It’s a story all across the internet if you’re involved with the MTG community: Phyrexia: All Will be One Rare cards are leaking everywhere. Multiple reports across the globe reveal that Rare cards somehow made their way into Dominaria Remastered packs, taking the intended old-bordered slot. We’re slowly filling the gaps on Rares we have not seen, and all sixty of them will be leaked soon. One of these Rare cards looks like a fantastic new prison or hate card that should see Commander play and could see constructed play depending on the metagames. Here, we will go over some of the most practical uses for this card and compare it to other cards with similar effects. Do remember that this is an unofficial leak, so consider this your spoiler warning and a small reminder that this may not be real (but that’s pretty unlikely at this point). Let’s take a look at Soulless Jailer!
Soulless Jailer
Soulless Jailer is an unofficially spoiled card in this Reddit thread for the new Phyrexia: All Will Be One set. The Jailer seems innocent enough but shuts down many of the most popular strategies in multiple formats right now. Admittedly, the card does not do a lot for the current state of Standard (except, maybe, for shutting Unearth down), but that could not be further from the truth for every other format in the game.
Soulless Jailer shuts down permanents in the graveyard from entering the battlefield and prevents players from casting non-creature spells from the graveyard AND exile. It may not seem to be the case, but we do not yet have one card capable of doing all these things.
Grafdigger’s Cage
Grafdigger’s Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
may seem like a one-for-one comparison, but it only shuts creatures down from entering the battlefield, as was quickly seen when
Greasefang, Okiba Boss
Greasefang, Okiba Boss
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
started reanimating Vehicles in multiple formats.
Notably, the exact text on this card is pretty important, as it only stops very specific things from happening. If you’re a creature deck that wants to Escape
Kroxa, Titan of Death’s Hunger
Kroxa, Titan of Death’s Hunger
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
, or cast a creature spell from exile with an effect like
Vivien, Champion of the Wilds
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
, you can still do that with this Jailer in play. Here’s all the unique things that the Jailer shuts down and enables in various formats:
Commander
While we can give more specific lists for other formats, Commander is too wide-open, so we will instead consider the most impactful thing Soulless Jailer can do in a Commander game: it can, at times, function as a much worse
Drannith Magistrate
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
. Soulless Jailer is a symmetrical effect, and it only prevents non-creature cards from being cast in exile. This means that, unlike a past misunderstanding, this will not stop non-creature Commanders being cast from the Command Zone. Still, this can be a neat option in a deck like Urza’s Iron Alliance preconstructed deck that cares about artifact creatures and doesn’t get bothered by any of these abilities much. This also stops a lot of common strategies in the format like:
- Exile value from cards like
Jeska’s Will
Jeska’s Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn. and Outpost Seige. This, notably, throws a big wrench in the advantage strategies for BOTH of the new Phyrexia: All Will be One preconstructed decks. - Underworld Breach shenanigans
- Noncreature Flashback spells
- Reanimation strategies
-
Crucible of Worlds
Crucible of Worlds
You may play lands from your graveyard.
effects will not work
Read More: MTG Best Tribal Commanders
Pioneer
-
Greasefang, Okiba Boss
Greasefang, Okiba Boss
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
cannot bring back any Vehicles.
Can’t Stay Away
Can’t Stay Away
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) also will not work in this deck. -
Emergent Ultimatum
Emergent Ultimatum
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
in Lotus Field Combo will only be able to cast creature spells. This, generally, will only be
Lier, Disciple of the Drowned
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. , which will also be unable to do anything. -
Storm the Festival
Storm the Festival
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) and other non-creature spells cannot use Flashback costs. -
Cauldron Familiar
Cauldron Familiar
When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield. cannot enter the battlefield with its own ability. -
Arclight Phoenix
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield. cannot use its own ability to enter the battlefield. -
Old-Growth Troll
Old-Growth Troll
Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'" cannot attach to lands from the graveyard. -
Collected Company
Collected Company
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
still works. -
Enigmatic Incarnation
Enigmatic Incarnation
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
still works. - Escaping creatures still work. This is because the card is not entering the battlefield from the graveyard, and Soulless Jailer does prevent creature spells from being cast from the graveyard.
This card probably fits as a sideboard card in some decks that want to shut down the synergies noted while they can use their own. As of the recent Pioneer results on MTGO, Pithing Needle and Archon of Emeria seem to be the best tools to shut down various strategies in the format. Let’s compare what Pithing Needle and the Archon can shut down and see how Soulless Jailer matches up:
Pithing Needle can:
- Prevent
Karn, the Great Creator
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. from fetching threats from the sideboard. This shuts down the combo portion of Mono Green Nykthos. - Name
Witch’s Oven
Witch’s Oven
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
to stop sacrifice synergies. - Name
Thespian’s Stage
Thespian’s Stage
{T}: Add {C}.
{2}, {T}: This land becomes a copy of target land, except it has this ability. to prevent Lotus Field Combo from copying their Lotus Field
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color. . This can also name the Kamigawa Channel Lands, Vizier of Tumbling Sands
Vizier of Tumbling Sands
{T}: Untap another target permanent.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, untap target permanent. and Hope Tender
Hope Tender
{1}, {T}: Untap target land.
{1}, {T}, Exert this creature: Untap two target lands. (An exerted creature won't untap during your next untap step.) if you manage to find extra copies. - Can prevent
Teferi, Hero of Dominaria
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." from working (not sure if you want to be doing this, though). - Name a Vehicle to prevent it from crewing. This, sadly, will not stop other Vehicles, of which the Greasefang deck runs multiple.
- Can name
Shark Typhoon
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying. in weird spots.
