Tarmogoyf
28, Apr, 24

Amusing Lhurgoyf Spells Highlight New Round of MH3 Leaks!

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We are now only about a month and a half away from the release of Modern Horizons III, and there’s a lot to look forward to. Over the past week, a multitude of leaks have been revealed, showcasing some of what we can expect in the set. Some of these cards, including a new “free” Counterspell Counterspell Counterspell Counter target spell. and a fixed Necropotence Necropotence Necropotence Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
variant, look incredibly strong.

Today, we are going to go over a handful of really intriguing leaks that help highlight the creative designs of Modern Horizons III. We have some cool reprints, build-around mythics, and amusing Tarmogoyf Tarmogoyf Tarmogoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. alternatives to share with you, so let’s get to it!

Of note, before we dive into another group of leaks, it bears repeating that these leaks have not been officially revealed. As such, it is entirely possible that some number of them turn out to be fake. However, these cards look real, and we are going to evaluate them as such. If you would like to wait for official previews, consider this your spoiler warning. With that out of the way, let’s take a look at some of these unique cards!

Tarmogoyf 2.0

Nethergoyf

Kicking things off, we have Nethergoyf. Nethergoyf is eerily similar to Tarmogoyf Tarmogoyf Tarmogoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. , with a few key differences. First, Nethergoyf only counts cards in your graveyard as it grows, whereas Tarmogoyf also counts your opponent’s graveyard. This is certainly an important distinction. For anyone that has tried to Lightning Bolt Lightning Bolt Lightning Bolt Lightning Bolt deals 3 damage to any target. down a 2/3 Tarmogoyf when there was no Instant yet in any graveyard, you understand the drawback here.

That being said, every other aspect of Nethergoyf is an upgrade. Nethergoyf only costs one mana, and much like Tarmogoyf, can outsize Lightning Bolt in short order. Fetchlands make it trivial to get a Land in the graveyard, and cards like Mishra’s Bauble Mishra’s Bauble Mishra’s Bauble {T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. and Street Wraith Street Wraith Street Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
can ensure Nethergoyf has bulky stats right away. Add Thoughtseize Thoughtseize Thoughtseize Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. and Fatal Push Fatal Push Fatal Push Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
into the mix, and you’ve got a beefy efficient threat.

On top of that, Nethergoyf’s Escape ability can be quite relevant. Exiling four card types from your graveyard is a real cost. However, cards like Urza’s Saga Urza’s Saga Urza’s Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
that have multiple card types count double towards Escaping Nethergoyf. As such, Nethergoyf feels like a slam dunk in a grindy archetype like Jund Saga that already maximizes Tarmogoyf.

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An Army of Tarmogoyfs

Tarmogoyf Nest

Speaking of Tarmogoyfs, we have a funky card presumably from the Modern Horizons III Commander expansion that can flood the board with Tarmogoyf tokens. Tarmogoyf Nest is a Kindred Enchantment, meaning it also has the Lhurgoyf type line. Generally speaking, Tarmogoyf Nest isn’t the most efficient card, since you have to invest two mana and tap the Land you Enchanted to make your Tarmogoyf token.

Luckily, Commander is full of ways to get ahead on mana. Any effects that copy activated abilities or double token production are welcome inclusions alongside Tarmogoyf Nest. Seedborn Muse Seedborn Muse Seedborn Muse Untap all permanents you control during each other player's untap step. and Wilderness Reclamation Wilderness Reclamation Wilderness Reclamation At the beginning of your end step, untap all lands you control. go above and beyond in multiplayer games, allowing you to generate a bunch of tokens every turn cycle. These aren’t any ordinary tokens, either. Tarmogoyf tokens are naturally bound to be quite beefy in a multiplayer game, even with little effort put in on your part.

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A Potent Reprint

Meltdown

Next, we have a solid Legacy sideboard card that appears to be working its way into Modern. In Legacy, Meltdown is a great piece of technology against the blue Artifact decks. Getting to blow up Artifact Lands like Seat of the Synod Seat of the Synod Seat of the Synod {T}: Add {U}. , Mox Opal Mox Opal Mox Opal Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts. , Lotus Petal Lotus Petal Lotus Petal {T}, Sacrifice this artifact: Add one mana of any color. and beyond for only one mana can have a huge effect on the game.

Obviously, these cards aren’t legal in Modern, but that doesn’t mean Meltdown won’t play a role. Simulacrum Synthesizer Simulacrum Synthesizer Simulacrum Synthesizer When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
has increased the popularity of Modern Affinity, and Meltdown’s ability to clean up Constructs from Synthesizer or Urza’s Saga can be very strong.

Against Hardened Scales Hardened Scales Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. decks, casting Meltdown for X=2 cleanly answers Patchwork Automaton Patchwork Automaton Patchwork Automaton Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
, Arcbound Ravager Arcbound Ravager Arcbound Ravager Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, The Ozolith The Ozolith The Ozolith Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
, and all zero-mana Artifacts at once. Meltdown can remove problematic hate pieces like Chalice of the Void Chalice of the Void Chalice of the Void This artifact enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
as well. Its flexibility combined with its potential for Creeping Corrosion Creeping Corrosion Creeping Corrosion Destroy all artifacts. -level blowouts should make it a powerful inclusion in Modern.

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Farewell in Black?

If you’re one of many Commander players that despise Farewell Farewell Farewell Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
, you may be in for a rough time. Unfortunately, this Reddit leak is a bit warped, and we don’t even know the card’s name or mana cost from the image provided. Still, with how closely the text of the card resembles Farewell and the fact that we know it costs at least four generic mana, a total mana cost of 4BB wouldn’t be too surprising.

Once again, this new card seem like it could wreak havoc on a Commander table. While this card misses Artifacts and Enchantments, getting to destroy all Creatures and Planeswalkers at the same time is a relatively unique effect. If you’re playing a black Commander deck with a lot of Artifacts and Enchantments, this card seems poised to do a lot of heavy lifting.

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The Black Flare

Flare of Malice

Finally, we have what looks like the black Flare in the cycle of “free” spells. Having to sacrifice board presence to gain what is ultimately just a removal spell at the end of the day isn’t super exciting. That being said, there are still some decks that could make good use of this card.

When we discussed Flare of Denial, we mentioned that it works quite well in decks like Dredge that can put Narcomoeba Narcomoeba Narcomoeba Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield.
and Prized Amalgam Prized Amalgam Prized Amalgam Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step. into play without investing much mana. In a similar sense, Flare of Malice works best alongside Creatures that you don’t mind if they get sacrificed.

Stitcher’s Supplier Stitcher’s Supplier Stitcher’s Supplier When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.) and Bloodghast Bloodghast Bloodghast This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
, for example, pair nicely with Flare of Malice. Getting to remove Primeval Titan Primeval Titan Primeval Titan Trample
Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
or Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
for zero mana can be a huge swing, so Flare of Malice definitely has potential.

You can even Evoke Grief Grief Grief Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
, cast Not Dead After before Grief goes to the graveyard, and lastly sacrifice it to Flare of Malice. This isn’t really a useful play early in the game for Scam decks, so Flare of Malice may not make the cut here. The interaction is definitely something to keep in mind, nonetheless.

Each of these leaks are robust additions to either Modern or Commander. For better or worse, it seems like Modern Horizons III is bringing even more super-efficient cards to the format. Keep your eyes peeled for more leaks and spoilers in the coming weeks, because we’re just getting started.

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