Today marks the end of Dominaria United’s spoiler season! Prerelease events are only a week away, and almost everything the set offers is available for players to preorder! Between hyped-up cards and hidden gems, there are a lot of decisions to make when considering what to add to the 99 of your Commander deck. These singles are what looks the best for us in the main set of Dominaria United! Additionally, one cycle is included here, accounting for four cards.
Honorable Mention: Shadow-Rite Priest
There are a lot of incredible tribal synergies coming out in Dominaria United. All of the Commander cards on our top ten list will have functions that allow them to be playable in most Commander decks, while these tribal cards need specific strategies to shine. That being said, cards like Shadow-Rite Priest and Rivaz of the Claw are incredibly powerful in the right deck.
Honorable Mention: Temporary Lockdown
I think there’s a world where Temporary Lockdown sees both competitive constructed and cEDH play. Temporary Lockdown feels like a three-mana board wipe in that format since it exiles every nonland permanent with two or less mana value. The obvious downside is that Temporary Lockdown can be destroyed, and it is significantly worse in a casual game of Commander.
10-7. The Defiler Cycle
These cards all have a lot to offer in a game of Commander. All four are win conditions in a deck with threats specifically in their colors, but they all want to do different things. Defiler of Dreams is the clear powerhouse of the cycle. Not only is this card in Commander’s best color (arguably), but it turns all of your blue permanent spells into cantrips! This whole cycle also offers a cost reduction of one mana in their respective color in exchange for two life, making them even easier to profit off of.
Defiler of Vigor and Defiler of Flesh both want to capitalize on a board of creatures and push a ton of damage. Defiler of Flesh costs less than Defiler of Vigor, but the Defiler of Vigor grants its buffs in +1/+1 counters, meaning they won’t disappear at the end of the turn. In exchange, Defiler of Flesh will give all of your creatures Menace, which makes pushing damage much more accessible. Defiler of Vigor remains the better card and could be a great card to pick up for one of the spoiled Warhammer Commander decks.
The last two Defilers want to do some unique things. Outside of offering cost reductions in their appropriate colors, Defiler of Faith wants to help you amass a board of tokens. In contrast, Defiler of Instinct will likely appear in an infinite combo somewhere. In order of usefulness, I would rank Defiler of Dreams as the best card in this cycle, with Defiler of Vigor as a close second. Past that point, Defiler of Faith may be a step above the other two.
6. Serra Paragon
This card is an incredibly powerful entry to land on number six. Cards that can play lands from your graveyard tend to have a price tag because of how valuable that ability is in a mana-hungry format like Commander. Serra Paragon may be a more affordable option to reuse your Fetch lands or Evolving Wilds and make sure you don’t miss a land drop. To make things even better, Serra Paragon can cast other cards from your graveyard, as long as they don’t cost too much!
5. Silverback Elder (Translation Pending)
This was recently spoiled as of the writing of this article, so we will provide a translation so that you know what you’re looking at:
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.Silverback Elder is an expensive Aura Shards that comes with another mode. Should there not be any artifacts or enchantments you want to blow up after casting a creature spell, Silverback Elder can help you ramp instead. This creature is likely easier to destroy than some other cards capable of doing the same thing but exchanges that for versatility.
4. Vesuvan Duplimancy
Commander players like making copies of things. Commander players love making nonlegendary copies of things. Vesuvan Duplimancy turns all your spells that target your creatures and artifacts into a Spark Double (that could target artifacts) that doesn’t enter with an extra counter. Sounds like an incredible four mana enchantment to me.
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3. Threats UndetectedThreats Undetected is a three-mana Gifts Ungiven that searches for creatures but will put two back into the deck instead of into the graveyard. This card has some much harsher restrictions, with each target needing to have a different amount of power. This card is probably broken at the end of the day, but someone needs to figure out how to use it. There is a chance that the card is terrible, hence its spot on this list, but Gifts Ungiven is banned in Commander for a reason. Therefore, it is probably broken.
2. Karn’s Sylex
Karn’s Sylex is a three mana stax piece that also functions as a Pernicious Deed that any deck can cast. You can shut down some of Commander’s most powerful cards by preventing players from paying life. Bolas’s Citadel and Treasonous Ogre are two cards that immediately come to mind. Should this effect not be beneficial, Karn’s Sylex can also wipe the board.
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1. Plaza of Heroes
This is a land that almost every Commander deck will want to play. Your Commander is (almost) always a Legendary Permanent, so Plaza of Heroes will always be able to either help cast it or tap for any color you want should it be in play. Once you don’t need Plaza of Heroes, you can turn it into a one-time protection spell for any Legendary creature you control! For a land, this incredible versatility is hard to beat.