We’re into our next Streets of New Capenna Commander deck and this time we’re looking at the Obscura Operation deck. This is a very fun looking list, and so let’s look at the top upgrades for this deck if you’re looking to pick it up!
The face commander is Kamiz, Obscura Oculus, with Tivit, Seller of Secrets as a back up. The overall theme of the deck with Kamiz is utilizing small creatures to connive, and punch in with a bunch of small damage with interesting attack / damage triggers. Tivit, on the other hand, takes advantage of the voting mechanic, which is a bit of a polar opposite.
10. Brago, King Eternal
Kicking off the list, we have Brago, King Eternal. Brago is a fantastic creature to leverage Kamiz’s abilities to make unblockable. This will allow us blink our other attacking creatures to have as blockers, as well as potentially reset some of our mana rocks.
9. Nightveil Specter
Similarly to Thief of Sanity, Nightveil Specter is a great damage trigger that can steal cards from our opponents. What’s also great here is that you can play lands off this as well, which can help you cast other spells that you steal.
8. Coastal Piracy
Since we’re a blue deck, we definitely want to be drawing cards, and Coastal Piracy lines up very nicely with Kamiz’s abilities. We’re going to be getting some creatures in the red zone and drawing cards while doing some damage is always a plus.
7. Dromar, the Banisher
What better edition to make in this deck than the OG, Dromar, the Banisher. Dromar is an incredible creature to force a connection in, as it can quickly reset our opponent’s board. Plus it’s a big creature so we can leverage Kamiz’s Double strike ability with more creatures in our deck.
6. Raffine, Scheming SeerRaffine, Scheming Seer is our number 6 pick here. Raffine is the head of the Obscura family, and as such it’s abilities really fit the deck incredibly well. We can pump up either the unblockable creature or the double striking creature to put some hurt on, and we can dig pretty deep into our deck if we have a lot of creatures.
5. Blade of SelvesBlade of Selves is one of the most powerful artifacts introduced in the commander products. We’re already taking advantage of creatures with powerful damage triggers, so creating copies of them to nearly guarantee hits is a great choice.
4. Will of the CouncilCouncil’s Judgment is our first Vote card. It’s a generally powerful removal spell as it doesn’t target, so it can get around various effects like Hexproof. With Tivit in play we can take advantage of swaying the vote in our favor.
3. Coercive PortalCoercive Portal is a fantastic source of card advantage. You can generally get Homage a lot of the time, and if someone gets out of hand, you can politics your way into a Carnage situation. Generally a very good card to have in the back pocket.
2. Plea for Power
Number 2 is Plea for Power. Generally speaking, taking an extra turn is a powerful effect and we can use that extra turn to great effect with our attacks. But if we end up drawing 3 cards, that’s still pretty darn good.
The biggest and baddest vote spell out there is Expropriate. Unlike Plea for Power and it’s Will of the Council ability, Council’s dilemma is FAR more powerful. Rather than trying to line up votes for an specific effect, we take all votes and apply the effect for each. So we’re taking extra turns and stealing our opponent’s stuff, and since we get an extra vote with Tivit, this card is a quick way to swing a game.