drops ahead of schedule. Once you have six or more Enchantments though, you can put enormous Creatures into play as well. This card is a little tricky, because it isn’t an Enchantment itself and puts Creatures into play, not Enchantments, but it can still do a good
Elvish Piper
Elvish Piper
{G}, {T}: You may put a creature card from your hand onto the battlefield.
impersonation in the right deck.
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Demon of Fate’s Design
Demon of Fate’s Design provides a useful way to cheat on mana each turn. So long as you have the life to pay, you can cast one of your Enchantments each turn by paying life equal to its mana value rather than actually paying the mana cost of the spell. This can help provide a massive tempo swing and can put very expensive Enchantments into play relatively quickly. This card is an Enchantment itself, but it also is a big Flying Creature with Trample that can grow by Sacrificing other Enchantments. This even provides a nice repeatable sacrifice outlet for Narci.
The ceiling for this card? How about casting an
Omniscience
Omniscience
You may cast spells from your hand without paying their mana costs.
for ten life?
Ghoulish Impetus
Ghoulish Impetus is a very strange card. Much like
Vow of Duty
Vow of Duty
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
, you can put this card on an opposing Creature, and it can’t attack you. You can also buff your own Creature. One of the natural weaknesses of Auras is that when the Creature dies, you lose the Aura too. Well, in this case, the Aura comes back at the beginning of the next end step, allowing you to Enchant something else. As long as there are Creatures in play, this card can keep coming back and forcing opposing Creatures to attack other opponents.
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Ondu Spiritdancer
Ondu Spiritdancer provides a ton of value as long as your deck is chock full of Enchantments. Every time an Enchantment enters the battlefield under your control, you can make a token copy of it. You only get to make one token copy each turn with Spiritdancer, but this card can still generate a ton of extra value as the game goes on. Getting to create extra Sagas can really get the value engine rolling. You don’t even have to cast the Enchantments to be able to get a token copy, so this card works great with Anikthea too. Imagine casting a
Doubling Season
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
and getting two copies of it! The Spiritdancer will start making four copies of anything else that manages to trigger it.
Nyxborn Behemoth
This is a massive Creature that, much like
Ghalta, Primal Hunger
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
, can get a discount depending on what’s in play under your control. This card counts the mana value of non-Creature Enchantments and can cost as little as two green mana to cast if you have a big enough board of Enchantments.
This Creature is difficult to remove, it works well with Narci by providing a sacrifice outlet and is a solid Creature to put into play with Composer of Spring. All of these cards are very synergistic with each other and any Enchantments you add, especially Sagas. If you are looking to generate tons of value over time, the Enduring Enchantments deck could be right up your alley.
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