On our journey to keep things interesting for your newer Commander players, we’ve now come to the point where we’ve decided to take a look at mono-black. Now, black is actually incredibly strong in the format, but you’ll often need to splash out to show that off.
We’re aiming not to break your bank balance with these articles though, so we’ve chosen a commander who’s fairly cheap, and also not a particularly expensive deck to build. Better yet, it allows you to kill off your opponents without ever attacking, which is all anyone can ask. So, let’s talk about
Syr Konrad, the Grim
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
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Meet your commander
Syr Konrad, the Grim
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
is a five-mana black 5/4 that allows you to pay two mana to have every player mill a card, that includes you too. It also reads, “Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.”
It means that your aims here are to either get creatures out of your graveyard, have a lot of creatures dying constantly, or basically have opponents milling or discarding creature cards. Both the creatures dying and the creatures leaving your graveyard are more like bonuses than anything else, the easiest way to trigger this effect is with milling cards, so that’s what we’re going to focus on.
It’s also worth noting that the enemies don’t just don’t damage or lose life either, it’s actually Syr Konrad that deals the damage, and that allows us to take advantage of things that aren’t always available with these strategies. However, we’ll get to that later on. In the meantime, let’s talk about the best cards to start everyone milling in black.
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Best cards for mill
Mill is primarily a blue ability, but that doesn’t mean we can’t get a few good engines out there in black anyway, mostly thanks to artifacts.
Ghoulcaller’s Bell
Ghoulcaller’s Bell
{T}: Each player mills a card.
can be tapped to have every player mill the top card of their library, which is a good start. There’s also
Trepanation Blade
Trepanation Blade
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}
, an equipment that has players mill until they reveal a land card each time the equipped creature attacks them.
Still on Artifacts we’ve got two altars of huge importance.
Altar of the Brood
Altar of the Brood
Whenever another permanent you control enters, each opponent mills a card.
is a one-mana artifact that makes each opponent mill one card whenever another permanent enters the battlefield under your control. Then you’ve got
Altar of Dementia
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
, which allows you to sacrifice a creature to have a single player mill cards equal to its power.
Moving into actual black cards now, we’ve got
Grisly Spectacle
Grisly Spectacle
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
, an instant that destroys a nonartifact creature, and then has its controller mill cards equal to its power.
Balustrade Spy
Balustrade Spy
Flying
When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
is a creature that has a player mill until they reveal a card as it enters the battlefield, which is great if you decide to go with a resurrection subtheme. Then there’s
Undercity Informer
Undercity Informer
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
allows you to pay one mana and sacrifice a creature for the same effect, which can be back-breaking. Finally, we’ve got
Dread Summons
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
, which has each p[layer mills cards nearly equal to the mana you put into it, and it lets you create lots of Zombie tokens.
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Best cards to increase damage
Now we’re moving onto ways you can deal a little bit more damage, which is always nice when you’re aiming to be chipping away at your opponents anyway.
Dreadhound
Dreadhound
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
is one of the best in this category because it’s a six-mana 6/6 that not only has you milling three cards as it enters the battlefield, but also makes it so that, “whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.” which very comfortably doubles a lot of your damage.
Dread Presence
Dread Presence
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
is a good shout in any mono-black deck because it allows you to draw extra cards or deal two damage to any target and then two life whenever a Swamp enters the battlefield under your control. It’s only natural that you’ll be aiming to play a lot of Swamps, so this should be an easy one to take advantage of.
While there are plenty of other choices to pick from, we can’t talk about dealing damage in a mono-black deck without mentioning
Gray Merchant of Asphodel
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
, which reads, “when Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.”
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Best support cards
Now we’re moving onto support cards.
Forever Young
Forever Young
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
,
Gravepurge
Gravepurge
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
, and Footbottom Feast all allow you to put any number of creature cards from your graveyard onto the top of your library and then draw a card. This’ll deal a lot of damage if you’ve also been using self-mill as a tactic.
Crypt Ghast
Crypt Ghast
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional {B}.
makes it so that each Swamp you tap adds an extra mana, which is great. You can also use
Songs of the Damned
Songs of the Damned
Add {B} for each creature card in your graveyard.
, which adds one black mana for each creature card in your graveyard, which, given the deck, is also absurdly powerful.
Last but not least, we have
Living Death
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
and
Living End
Living End
Suspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
. Both of these all you to not only remove all of the creatures from your graveyard, but also have everyone sacrifice all of their creatures too. It’ll finish off all but the most stubborn of foes, and means you can take advantage of your dead creatures once more.
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