25, Dec, 21

Best Starter Commander - Donal, Herald Of Wings

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If you've already got good creatures, why wouldn't you make a copy of them?

Just because a commander is a good choice for newer players, doesn’t mean they have to be one that’s been around for a while. In fact, a lot of great choices have been added to the roster this year.

One of our favorites from the recent offerings comes in the form of a really interesting mono-blue commander whose name isn’t Donald Duck, but it’s really close.

Meet your commander

Donal, Herald of Wings Donal, Herald of Wings Donal, Herald of Wings Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) is a four-mana blue 3/3 that reads, “Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.”

Essentially, it means we can lean into Spirit stuff if we want to or we can just focus on nonlegendary flying creatures and the cards that support them. We can also get a lot of use out of enter the battlefield triggers too. Donal’s a secret powerhouse if you build them right, and that’s what we’re aiming to do.

So, we’ve put together a selection of some of the best nonlegendary flying creatures for Donal, along with the best cards to support their ability. Rather than sitting about, why don’t we dive on into them?

Read More: Commander Challenge – Harness Infinity

The best nonlegendary creatures for Donal

Scholar of the Lost Trove Scholar of the Lost Trove Scholar of the Lost Trove Flying
When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
is a seven-mana 5/5 with flying, of course, that reads, “When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.” Doing this twice is excellent.

Cavalier of Gales Cavalier of Gales Cavalier of Gales Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
is a five-mana 5/5 that allows you to draw cards, and also lets you shuffle it back into your deck when it dies, and scry 2. It’s a great card for having a look for your next game-winning card, basically. There are a lot of other ETB cards too, but we also like permanent effects like Faerie Artisans Faerie Artisans Faerie Artisans Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
, which makes copies of other creatures, and Roil Elemental Roil Elemental Roil Elemental Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
, which allows you to steal stuff when you play a land card.

Finally, Spirit Noble is a three-mana flying 2/2 that gives other flying creatures +0/+1, but can also be tapped to give them +1/+0 to. When you have two of these out, that doubles the effect, and it makes you far more of a threat, which is always a good thing.

Read More: How Good Is Foretell In Commander?

The best support cards for Donal

Right, first up let’s make sure you’ve got a Vedalken Orrery Vedalken Orrery Vedalken Orrery You may cast spells as though they had flash. in the deck if you can afford one. It’s a little pricey, but it lets you cast things with flash, which is huge. Kefnet’s Monument Kefnet’s Monument Kefnet’s Monument Blue creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
is another artifact, but this one makes your blue creature spells cost one less to cast, and also lets you stop other creatures from untapping. The final artifact here is Panharmonicon Panharmonicon Panharmonicon If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. , which means your already doubled ETB effects get doubled again, which is lovely.

Outside of that, it can be useful to have ways to put cards back in your hand. Cards like Run Away Together are huge here because they allow you to handpick which ones you want back, and then recast them on other turns to get the biggest benefit. Crystal Shard also works well here.

Finally, as we’re mono-blue, good removal isn’t hard to come by, but we especially like both Engulf the Shore and Spectral Deluge here. Put all of these together and you’ve got a very strong start for your new deck, and it’s likely one that’s going to obliterate other people too.

Read More: Have You Ever Filled A Commander Deck With Lands?

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