Most people build Commander decks using a specific theme or idea. The joys of having everything in your deck synergize together into one cohesive thing is a joy, and it can suck to upset that balance.
However, it’s important to make sure you still have things like card draw, removal, and things like ramp even if they’re not strictly what your deck is all about. However, if you’re building a five-color deck, you need to save two spots for these two cards.
This land is essential
Even if you decide that you don’t want to go all-in on this duo, there’s no reason not to have The World Tree in your deck. The World Tree is a land, not even a legendary one, that enters tapped and can be tapped for one green mana.
Alongside that, it also allows you to tap your lands for any color as long as you have six or more lands. This is great if you’ve got fetch lands but no longer have targets for them, and it’s good if you’ve got utility lands that can’t normally tap for mana. Plus, it helps you fix your mana, which is a huge boon in a five-color deck.
Finally, it has an ability that costs two of each color, and you can tap it and sacrifice it to, “Search your library for any number of God cards, put them onto the battlefield, then shuffle.” In short, this can be used at instant speed to fill your board with Gods, and that can only be a good thing. Now all we need is a bunch of God cards. Oh, look…
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The artifact that goes with it
Have you heard the good word of Maskwood Nexus? This is a four-mana artifact that you can pay three mana and tap to make a 2/2 changeling. Yay?
As that’s obviously not the part of the card that’s relevant, what we’re going for here is the first ability, which reads, “Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield.” So, all of a sudden, every creature in your deck is a God now, and that means you can fetch them all up with The World Tree.
Being able to summon whichever creatures you want from your deck at instant speed is obviously a good thing. You can also utilise this in a variety of ways too. Maybe you’re keen on the idea of going all-in on a combo using Peregrin Drake, Deadeye Navigator, and Thought-Knot Seer. Maybe that doesn’t appeal to you so you just want to use all of the Praetors. Whatever your preference is, these two cards unlock all of these things at instant speed, and while it’s not a very mana-efficient way of doing things, it sure is funny when it works.