Ramp cards in Magic: the Gathering accelerates your ability to produce mana. Maybe they put lands into play, perhaps they’re creatures which can be tapped for mana, or maybe they generate a lot of treasure tokens.
Whatever the case, when we think of ramp effects, we usually think of Green. The term is named after the card Rampant Growth. Although that card is not typically run in Commander, ramp cards like Sakura-Tribe Elder, Cultivate, and Kodama’s Reach are auto-includes in green decks.
Green isn’t the only color that can ramp, however. White has also received a variety of powerful ramp effects, especially in recent years. Here are ten White ramp cards that you can slot into your commander decks.
10. Monologue Tax
Though some cards higher up the list leave Monologue Tax in the dust, it’s still a decent budget option for white players looking to accelerate their mana. It will hopefully activate at least once or twice in the time between the end of your current turn and the start of your next one, netting you a few treasures.
9. Knight of the White Orchid
8. Boreas Charger
As a 2/1 flyer for three mana, Boreas Charger can swing in for some early game aerial damage against opponents without flying blockers. Later in the game, the charger can also block a flier coming at you and fetch you a few plains on its way out. A useful little steed, especially if it ends up grabbing you more than one land.
7. Kor Cartographer
This card is just a straight up ramp effect, no need to “catch up” here.Kor Cartographer is most directly comparable to Solemn Simulacrum, and the two cards fulfil very similar roles. This card loses a few points for not drawing you a card on death, like the sad robot, it offers other advantages. Notably, unlike Solemn Simulacrum, Kor Cartographer isn’t restricted to getting you basic lands. The cartographer can grab you shock lands or triomes as long as they have the word “plains” in their typeline.
6. Keeper of the Accord
5. Deep Gnome Terramancer
4. Smuggler’s Share
White’s struggles with card draw are infamous at this point. Smuggler’s Share offers a solution to this which also helps you ramp. Smuggler’s Share benefits you if an opponent draws too many cards in a turn and if they play too many lands. Smuggler’s Share is a nice demonstration that White is Magic’s rule-setting color, which punishes opponents for trying to sneak ahead.
3. Archaeomancer’s Map
Fetching two plains for three mana is a pretty decent effect. Allowing you to play those plains if any opponent develops a high land count is what puts this card on the map. Although undoubtedly a catch-up card, Archaeomancer’s Map still offers a useful effect even if no opponent has ramped out miles ahead of everyone else.
2. Battle Angels of Tyr
1. Smothering Tithe
The best white ramp spell in the game, and it isn’t even close. Designer Mark Rosewater has stated that he regrets the design of this card and its place in the color pie. He wrote on his blog that it is a: “a strong bend we shouldn’t have made.”. A take on the card, Rhystic Study, Smothering Tithe generates a treasure token whenever any opponent draws a card unless they pay a two mana tax. Smothering Tithe is quite pricey financially, but if you can afford one, it’s easily White’s best ramping option.
Read More: The 10 Best Ramp Cards In Commander