threats undetected
25, Aug, 22

Top 10 MTG Best Dominaria United Cards for Commander

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Today marks the end of Dominaria United’s spoiler season! Prerelease events are only a week away, and almost everything the set offers is available for players to preorder! Between hyped-up cards and hidden gems, there are a lot of decisions to make when considering what to add to the 99 of your Commander deck. These singles are what looks the best for us in the main set of Dominaria United! Additionally, one cycle is included here, accounting for four cards.

Honorable Mention: Shadow-Rite Priest

shadow-rite priest

There are a lot of incredible tribal synergies coming out in Dominaria United. All of the Commander cards on our top ten list will have functions that allow them to be playable in most Commander decks, while these tribal cards need specific strategies to shine. That being said, cards like Shadow-Rite Priest Shadow-Rite Priest Shadow-Rite Priest Other Clerics you control get +1/+1.
{3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
and Rivaz of the Claw Rivaz of the Claw Rivaz of the Claw Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
are incredibly powerful in the right deck.

Honorable Mention: Temporary Lockdown

temporary lockdown

I think there’s a world where Temporary Lockdown sees both competitive constructed and cEDH play. Temporary Lockdown feels like a three-mana board wipe in that format since it exiles every nonland permanent with two or less mana value. The obvious downside is that Temporary Lockdown Temporary Lockdown Temporary Lockdown When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield. can be destroyed, and it is significantly worse in a casual game of Commander.

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10-7. The Defiler Cycle

defiler of instinct
defiler of flesh
defiler of faith
defiler of vigor
defiler of dreams

These cards all have a lot to offer in a game of Commander. All four are win conditions in a deck with threats specifically in their colors, but they all want to do different things. Defiler of Dreams Defiler of Dreams Defiler of Dreams Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
is the clear powerhouse of the cycle. Not only is this card in Commander’s best color (arguably), but it turns all of your blue permanent spells into cantrips! This whole cycle also offers a cost reduction of one mana in their respective color in exchange for two life, making them even easier to profit off of.

Defiler of Vigor and Defiler of Flesh Defiler of Flesh Defiler of Flesh Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
both want to capitalize on a board of creatures and push a ton of damage. Defiler of Flesh costs less than Defiler of Vigor, but the Defiler of Vigor grants its buffs in +1/+1 counters, meaning they won’t disappear at the end of the turn. In exchange, Defiler of Flesh will give all of your creatures Menace, which makes pushing damage much more accessible. Defiler of Vigor Defiler of Vigor Defiler of Vigor Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
remains the better card and could be a great card to pick up for one of the spoiled Warhammer Commander decks.

The last two Defilers want to do some unique things. Outside of offering cost reductions in their appropriate colors, Defiler of Faith Defiler of Faith Defiler of Faith Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
wants to help you amass a board of tokens. In contrast, Defiler of Instinct Defiler of Instinct Defiler of Instinct First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
will likely appear in an infinite combo somewhere. In order of usefulness, I would rank Defiler of Dreams Defiler of Dreams Defiler of Dreams Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
as the best card in this cycle, with Defiler of Vigor Defiler of Vigor Defiler of Vigor Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
as a close second. Past that point, Defiler of Faith may be a step above the other two.

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6. Serra Paragon

serra paragon

This card is an incredibly powerful entry to land on number six. Cards that can play lands from your graveyard tend to have a price tag because of how valuable that ability is in a mana-hungry format like Commander. Serra Paragon Serra Paragon Serra Paragon Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
may be a more affordable option to reuse your Fetch lands or Evolving Wilds Evolving Wilds Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. and make sure you don’t miss a land drop. To make things even better, Serra Paragon can cast other cards from your graveyard, as long as they don’t cost too much!

5. Silverback Elder (Translation Pending)

silverback elder

This was recently spoiled as of the writing of this article, so we will provide a translation so that you know what you’re looking at:

Whenever you cast a creature spell, choose one —

• Destroy target artifact or enchantment.

• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

• You gain 4 life.

Silverback Elder Silverback Elder Silverback Elder Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
is an expensive Aura Shards that comes with another mode. Should there not be any artifacts or enchantments you want to blow up after casting a creature spell, Silverback Elder can help you ramp instead. This creature is likely easier to destroy than some other cards capable of doing the same thing but exchanges that for versatility.

4. Vesuvan Duplimancy

vesuvan duplimancy

Commander players like making copies of things. Commander players love making nonlegendary copies of things. Vesuvan Duplimancy turns all your spells that target your creatures and artifacts into a Spark Double Spark Double Spark Double You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. (that could target artifacts) that doesn’t enter with an extra counter. Sounds like an incredible four mana enchantment to me.

Read More: Top 10 Worst Planeswalker Cards

3. Threats Undetected

threats undetected

Threats Undetected Threats Undetected Threats Undetected Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. is a three-mana Gifts Ungiven Gifts Ungiven Gifts Ungiven Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. that searches for creatures but will put two back into the deck instead of into the graveyard. This card has some much harsher restrictions, with each target needing to have a different amount of power. This card is probably broken at the end of the day, but someone needs to figure out how to use it. There is a chance that the card is terrible, hence its spot on this list, but Gifts Ungiven is banned in Commander for a reason. Therefore, it is probably broken.

2. Karn’s Sylex

karn's sylex

Karn’s Sylex is a three mana stax piece that also functions as a Pernicious Deed Pernicious Deed Pernicious Deed {X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less. that any deck can cast. You can shut down some of Commander’s most powerful cards by preventing players from paying life. Bolas’s Citadel Bolas’s Citadel Bolas’s Citadel You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
and Treasonous Ogre Treasonous Ogre Treasonous Ogre Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add {R}.
are two cards that immediately come to mind. Should this effect not be beneficial, Karn’s Sylex Karn’s Sylex Karn’s Sylex Karn's Sylex enters tapped.
Players can't pay life to cast spells or to activate abilities that aren't mana abilities.
{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
can also wipe the board.

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1. Plaza of Heroes

plaza of heroes

This is a land that almost every Commander deck will want to play. Your Commander is (almost) always a Legendary Permanent, so Plaza of Heroes Plaza of Heroes Plaza of Heroes {T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
will always be able to either help cast it or tap for any color you want should it be in play. Once you don’t need Plaza of Heroes, you can turn it into a one-time protection spell for any Legendary creature you control! For a land, this incredible versatility is hard to beat.

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