Kellogg, Dangerous Mind Art
22, Feb, 24

MTG Fallout Cards Reveal the Price of a Baby

Article at a Glance

Following the start of spoiler season on Tuesday, there’s been no end to the Fallout MTG cards. With over 400 cards being revealed in under one week, each day has been a non-stop stream of spoilers. Like many Universes Beyond releases, the vast majority of these cards have all been absolute goldmines of flavor.

Since Wizards is tapping into the expansive Fallout franchise, the incredible flavor on display is hardly a surprise. Even with this in mind, a few cards have still managed to blow MTG players away. Curiously, the latest MTG Fallout deck to be revealed, Hail Ceasar seemed to have a knack for doing just that. 

Between stellar Vault cards, babies for sale, and a pack of menacing roving grandmas, Hail Ceasar has it all!

Babies for Sale

Kellogg, Dangerous Mind

Appearing in Fallout 4, Conrad Kellogg is the game’s initial antagonist. From practically the word go, Kellogg kills your significant other and steals your child, setting up your quest for vengeance. Rather aptly, the new MTG card takes this inciting incident and runs with it.

Unsurprisingly, the new Kellogg, Dangerous Mind can steal your opponent’s creatures. To do this, all you have to do is sacrifice five treasures and the creature is yours! Well, it will be for as long as Kellogg is alive, at least.

Considering Kellogg’s knack for literal kidnapping, this card seems to reveal the price of a child in MTG’s Fallout universe. With one Treasure Token from Scrappy Survivors depicting only 16 caps, this puts the total cost of a child at 80 caps. In case you’ve never played the games before, in the wider Fallout universe, this is absolutely nothing!

Outside of Kellogg being a remarkably cheap kidnapper, their actual card is only so-so. Unless you have an overabundance of Treasure tokens, their cost is a little steep for what you get. Since the effect is only temporary, compared to cards like Agent of Treachery they’re sorely lacking. That being said, since Kellogg is Rakdos not blue, this effect does have its uses.

Ultimately, while Kellogg may not be the best kidnapper in MTG, they’ve still got potential. As a result, this new Fallout card should still see play within plenty of 99s. Should you be doing this yourself, keep in mind it’s practically mandatory to play Claim the Firstborn for additional flavor.



While Rancor may not be a new card, remarkably, this Fallout-themed reprint is the first time it has received new art. Ever since it was first printed in Urza’s Legacy over 25 years ago, Rancor has always looked the same. Now, rather than having ol’ lightning hands McGee, you can have a grandma with a rolling pin.

Appearing in Fallout: New Vegas, the Maud’s Muggers gang is a firm fan favorite. Comprised of Malefic Maud, Rancorous Ruth, and Irate Ida, these three pensioners ambush the Courier with rolling pins. Given Ruth’s title, it’s no wonder she was chosen to become the new face of Rancor in MTG.

Across social media, many MTG were surprised and delighted to see this beloved band of grandmas get a card. The same was true for Mantle of the Ancients which features another unexpected callback. Depicting a scene from the opening of Fallout 2, this niche reference has absolutely delighted Fallout fans.

Beyond just one or two MTG cards being flavorful bombs, it seems every reprint in the Fallout Commander decks is a cut above. Boasting gorgeous visuals that call back to smaller moments within the franchise, the set’s reprints are an absolute treat. It seems Wizards of the Coast really does go all out with flavor for Universes Beyond sets.

Not So Mysterious Stranger

Mysterious Stranger

Unfortunately, while much of the flavor within the Fallout Commander decks has been sublime, there have been some missteps. Most bafflingly of these can be seen on the card Mysterious Stranger from the Hail Ceasar Deck. 

Having appeared in almost every Fallout game, the Mysterious Stranger is an undeniably iconic, yet aptly mysterious, character. In case you’re unfamiliar, when you have their perk, the Mysterious Stranger can appear when using V.A.T.S. Should this happen, the Mysterious Stranger and their trusty revolver will one-shot any opponent you’re fighting.

Given this established precedent, making a Mysterious Stranger MTG card seems like a breeze. Surely when they get played their triggered ability will kill a target creature, right..? Remarkably, that’s not the direction Wizards went in. Instead of just killing a creature, Mysterious Stranger’s ability is a weird random way to re-cast an instant or sorcery.

While the ability doesn’t seem terrible, provided you can hit what you want, the flavor is a complete miss. In all of the Fallout games, the Mysterious Stranger has never done anything close to this. As a result, many MTG players are understandably puzzled as to why this iconic card seemingly drew the short straw.

Fantastically Flavorful Vaults 

Vault 11: Voter's Dilemma

Thankfully, while the Mysterious Stranger appears to be a complete flavor failure, these mistakes are few and far between. Within the set, the vast majority of the MTG cards have impeccable flavor, none more so than the Vaults. Similarly to episodes from Doctor Who, Fallout’s iconic Vaults have been turned into sagas.

With each saga telling the story of a different Vault, these cards are absolute goldmines of flavor. This has been realized expertly on cards such as Vault 11: Voter’s Dilemma. While not nearly as grim as the true Vault 11 experience, this card nonetheless has players vote on their survival.

Just like in the real Vault 11, if the players vote for no one, then everyone benefits and human nature prevails. Should just one player vote and select a creature, however, then the infighting and chaos begins. If anything, it’s just a shame that Vault:11 Voter’s Dilemma only ever has three chapters and can’t continue endlessly.

Vault 75: Middle School

As if Vault 11 wasn’t distressing enough, the Fallout Commander decks also include one of the most haunting Vaults. Seen in Fallout 4, Vault 75 focused on the survival and then experimentation of children from Malden Middle School. On the card, this is depicted as a specific board wipe before the application of +1/+1 counters.

For better or worse, the connection for some Vault cards isn’t always the most obvious from the get-go. After reading up on the lore and scrutinizing the card, however, you can really see the effort Wizards put in. From a flavor perspective, the Fallout Commander decks are a true masterclass. 

Read More: New MTG Fallout Spoilers Debut Insane Aura Typal Spells!

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