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28, May, 24

MTG MH3 Creative Energy Commander Deck Revealed!

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This week, we are finally getting all of the wonderful MH3 spoilers revealed before us. This set features a lot of really cool designs and themes, some of which are highlighted within the MH3 Commander decks.

Speaking of Commander decks, our first MH3 Precon was revealed today in the WeeklyMTG stream. This deck is none other than Creative Energy.

As the name suggests, this Precon is almost fully focused on energy counters alongside ways to create and maximize them. Today, we are going to go over all of the new cards that the Creative Energy deck has in store for us.

Notably, there are some sweet reprints in the deck, too. So, if you’d like to look at the deck in its entirety, you can check out the Creative Energy decklist here. There are a lot of juicy new cards to talk about, so let’s get to it!

Satya, Aetherflux Genuis

Satya, Aetherflux Genius

Kicking things off, we have the face Commander for the Creative Energy deck: Satya, Aetherflux Genius. Obviously, the goal is to attack with Satya, make a token copy of one of your potent threats, and pay enough Energy to keep it around. However, Satya is more versatile than that.

See, you can always copy a Creature with a strong enters-the-battlefield or death trigger, then let the token copy get sacrificed and store your two Energy for later. Assuming you have other Energy payoffs (which this deck has many) and some ways to protect Satya in combat (cards like Darksteel Plate should suffice), you’re golden.

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Cayth, Famed Mechanist

Cayth, Famed Mechanist

Cayth, Famed Mechanist comes in as the secondary Commander. This Commander is pretty flexible, even outside of an Energy deck. Not only can it help you flood the board with Creatures, but you can Proliferate every turn cycle. As such, Cayth is a great Commander for a deck built around +1/+1 counters. With cards like Cathar’s Crusade in the mix, it’s easy to create a bunch of massive tokens out of nowhere.

Hourglass of the Lost

Hourglass of the Lost

Hourglass of the Lost is a really sweet card that fits into nearly any white Commander deck. At minimum, it functions just like your average three-mana rock. However, it has some real upside. Once you have enough mana sources in play and Hourglass of the Lost has accumulated enough time counters, you can pop it to potentially bring back a bunch of permanents at once.

In the Creative Energy deck, this card works well alongside Cayth, Famed Mechanist, since you can Proliferate the time counters on the Hourglass and pop it sooner. Outside of the Creative Energy deck, pairing Hourglass with any cards that can untap it, such as Manifold Key or Seedborn Muse, can be quite strong.

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Localized Destruction

Localized Destruction

Up next, we have a neat board wipe variant that can let some of your Creatures stick around. With enough Energy to spare, you may be able to leave yourself with some pretty big threats in play. Where Localized Destruction really shines, though, is when you’re creating a bunch of low-powered tokens. For instance, Cayth can generate an army of 1/1s. From there, you can follow up with Localized Destruction, pay only a single energy counter, and keep your tokens intact. This board wipe’s flexibility makes it a really sweet addition to any energy deck.

Razorfield Ripper

Razorfield Ripper

Razorfield Ripper is a great payoff if you’re storing a bunch of Energy. Being able to Reconfigure Razorfield Ripper onto Satya obviously can ensure Satya lives through combat. With enough Energy at your disposal, though, winning via Commander damage becomes a real possibility. Not to mention, you even gain an energy counter when you attack with Ripper or the Creature Ripper is Equipped to as a bonus. This card is efficient and has immense upside, making it the perfect energy payoff.

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Salvation Colossus

Salvation Colossus

Salvation Colossus is a solid top-end threat that can help you close the game. In conjunction with token makers like Cayth, Salvation Colossus can add a ton of Indestructible power to the board when you attack. Of course, this card doesn’t naturally have Indestructible or Haste, so paying eight mana for it isn’t exactly ideal.

Instead, what makes this card appealing is its Unearth cost. If you have eight energy counters lying around, you can return Salvation Colossus from your graveyard to play with Haste, enabling a massive attack without investing any mana. All you need is a discard outlet for Colossus and your opponents will start to panic.

