What if you could just take the best possible card from an opponent’s deck every turn instead of having to cast your own spells?
It’s a fun way to play a game, for sure, but it seems completely unrealistic. Well, it comes at quite a cost, but the almighty
Eternal Dominion
Eternal Dominion
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
does make it possible.
What is Eternal Dominion?
Eternal Dominion
Eternal Dominion
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
is one of the five cards from Saviors of Kamigawa, and MTG overall, that has the epic mechanic. The mechanic reads, “For the rest of the game, you can’t cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.”
Naturally, with such a hefty drawback, the spells all do something pretty impressive, and while we may end up talking about those at some point too, we’re just going to discuss this one for now.
For ten mana,
Eternal Dominion
Eternal Dominion
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
is a blue sorcery spell that allows you to “Search target opponent’s library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.” So, we’re going to be stealing permanents, so that’s fun. Let’s get into our two choices for Commanders this week.
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Eternal Braids
First up is
Braids, Conjurer Adept
Braids, Conjurer Adept
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
. Braids is a four-mana blue 2/2 that reads, “At the beginning of each player’s upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.” That means our play here is getting around the downside of epic by never actually casting things.
We can further support this with
Quicksilver Amulet
Quicksilver Amulet
{4}, {T}: You may put a creature card from your hand onto the battlefield.
and
Thran Temporal Gateway
Thran Temporal Gateway
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
, which both allow you to put cards into play without casting them, and thus get around the issues with epic. Other than that, you can just pump your deck full of obnoxiously large creatures and artifacts to make sure you’ve always got the biggest threat out at any given time.
If you’re feeling particularly mean, you can also put
Eon Hub
Eon Hub
Players skip their upkeep steps.
in your deck, which makes players skip their upkeep steps and therefore Braid’s ability. Then, just make sure you have a few different ways to put it back in your hand before your turn, like using bounce spells like
Chain of Vapor
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
, or combining a card like
Stern Proctor
Stern Proctor
When this creature enters, return target artifact or enchantment to its owner's hand.
with
Deadeye Navigator
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
.
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Sisay’s Dominion
Sisay, Weatherlight Captain
Sisay, Weatherlight Captain
Sisay gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
is a three-mana white creature with a WUBRG ability, so you can use them at the head of a five-color deck. While they don’t allow you to put things in for free, you can pay one mana of each color to find a legendary permanent in your deck and put it directly into play as long as it costs less than Sisay’s current power level.
In addition to
Quicksilver Amulet
Quicksilver Amulet
{4}, {T}: You may put a creature card from your hand onto the battlefield.
and
Thran Temporal Gateway
Thran Temporal Gateway
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
as above, we’ve also got the likes of
Elvish Piper
Elvish Piper
{G}, {T}: You may put a creature card from your hand onto the battlefield.
and
Dragon Arch
Dragon Arch
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
to use in this deck to avoid casting stuff. It may seem odd to make this an integral part of the game plan, but it’s always good to be able to use your own great cards alongside the one’s you’re stealing.
From there, just put in legendary creatures and creature buffs or equipment cards and you’ll never have to cast a card again. Both of these decks are a lot of fun to play, so get creative. Plus, with Sisay, you can even use the other epic cards if you want to.
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