The release of Baldur’s Gate is right around the corner. Spoilers are still being released, and man they do not disappoint. Among them, a new cycle of dragons that roll D20’s whenever they manage to hit an opponent have been spoiled. All of these cards are capable at ending a game whenever they connect with an opponent. One two-card combo will literally end a game outright, as long as you don’t get an incredibly unlucky roll. We’re featuring
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Ancient Gold Dragon
Enter
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
. This 7/10 behemoth creates a number of 1/1 blue Faerie Dragon creature tokens equal to the number on the rolled D20 whenever it hits an opponent. In comparison to what the other D20 dragons are doing, this is pretty mediocre on its own. I would prefer to create a bunch of treasure tokens myself. With a seven mana investment, I want to make sure that what I’m getting is going to be glorious.
As a small bonus, this card is retailing for only $10 at the moment.
Dragon Tempest

Dragon Tempest
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
is the other half of this two card combo. It comes in cheap for just two mana, and gives our flying creatures haste. This means that the turn we cast
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
is the turn that we can try to win the game.
Because the tokens that
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
creates are dragons themselves, they will trigger
Dragon Tempest
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
‘s second ability. This stacks exponentially based on your role, so here are some sample calculations to help:
If you roll a five with
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
, this will create five tokens at the same time. This will trigger
Dragon Tempest
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
five times dealing six damage per trigger for 30 Damage total (assuming that no other dragons except for the
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
and the tokens it creates are under your control).
If you roll a 10 with
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
, this will create ten tokens at the same time. This will trigger
Dragon Tempest
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
10 times for 11 damage each for 110 damage total!
Assuming that all your opponents are at full health in a game of Commander, which is really unlikely by the time this combo goes off, you need to roll an 11 or higher to end the game. Generally you will be able to end the game with a smaller roll then this.
READ MORE: NOTHING Draws Cards Better Then These Broken MTG Staples
Combo Support
The obvious problems here are that
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
costs a ton of mana. It’s also a creature that wins when dealing damage, which gives your opponents some time to remove it. How can we support this combo to make winning with it a bit smoother?
Sneak it Out
Using cards that cheat creatures into play like
Sneak Attack
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
will speed up this combo immensely. Only spending one mana to cheat
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
in will also allow you to protect it with the rest of your mana.
Polymorph
Polymorph
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
effects can also be used to cheat the dragon out.
Polymorph
Polymorph
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
cards are a theme on their own. Run a bunch of token generators and turn them into gigantic dragons!
Can’t be Countered
Ancient Gold Dragon
Ancient Gold Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
, when casted, is begging to be countered. Use some can’t be countered effects in your dragon beatdown deck and laugh at your blue opponent holding up their
Mana Drain
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
.
READ MORE: Is This Baldur’s Gate Reincarnation of a Classic Commander Card Better Than the Original?
Can’t be Targeted
Hexproof and Shroud will make sure your Ancient Gold Dragon survives targeted removal. Ancient Gold Dragon will be a kill on sight creature, so you will probably need instant speed protection to make sure it connects with somebody.
For any financially inclined players out there, you can be sure that
Dragon Tempest
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
has seen a boost in price. Its been in response to all the spoiled dragons in Baldur’s Gate. This combo is relatively fresh. Do you think the card will spike again? Only time will tell!