Archon of Emeria can:
- Prevent Mono Green Nykthos from casting multiple spells in a turn
- Prevent Arclight Phoenix from casting multiple spells in a turn
- Prevent Lotus Field Combo from casting multiple spells in a turn
- Slow down decks that are running greedy mana bases
- Is a creature with Power and evasion, so it can forward a gameplan while also being a hate piece.
Ultimately, Soulless Jailer can compare to these other hate cards, but the metagame implications will largely depend on whether the card gets run or not. If you want to stop Rakdos Sacrifice, for example, Soulless Jailer can stop the cat oven combo, but it can also get hit by
Claim the Firstborn
Claim the Firstborn
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
and sacrificed. The jailer can stop a Storm the Citadel from being flashed back but does not stop the Karn and Kiora loops that end the game. Personally, I think Pithing Needle is a better option currently, especially against decks that run creature removal. Still, Soulless Jailer is an option for creature-centric decks that could see some play in the future.
Read More: Huge Phyrexia: All Will Be One Leaks Reveal MTG Story Details
Modern
Soulless Jailer’s biggest drawback in the Modern format is that it’s symmetrical. There are other hate pieces that aren’t and do a lot of what Soulless Jailer can. It does, however, have some things going for it. There are scenarios where some decks could run this and hose… well, basically everything. Let’s take a look and see what Soulless Jailer can stop in the Modern format:
- Cascading for spells like
Living End
Living End
Suspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. and Crashing Footfalls
Crashing Footfalls
Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample. will not work. -
Underworld Breach
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment. can only Escape creatures, shutting down its combo potential. - Undying will not work for Yawgmoth Combo
- Scam effects like
Undying Malice
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
will not work. This is rendered mute, however, by the point that this usually happens before you could resolve a Soulless Jailer -
Tameshi, Reality Architect
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. will not work - Dredge effects will not work. Oops! will also not work.
Goblin Charbelcher
Goblin Charbelcher
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
will still work. - Evoke Elementals still work.
- Creativity Combo still works, but
Persist
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
and other reanimator strategies will not. - Hammertime strategies are largely unaffected.
The last point is a pretty important one. Some Colossus Hammer lists currently run Drannith Magistrate as a sideboard piece to address the popular Cascade and Underworld Breach Combo strategies. This also sees sideboard play in Underworld Breach decks themselves because Drannith Magistrate is not symmetrical. Unlike Underworld Breach, however, Colossus Hammer decks do not care about Soulless Jailer being a symmetrical effect. It also stops major Yawgmoth combo synergies, a terrible matchup for the deck. Soulless Jailer is also a creature, which means Hammertime decks can use it as a win condition, nullifying perhaps the most significant thing holding this card back: its terrible Power stat.
The last big point in Soulless Jailer’s favor is its toughness. Four toughness in the Modern format is enormous because it dodges the ever-present Lightning Bolt, something that Drannith Magistrate cannot. It still dies to a Fury or an Unholy Heat with Delirium behind it, but it is, regardless, a major point in the Jailer’s favor. While a smaller point, Soulless Jailer is also capable of blocking a
Ragavan, Nimble Pilferer
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
in the early game.
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Community Opinion
A lot of the MTG community talking about Soulless Jailer are pretty intrigued with the card’s design. Many take the stance that this is a product of the design mistake that was Drannith Magistrate in Commander:
“I think the answer’s simple – they didn’t want it to be a hate piece against commanders, adventure creatures etc.” – exploringdeathntaxes
That said, a lot of people find it very strange that Soulless Jailer allows creature spells to be cast from the graveyard:
“It feels weird that it stops reanimation (not cast) and stuff like flashback (cast) but it specifically doesn’t interact with casting creature spells from the yard. I guess it stops cascade decks unlike Grafdiggers [Cage]? The design space for these sort of sideboard designs seem wide but kind of annoying to keep track of.” – KoyoyomiAragi
“Wait, so the card is actually pretty useless? This doesn’t stop muldrotha at all?” – Krusell94 (To be clear, this does stop Muldrotha from playing lands and casting noncreature spells from the graveyard, but a Reclamation Sage-esque card cast by Muldrotha from the graveyard could just blow it up)
While this may feel unintuitive to those who aren’t super familiar with the MTG rulebook, it’s actually a run-of-the-mill issue for sideboardable hate fodder cards like this one. A level two Judge breaks it down in a fantastic way:
“I think the reason why this feels weird is mainly because so far this type of hate card has either only cared about casting or entering, or cared about both in the same way. It’s weird that this prevents both but for one its permanents and for the other its noncreature.
For example, does it feel weird that Ashes of the Abhorrent still lets you reanimate stuff? Or that Drannith Magistrate still lets you flicker things? Or that Archon of Emeria lets you cast a spell and then also reanimate a creature with an ability?
I think mentally this card feels less like any of those and more like a Grafdigger’s Cage, so we mentally don’t parse it as “This stops X, but that doesn’t include this other similar thing” and more like “you can’t do anything like X, well except this one niche corner case”, which feels a lot more tricky and unexpected” – Shikor806
People are Already Brewing With it
If anything, many MTG players are excited about what Soulless Jailer may be capable of. There are already some obvious spots where this card can see play, so many of the community is certain that the card will find a home somewhere:
“A solid hatebear that might see Karnboard play” – strolpol
“Hmm I sometimes run Urabrask in Bard Class, which runs very few noncreatures. This might be worth including.” – chrisrazor
I, personally, will probably be adding this into my Urza’s Iron Alliance upgraded preconstructed deck. Otherwise, I’m more worried about seeing Soulless Jailer on the other side of the board, as it shuts down many of the synergies I bring to the table.