Murders at Karlov Manor Prereleases begin this Friday, setting the course for what should be a fun set. Due to somewhat recent changes affecting the tournament legality of MTG cards, though, Murders at Karlov Manor cards will be available for Constructed tournament use as early as this Friday. As you’ve probably noticed during spoiler season, there are some powerful cards that are sure to mix things up in various formats.
Earlier, we covered the best Karlov Manor cards for Pioneer play. While there are certainly a handful of strong additions to Pioneer, it’s very likely that the most drastic metagame changes happen within the Standard format. As such, we felt it was important to go over the cards that we felt would have the biggest impact on Standard. Without further ado, here are the best MTG Murders at Karlov Manor cards for Standard.
#6 Gleaming Geardrake

Kicking off this list, we have Gleaming Geardrake. Gleaming Geardrake is certainly the most speculative card on this list, as it doesn’t easily slot into a tier one archetype at the moment. However, the card has a lot of potential, and could certainly push players towards playing an Izzet Artifacts shell. Currently, the most played Artifacts shell is Simic, Gleaming Geardrake may be strong enough to pull players towards Izzet.
Unlike Teething Wurmlet, Gleaming Geardrake has evasion, and provides us with an Artifact to sacrifice or attach Zoetic Glyph to when it enters the battlefield. It works perfectly with Map tokens from
Spyglass Siren
Spyglass Siren
Flying
When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, and as an Artifact Creature, dodges one of Standard’s premium removal spells in
Go for the Throat
Go for the Throat
Destroy target nonartifact creature.
. Gleaming Glimmerdrake is simply too strong of a card on rate to ignore, so it deserves a spot on this list.
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#5 Fugitive Codebreaker

Next up, we have Fugitive Codebreaker. Unlike Gleaming Geardrake, Fugitive Codebreaker fits right into a tier one deck. Mono-red aggro is an excellent deck in Standard, providing a good mix of efficient threats, removal, and burn spells. One small area of weakness in the deck, however, is that the two-drops aren’t the best.
Bloodthirsty Adversary
Bloodthirsty Adversary
Haste
When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
gives the deck a bit of longevity, but cards like Charming Scoundrel aren’t too exciting.
As a 2/1 with Haste and Prowess, Fugitive Codebreaker can be a solid upgrade as long as you have a high enough density of non-Creature spells. The deck already utilizes
Play with Fire
Play with Fire
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
Lightning Strike
Lightning Strike
Lightning Strike deals 3 damage to any target.
, and
Witchstalker Frenzy
Witchstalker Frenzy
This spell costs {1} less to cast for each creature that attacked this turn.
Witchstalker Frenzy deals 5 damage to target creature.
to synergize with
Monastery Swiftspear
Monastery Swiftspear
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
. With Fugitive Codebreaker in the mix, it’s possible players adopt
Shock
Shock
Shock deals 2 damage to any target.
and even
Monstrous Rage
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
into their mono-red aggro decklists to maximize the powerful two-drop.
From there, top-decking Fugitive Codebreaker later in the game can be a complete gamechanger. Getting to draw three cards is strong in attrition matchups. Even if you can’t turn it face-up the same turn as you Disguise it, Ward 2 gives you a good chance of untapping with it. Either way, this ability really is all upside, as a two-mana 2/1 with Haste and Prowess is already strong. Even if it proves to be a minor upgrade for specific mono-red builds, the card has enough potential to earn a spot on this list.
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#4 Lightning Helix

Lightning Helix undoubtedly comes in as one of the Karlov Manor cards with the most hype. It’s a powerful reprint that will now be legal in both Standard and Pioneer and is likely to do good work in both formats. The only question is: where?
Currently, the multi-color Domain decks don’t utilize red as a primary color, but this could change given how strong Lightning Helix is for the deck. With game-breaking bombs like
Atraxa, Grand Unifier
Atraxa, Grand Unifier
Flying, vigilance, deathtouch, lifelink
When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
, these decks tend to have inevitability in most matchups. The key is getting to that point against aggressive decks. Well, Lightning Helix is the perfect card to help buy time, removing a problematic attacker and providing a life cushion all at once.
Beyond the Domain decks, we could even see control decks add red to their arsenal to have access to Lightning Helix. Similarly, a Boros aggro shell could make great use of this. The only reason Lightning Helix isn’t higher on the list is that players will need to adjust their manabases to maximize this card, but there’s no denying how strong the card truly is.
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#3 Novice Inspector

For all intents and purposes, Novice Inspector is just a functional reprint of
Thraben Inspector
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
. Sure, it’s a Detective, but this is unlikely to matter much. Regardless, this card will almost certainly see a decent chunk of play. The easiest shells for this card to slot into are those that utilize
Knight-Errant of Eos
Knight-Errant of Eos
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
as top end, such as mono-white aggro or Azorius Soldiers, which already plays plenty of non-Soldier Creatures.
As a Human, it pairs nicely with
Coppercoat Vanguard
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
. As a one-drop that makes an Artifact, it synergizes perfectly with
Warden of the Inner Sky
Warden of the Inner Sky
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
. Novice Inspector is a great role-filler for multiple archetypes, even if it’s just a common.
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#2 Long Goodbye

Long Goodbye is an excellent removal for Rakdos and Dimir midrange decks alike. While it’s unlikely to completely overtake Go for the Throat, as Go for the Throat answers cards like
Sheoldred, the Apocalypse
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
that this misses, Long Goodbye is an excellent upgrade over
Anoint with Affliction
Anoint with Affliction
Exile target creature if it has mana value 3 or less.
Corrupted — Exile that creature instead if its controller has three or more poison counters.
.
Anoint with Affliction already saw some play for its ability to kill cards like Subterranean Schooner that Go for the Throat[/tooltips] can’t. While Anoint with Affliction does exile the Creature it targets, which is nice against cards like Dennick, Pious Apparition, the fact that Long Goodbye can’t be countered is too good to pass up.
Obviously, this works favorably versus Disguise Creatures, but most notably, this is the perfect Instant speed answer to
Raffine, Scheming Seer
Raffine, Scheming Seer
Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
. This alone deserves recognition, so we’ll see how black decks divvy up their removal suite going forward.
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#1 No More Lies

That’s right, No More Lies is at the top of the list for both Pioneer and Standard. This card is absolutely incredible and is a definite staple for any Azorius-based deck that can reliably cast it. Azorius Soldiers and Esper midrange already each made use of a playset of
Make Disappear
Make Disappear
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Counter target spell unless its controller pays {2}.
, and this is a great replacement.
This new
Mana Leak
Mana Leak
Counter target spell unless its controller pays {3}.
variant even exiles the spell it counters, which is great against recursive threats like Dennick. There isn’t much else to say about the card, it’s just a great new efficient, reactive spell that is sure to play a big role in multiple formats.
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