15, Feb, 22

NEW MTG Secret Lair Cards Leaked Sooner Than Expected

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Article at a Glance

One of the most exciting Secret Lair Drops coming up is the Street Fighter Secret Lair. We’ve been treated today to some previews of art for this drop, as planned by Wizards, and the art is AWESOME! But shortly after these got previewed, the entire dropped was leaked! NOTE: THESE HAVE NOT YET BEEN CONFIRMED BY WIZARDS OF THE COAST AND COULD BE FAKE!

@lxduo84

From a tweet by @lxduo84, the entire cast of cards was spoiled, and the art lines up with the previews that we’ve seen. We can’t find the original tweet here, so it might have been deleted. These cards are all mechanically unique, and seem to be pretty crazy. The images are a bit hard to make out, but we’ll list out the text for each of what we can make out.

The Cards

E. Honda, Sumo Champion – 4WW

Legendary Creature – Human Warrior

Sumo Spirit – As long as it’s your turn, each creature assigns combat damage equal to its toughness rather than its power.
Hundred Hand Slap – Whenever ~ attacks, up to one hundred creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

0/7

Ryu, World Warrior – 2W

Legendary Creature – Human Warrior

Training
Hadoken – 4R, Untap, Discard a card: ~ deals damage equal to his power to any target. If excess damage was dealt to a creature this way, draw a card.

2/4

Ken, Burning Brawler – 1RR

Legendary Creature – Human Warrior

Prowess

R/W: Ken gains first strike until end of turn.

Shoryuken – Whenever ~ deals combat damage, you may cast a sorcery spell from your hand with mana value less then or equal to that damage without paying its mana cost.

4/2

Blanka, Ferocious Friend – 3RG

Legendary Creature – Human Beast Warrior

Haste
Rolling Attack – ~ has trample as long as you’ve cast three or more spells this turn.
Electric Thunder – Whenever ~ becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent.

5/5

Chun-Li, Countless Kicks – 1WU

Legendary Creature – Human Warrior

Multikicker W/U
When ~ enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times ~ was kicked. Put a kick counter on each of them.
Lightning Kick – Whenever ~ attacks copy each exiled card you own with a kick counter on it. You may cast the copies.

3/3

Dhalsim, Pliable Pacifist – 2GW

Legendary Creature – Human Monk

Reach
Teleport – ~ has hexproof unless he’s attacking.
Whenever a creature you control with reach attacks, untap it and it can’t be blocked by creatures with greater power this combat.
Fierce Punch – Whenever one or more creatures you control deal combat damage to a player, draw a card.

1/3

Guile, Sonic Soldier – 1URW

Legendary Creature – Human Soldier

Whenever ~ enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one –
Sonic Boom – ~ deals ??? damage to any target.
insert ability here – ~ gains ?? and indestructible until end of turn.

4/4

Zangief, the Red Cyclone – 2BRG

Legendary Creature – Human Warrior

~ must be blocked if able
Iron Muscle – As long as it’s your turn, ~ has indestructible.
Spinning Piledriver – Whenever ~ deals damage to a creature, if that creature was dealt excess damage this turn, that creature’s controller sacrifices a noncreature, nonland permanent.

7/?

Notable Design

We said that these cards were crazy, and there’s some really unique design here. First off, E. Honda’s card actually says up to 100 creatures. Each of these cards definitely seem like they can make a very cool and unique Commander deck possible.

READ MORE: Transforming Sagas Are A Wonderful Idea

What are your thoughts on these cards? Who would you want to build as a commander? Let us know in the comments!

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