Releasing on May 7, Alchemy: Thunder Junction will become available for use on MTG Arena. While this group of supplemental cards is rather small with 30 in total, we’ve seen Alchemy sets have a huge impact on Arena formats in the past. Crucias, Titan of the Waves, for example, has become an Alchemy and Historic staple in midrange shells. Meanwhile, Fragment Reality ended up being so broken that the card had to be nerfed!
While it seems unlikely that we are going to run into the same issue this time around, that doesn’t mean there aren’t some potential powerhouses here. For instance, there is a whole cycle of Creatures that allow you to Conjure original Moxen into your hand when particular conditions are met! Alpha Oracle is an Alchemy staple, and we may now see some other Power Nine generators influence the format. The Creatures in this set are truly not messing around, so let’s take a look at some of the strongest of the bunch.
Ruby Collector

Of the five Creatures capable of Conjuring up a Mox to your hand, Ruby Collector looks like most powerful. It naturally slots right into Convoke shells, pairing exceptionally well with token production. What’s nice about Ruby Collector is that you don’t have to attack with it in order to trigger its ability. With this in mind,
Gleeful Demolition
Gleeful Demolition
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
is extremely strong in conjunction with Ruby Collector. Not only does it produce three Creatures to attack with, but you can buff those Creatures in combat at will.
From there, your free
Mox Ruby
Mox Ruby
{T}: Add {R}.
plays multiple roles. Obviously, you now have extra mana to sink into Ruby Collector or
Imodane’s Recruiter
Imodane’s Recruiter
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
. On top of that though, it’s a free Artifact to fuel
Warden of the Inner Sky
Warden of the Inner Sky
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
and gives you a fresh target for Gleeful Demolitions that may rot in your hand otherwise. Ruby Collector simply does a lot for one mana and seems like a neat addition to an already strong archetype.
Read More: Four Thunder Junction Cards Can Take Mediocre MTG Archetype to Colossal Heights!
Jet Collector

While Ruby Collector looks like it has the best home in Alchemy, Jet Collector also seems quite strong. Getting four cards into your graveyard simply isn’t that difficult, and Jet Collector provides a nice payoff. Conjuring
Mox Jet
Mox Jet
{T}: Add {B}.
lets you get ahead on mana. If you’re in a Creature-heavy deck, you can sink that mana into Jet Collector and start reanimating your threats turn after turn.
Jet Collector works particularly well alongside
Insidious Roots
Insidious Roots
Creature tokens you control have "{T}: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
. Cards like
Rubblebelt Maverick
Rubblebelt Maverick
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
,
Blanchwood Prowler
Blanchwood Prowler
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
, and
Tyvar, Jubilant Brawler
Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
help you reach the four-card threshold for Jet Collector. From there, Jet Collector’s ability to return Creatures to play will also trigger Insidious Roots as a bonus.
Once you branch out to Historic, you get access to
Otherworldly Gaze
Otherworldly Gaze
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
and
Merfolk Secretkeeper
Merfolk Secretkeeper
as ways to enable Jet Collector as early as turn two. Even if this isn’t the most powerful interaction, it’s worth keeping an eye on, nonetheless.
Read More: Elusive MTG Manga To Finally Make US Debut This Fall!
Rankle, Pitiless Trickster

Moving on from the Collector cycle, there are plenty of other Creatures that have synergistic potential. Perhaps the most intriguing of the bunch is Rankle, Pitiless Trickster. Rankle has a lot going on. First of all, if you can keep the opponent’s board clear of Creatures, Rankle threatens to turn the tides immediately. When you play Rankle, you can choose to force each player to sacrifice a Creature and discard a card.
If you have the resources necessary to do so, you definitely should. Rankle gets a permanent buff whenever ANYONE discards a card! In Alchemy,
Liliana of the Veil
Liliana of the Veil
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
is a great card to pair with Rankle. Using its +1 ability repeatedly will make Rankle an extremely scary card, while using its -2 ability can keep the coast clear.
In Brawl, Rankle seems like an amazing legend to use as your general. There aren’t many “Wheel” effects on MTG Arena, but something like
Awaken the Erstwhile
Awaken the Erstwhile
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
can make Rankle close to lethal by itself. With multiplayer inevitably coming to Arena, Rankle is sure to become more terrifying.
Read More: MTG Players Baffled By Bizarre Secret Lair Misprint
Emperor Apatzec Intli IV

Up next, we have a legend that turns all of your four-mana 4/4s and beyond into massive bombs. Emperor isn’t the easiest card in the world to cast and it doesn’t generate any value by itself, by if it sticks around, the opponent is in a world of trouble. There are tons of beefy four-drops to follow up with, and the life buffer plus card advantage you gain gives you lots of inevitability.
For Alchemy specifically, the fact that
Delighted Halfling
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
is legal is a huge boon if you’re trying to make this card work. Not only does it ramp you towards Emperor, but it even fixes your colors for you and ensures that Emperor can’t be countered. Imagine following up Emperor with a turn three
Anzrag, the Quake-Mole
Anzrag, the Quake-Mole
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
. In addition to gaining four life and Seeking a Creature, your Anzarg gains Haste and you can bash for eight right away! Emperor opens up a world of awesome possibilities, so it’ll be cool to see what players come up with.
Read More: MH3 Resurrects Legendary Combo That Stops Your Opponent From Playing Magic!
Stalwart Realmwarden

The last card we’re going to cover today is definitely less flashy than the others but is still a worthwhile consideration for aggressive decks. Stalwart Realmwarden is similar to cards like
Elite Spellbinder
Elite Spellbinder
Flying
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
and
Anointed Peacekeeper
Anointed Peacekeeper
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
in its role. If you’re playing a beatdown deck, cards like these help you disrupt the opponent enough so you can cross the finish line.
Often times, taking
Sunfall
Sunfall
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
or another board wipe can give you just enough time to get 20 damage in. The downside with cards like these, though, is that they don’t tie up the opponent’s mana at all. If the opponent has multiple strong plays to make in their hand, you’re going to struggle either way.
Cards like
Aven Interrupter
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
solve this problem but force you to leave up mana in the hopes of tagging a spell. This works great when you’re far ahead on board, but otherwise your opponent may sniff out your plan and pass the turn with all their mana available. What Stalwart Realmwarden accomplishes is it gives you a proactive play that is guaranteed to mess with an opponent casting non-Creature spells of any kind.
As such, Stalwart Realmwarden can still help you get under a board wipe but ensures the opponent’s mana is tied up with whatever non-Creature spell they decide to cast. Of course, Stalwart doesn’t affect Creature spells, so it may be relegated to the sideboard if it makes the cut. Against heavy control archetypes as well as some combo decks, though, Stalwart has the potential to be rather disruptive.
Alchemy: Thunder Junction is coming soon, and despite only showcasing 30 cards, has the chance to shake up the format a decent amount. While we highlighted what we think are some of the best cards in the set, these aren’t the only gems. There are lots of powerful options at our disposal, so it’ll be cool to see how players begin to incorporate them.
Read More: Obscure Upkeep-Cancelling Artifact Sees 1,000% Price Spike!