25, Oct, 21

Best Starter Commanders - Sisay, Weatherlight Captain

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Don't even bother choosing one commander. Instead, play with every legendary creature you own with Sisay.

Commander is a format absolutely filled to the brim with incredible cards. In fact, that choice can often make building a deck almost stressful, because you’re expected to choose a legendary creature and then just build around them and whatever they do.

What are you meant to do if you can’t pick though? Well, what if we had a commander you could choose that doesn’t limit you? What if, instead, we focused on the idea of just having a lot of awesome legendary cards, and did away with synergies beyond that? Well, that’s definitely a thing you can do, and Sisay, Weatherlight Captain Sisay, Weatherlight Captain Sisay, Weatherlight Captain Sisay gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
is the best card for the job.

Meet Your Commander

Sisay, Weatherlight Captain Sisay, Weatherlight Captain Sisay, Weatherlight Captain Sisay gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
is a three-mana White 2/2 that gets +1/+1 for each color among other legendary permanents you control. Now, that would be rubbish as a commander where it not for the fact that they also have an ability that costs one mana of each color, because that means they can head up a five-color deck

The ability they have reads, “Search your library for a legendary permanent card with mana value less than Sisay’s power, put that card onto the battlefield, then shuffle.” In essence, you can pay five mana to find a legendary card in your deck and put it into play for free. It means you can respond to whatever problems you have with ease, and it also means there are three main things you need to build a good deck here.

We need good legendary cards to find from the deck. We need cards that’ll protect them and support the legendary theme. And finally, we need ways to give Sisay a stronger power ideally, because that’ll let us fetch up more expensive permanents.

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Best legendary cards

Honestly, you should just put whatever legendary permanents you own into this deck. It’s a great way to use up old commanders or cards you like but can’t find a home for. However, in terms of what you genuinely need to have in the deck, we do have suggestions. Shalai, Voice of Plenty Shalai, Voice of Plenty Shalai, Voice of Plenty Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
will give all of you, your other creatures, and planeswalkers you control hexproof. You can also use Marchesa, the Black Rose Marchesa, the Black Rose Marchesa, the Black Rose Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
as pseudo-protection as they allow you to make you creatures stronger, and also put them back in your hand if they die.

You can use the mighty Najeela, the Blade-Blossom Najeela, the Blade-Blossom Najeela, the Blade-Blossom Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
in the deck to give yourself extra combat steps, life, and just generally kill off foes with disturbingly high consistency. They don’t specify Warriors with their ability, so there’s a powerhouse in any five-color deck.

Outside of that, Kenrith, the Returned King Kenrith, the Returned King Kenrith, the Returned King {R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
is another excellent five-color legendary that has an array of abilities to sink your mana into. You’ve also got Esika, God of the Tree Esika, God of the Tree Esika, God of the Tree Vigilance
{T}: Add one mana of any color.
Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
, who allows you to tap you legendary creatures for mana, or you can cast them as The Prismatic Bridge The Prismatic Bridge The Prismatic Bridge Vigilance
{T}: Add one mana of any color.
Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
, and then get to cast even more things for free. Also, planeswalkers are legendary. Don’t forget that.

Read More: How Many Decks Is Too Many?

Best legendary support cards

For support here, we really like Raff Capashen, Ship’s Mage Raff Capashen, Ship’s Mage Raff Capashen, Ship’s Mage Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
, who allows you to cast your legendary spells as if they had flash, which is lovely. Bard Class Bard Class Bard Class (Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.
{R}{G}: Level 2
Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
{3}{R}{G}: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
is also very potent as it reduces the cost of some legendary cards, lets you exile and play extra cards, and even gives you legendaries +1/+1 counters too.

Kethis, the Hidden Hand Kethis, the Hidden Hand Kethis, the Hidden Hand Legendary spells you cast cost {1} less to cast.
Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
is a creature that makes your legendary spells cost one less mana, and even allows you to cast your legendary spells from the graveyard too. Of course, if they never die that’s not an issue, so we really like Avacyn’s Memorial Avacyn’s Memorial Avacyn’s Memorial Indestructible
Other legendary permanents you control have indestructible.
here to give all of your legendary permanents indestructible.

You’ve then got Urza’s Ruinous Blast Urza’s Ruinous Blast Urza’s Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
that exiles all non-legendary permanents, which is huge. Finally, in the event everything’s gone horribly wrong, you can simply cast Primevals’ Glorious Rebirth Primevals’ Glorious Rebirth Primevals’ Glorious Rebirth (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
to bring back all legendary permanent cards from your graveyard to the battlefield.

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Best ways to make Sisay stronger

Our favorite here is Heroes’ Podium Heroes’ Podium Heroes’ Podium Each legendary creature you control gets +1/+1 for each other legendary creature you control.
{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
. This is a five-mana artifact that gives each legendary creature you control +1/+1 for each other legendary creature you control. It also has another ability, but who cares? That first ability is more than enough to make it essential in this deck.

Blackblade Reforged Blackblade Reforged Blackblade Reforged Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
is an equipment card that gives the equipped creature +1/+1 for each land you control, and it only costs three mana to put it in the hands of a legendary creature too. This, again, is very potent. There’s also the mighty Avrad the Cursed, which is a five-mana legendary creature that gives other legendary creatures you control +2/+2.

Everything else you put in the deck is up to you. Having ways to untap permanents is useful, but you can adjust the rest of the deck according the power level you’re building towards.

Read More: Do You Remember When Siege Rhino Was Overpowered?

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