Outlaws of Thunder Junction is arriving soon and, after getting an initial glimpse at some of the cards and mechanics roughly a month ago, it’s safe to say that this set is quite unique. While there are still tons of cards yet to be spoiled, there’s a lot to look forward to. One of the most hyped-up parts of the set so far is surely the new Crime mechanic.
We’ve seen multiple cards previewed already that reward you for committing crimes in the world of MTG, such as a new Oko Planeswalker. Any time you target an opponent or any of their stuff (including their hand, graveyard, library, or spells on the stack), you successfully commit a crime. Given the wide range of powerful interaction available, achieving criminal status isn’t too difficult in MTG. Cards like Thoughtseize provide players with simple and efficient ways to enable the Crime mechanic.
However, cards like Oko, the Ringleader reward you for committing Crimes every turn cycle. As such, if you want to build a deck around the mechanic, you ideally want access to cards that repeatedly target something of the opponent’s turn after turn. Let’s take a closer look at some of the best engines to maximize the Crime mechanic, especially in a Commander setting.
Reliable Crime Enablers
For cards like Duelist of the Mind that provide a benefit each turn you are able to commit a Crime, it’s worthwhile utilizing cards that reliably enable the Crime mechanic at least once each turn cycle. For instance, cards like Relic of Progenitus are excellent in this regard. Relic is an interesting piece of graveyard hate that forces a player to exile a card from their graveyard when you tap it. Importantly, though, you are targeting a player each time you activate Relic.
This means that even if there are no cards in that player’s graveyard, you are still committing a Crime. Because Relic can be used at Instant speed, you can even trigger Duelist of the Mind on an opponent’s turn. There are tons of other cards that function similarly to Relic, letting you commit a Crime once per turn at Instant speed. Notable options include Deathrite Shaman and Loran of the Third Path.
Even Forbidden Orchard targets an opponent to give them a 1/1 when you tap it for mana. In a multiplayer EDH setting, it’s quite possible to get multiple of these types of cards out at once, letting you commit Crimes on everyone’s turns. Throw in Seedborn Muse, and things can get out of control rather quickly.
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Going Above and Beyond
The one downside to cards like Relic listed above is that, without other cards in the mix, you are limited to one Crime commitment each turn cycle. This is because you have to tap them to target an opponent or some of their stuff. For Duelist of the Mind, whose looting ability notably triggers only once each turn, this isn’t a huge deal. However, in case there are other Thunder Junction cards that reward you each time you commit a Crime without a restriction, it’s worth highlighting designs that can lead to easily repeatable Crime sprees.
Goblin Bombardment is a classic example. If you have a lot of disposable tokens to sacrifice, you can start mowing down opposing Creatures while committing lots of Crimes in the process. Vilis, Broker of Blood operates in a similar vein but forces you to pay a mana and two life rather than sacrifice a Creature. Meanwhile, Niv-Mizzet, Parun works incredibly well with Duelist of the Mind and allows you to commit a Crime every time anyone cast an Instant or Sorcery.
There are also a handful of red cards that tap to deal damage to an opponent but get to untap if you meet specific criteria. Unfortunately, Thermo-Alchemist doesn’t work with the Crime mechanic, since it doesn’t target an opponent. Cinder Pyromancer and Chandra, Fire of Kaladesh, though, do work well in this regard.
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Infinite Targets
Going a step further, there are also a few ways to set up the ability to infinitely target something of your opponent. Obviously, many infinite combos win the game on their own, so we will be focusing on ways to commit Crimes an infinite number of times without outright ending the game. See, there are a few cards throughout MTG’s history that have an activated ability that costs zero mana and can target some of an opponent’s stuff.
Take Spirit Mirror, for example. If your opponent controls a Reflection, you can pay zero mana to destroy it. By holding priority, you can actually activate this ability as many times as you want. You simply respond to your own activation before the initial activation resolves and the Reflection is gone. In this case, you just need a way to make sure an opponent controls a Reflection, which Unnatural Selection accomplishes just fine.
Another example of zero mana activated ability that can lead to infinite Crimes is Eater of the Dead. Eater of the Dead is a strange card with a free activated ability letting you exile a Creature from an opponent’s graveyard to untap it. Once untapped, the activated ability does nothing. However, much like with Spirit Mirror, you can target the same card in an opponent’s graveyard over and over.
It’s not entirely clear yet how useful these interactions will be until more spoilers start coming out of the woodworks. Still, with the Crime mechanic being a focal point of Outlaws of Thunder Junction, it’s certainly important to explore the possibilities that it brings. If you’re a fan of these new Crime-focused cards, definitely keep your eyes peeled for other cool and amusing interactions.