Silverquill Lecturer

Silverquill Lecturer

Silverquill Lecturer is a card that isn’t exactly specific to the energy counter theme. Instead, it’s just a naturally powerful card. Getting to copy your Creature spells is very strong, and in a multiplayer Commander game, you can use Demonstrate for political gain. Giving an opponent who is behind on board some extra Creatures to work with isn’t a big downside, and may even help you gang up on someone who is far ahead.

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Aurora Shifter

Aurora Shifter

Aurora Shifter is an interesting card. In the early game, you can attack and get your energy counter train rolling. Later, you can copy something much larger so that when you connect in combat, you get a bunch of energy at once. Aurora Shifter also works exceptionally well with Razorfield Ripper. If you Equip Aurora Shifter, Aurora Shifter will grow when you attack. If it connects, you get a ton more energy, making each subsequent attack exponentially more threatening.

Blaster Hulk

Blaster Hulk

Blaster Hulk is simply an awesome card. It costs eight mana, but chances are, you’ll be able to play it for just two mana pretty easily. From there, you can attack right away, get some energy for your troubles, and pay eight energy to kill some major threats or even send a bunch of damage at an opponent’s face! Blaster Hulk is pretty self-explanatory, but man, does this card hit hard!

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Filigree Racer

Filigree Racer

Filigree Racer is a nice enabler for a lot of your other cards. Getting four energy counters right away is a lot. If you have any ways to blink Filigree Racer, you can start racking up lots of energy counters in short order. You can then use Filigree Racer as a way to recast some powerful Instants and Sorceries by discarding cards. In many cases, you’ll just be discarding the worst card in your hand. Sometimes, though, you can use Jump-Start as a way to fuel your graveyard (this is a solid discard outlet for Salvation Colossus).

Overclocked Electromancer

Overclocked Electromancer

Overclocked Electromancer is an interesting energy sink. Unfortunately, though, it’s definitely on the weaker side. Getting to pay energy to put +1/+1 counters on it is nice with Cayth’s Proliferate ability, and Overclocked Electromancer has the potential to hit hard. The problem is that paying three energy for a single +1/+1 counter just isn’t that impressive.

If you can build up Electromancer’s power through some other means (say, by Equipping it with Razorfield Ripper), you can absolutely get some big attacks in. Electromancer also combos nicely with cards that force the opponent to block, since any chump block can let you obtain a bunch of energy at once. Still, you need to put in some extra effort to make Electromancer worth it.

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Sphinx of the Revelation

Sphinx of the Revelation

Sphinx of the Revelation, on the other hand, is an excellent card to sink your excess energy into. If your opponents can’t kill Sphinx right away, you will likely get to draw A LOT of cards. Even if you have no energy saved up somehow, you can build up energy counters pretty fast by just attacking with Sphinx. Give Sphinx Vigilance, and you’ll get to attack, gain some energy, and draw cards all in the same turn! This card is an automatic inclusion for any deck that can store up Energy counters, which the Creative Energy Precon absolutely can.

Conversion Apparatus

Conversion Apparatus

Conversion Apparatus is another three-mana rock, and this one’s perfect for this Precon. With enough Energy at the ready, you can repeatedly tap Apparaturs for three mana at once, which is awesome. On top of that, if Energy is something you’re lacking, Apparatus has you covered there, too. This card does everything you want and is a really sweet design.

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Stone Idol Generator

Stone Idol Generator

Last but not least, we have Stone Idol Generator. This Artifact has the potential to generate lots of energy quickly and is quite powerful in conjunction with Cayth. Cayth helps you build out a board of tokens that can attack to trigger Stone Idol Generator. Additionally, Cayth can Populate the large 6/12 tokens with Trample that the Generator makes for you.

Almost all of these new cards synergize well together, which is really cool to see in a Precon. Many of these cards are fairly strong, so if you’re looking for some upgrades to your Energy-themed Commander deck, look no further. This is only the first of the new MH3 Commander decks, too, so make sure to be on the lookout for some more exciting reveals in the coming days.

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