With the hype building up for the third visit to Innistrad, we’re thinking about the cards we’d like to see in Innistrad: Midnight Hunt. The upcoming set promises Werewolves, the return of Wrenn and Seven and other loved tribes such as Zombies.
If you want to sink your teeth in further, we have a dedicated preview gallery for Innistrad: Midnight Hunt which will be updated as cards are revealed.
More Zombie-shifted Cards
When Wizards of the Coast previewed a snippet of Midnight Hunt on WeeklyMTG, we saw a flavorful callback to
Champion of the Parish
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
from original Innistrad.
Unfortunately, the fate of the Human Soldier is an unkind one. Now returned as
Champion of the Perished
Champion of the Perished
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
, you have a card with the same abilities but boosts alongside Zombies instead. With this flavorful design, it’s got us thinking, what if we saw more cards that shifted into the Zombie typing?
Imagine
Thalia, Guardian of Thraben
Thalia, Guardian of Thraben
First strike
Noncreature spells cost {1} more to cast.
or
Thalia’s Lieutenant
Thalia’s Lieutenant
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
zombified but keeping their original abilities. Despite the shift into Black (or even Blue), it would be great to see Zombies receive dedicated support for the tribe. Zombies are on the cusp of being playable in Modern and Pioneer, but just missing a handful of cards to push them over the edge. Certainly,
Champion of the Perished
Champion of the Perished
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
is a step in the right direction but we’d like to see more.
Read More: Everything We Know About MTG’s Innistrad: Midnight Hunt – Release Date, Previews & More
Decent Werewolf Support
As the name Midnight Hunt suggests, there’s an expectation to see Werewolves in the set. It’s expected that we’ll see the return of
Arlinn Kord
Arlinn Kord
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
if the promotional set art is any indication, but what about creatures?
Head Designer at Wizards of the Coast (WotC) Mark Rosewater already confirmed there won’t be a Werewolf Commander precon with Midnight Hunt‘s release. With that, let’s hope for some playable and dedicated Werewolf cards for Commander and constructed players alike. Both Shadows Over Innistrad and Eldritch Moon left little to the imagination for the tribe, and Werewolves could do with an aggressively costed lord to get things going. Let’s hope both Midnight Hunt and Crimson Vow can throw a bone to the underloved tribe, as there are players who are dying to build something successful or competitive.
Read More: Will Innistrad: Midnight Hunt Finally Give Us A Decent Werewolf Commander?
More Reprints
The original Innistrad block brought us some excellent cards which are still seeing play in eternal formats today.
Ghost Quarter
Ghost Quarter
{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
and
Lingering Souls
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
were pivotal in Standard back in the day, and it would be excellent to see these roleplayers come back again in Midnight Hunt.
While it’s unlikely we are going to see
Snapcaster Mage
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
reprint anytime soon, but it would be great to see an updated version, suggested callback, or a ‘fixed’ iteration of the card. Innistrad is oozing with flavor, and we’d like to see WotC take full advantage of that with both Midnight Hunt and Crimson Vow.
Read More: 2 Reasons Why There’s No Werewolf Commander Deck For Innistrad: Midnight Hunt