Introduction
March of the Machine is bringing a huge number of exciting new cards into Magic: the Gathering. From Battle cards, to Legendary tag teams, to double-sided Praetor Sagas. Amongst all of these new additions, some of the most discussed are the cycle of five double-sided compleated legendary characters from Magic’s past. Every color has its own Completed Character, that transforms into a dual color Phyrexian on its reverse side. This means that as Commanders, these characters can be used at the head of two-color decks. Let’s have a look at each of them, and discuss whether they make good commanders and what sort of decks they might lead.
Heliod, the Radiant Dawn/Heliod, the Warped Eclipse
Heliod, the Radiant Dawn was one of the very first cards previewed for March of the Machine and it’s easy to see why. The fact that the Phyrexians were capable of compleating a God made them appear very threatening and got everyone hyped about the battles to come in the upcoming set. As a Commander, the new Heliod is also pretty exciting, with a decent front side and a very powerful reverse.
Heliod, the Radiant Dawn
Heliod, the Radiant Dawn
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
is a four mana 4/4 that returns one of its controller’s enchantments from the graveyard to their hand. Since Enchantments are, arguably, the most difficult card type to destroy there’s no guarantee that you will actually have any in your graveyard on turn four when this Commander comes down. It may be worth running some enchantments that sacrifice themselves to provide beneficial effects like
Soul Snare
Soul Snare
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
,
Seal of Cleansing
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
, and
Mystic Remora
Mystic Remora
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
so that Heliod will have something to fetch. This isn’t essential though, as the front side of Heliod is not what you’ll be building your deck around
It’s the reverse side of Heliod that makes the card interesting. For three mana and a Phyrexian Blue, this Therosian God can be transformed into
Heliod, the Warped Eclipse
Heliod, the Warped Eclipse
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
. Heliod, The Warped Eclipse allows its controller to cast spells as though they had Flash (in other words enabling them to be cast at Instant Speed) and makes all spells cast during the opponent’s turn one mana cheaper for every card that your opponents have drawn in that turn.
This means that you’ll never need to play any cards on your own turn again, In fact, you are actively discouraged from doing so as every opponent will draw a card during their turn making your cards one mana cheaper if you cast them on another player’s turn.
Counterspells are also harder for your opponents to anticipate in Heliod, the Warped Eclipse decks. Since you’ll be leaving all of your mana up all of the time, they have no way of knowing if you’re holding onto a counterspell, or looking to cast another kinds of card altogether.
This card combos beautifully with wheel effects like
Windfall
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
and
Game Plan
Game Plan
Assist (Another player can pay up to {5} of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
. Since Heliod provides a discount for every card drawn by every opponent, you will functionally only have to worry about the colored mana in your spells casting costs once you’ve got a wheel spell to go off, due to the huge discount Heliod will provide you with.
Other effects that make opponents draw cards, while also benefitting you, like
Faerie Mastermind
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
, and even
Secret Rendezvous
Secret Rendezvous
You and target opponent each draw three cards.
work great in this deck.
Combo these card draw effects with powerful, but costly cards like
Time Stretch
Time Stretch
Target player takes two extra turns after this one.
,
Jin-Gitaxias, Core Augur
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
, or (if you’re feeling particularly devilish)
Expropriate
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
and you’ll be setting yourself up for a win. Eldrazi Titans and Huge Artifact Creatures also work wonderfully in Heliod, the Warped Eclipse decks since they don’t have any colored pips in their mana cost and can be played for free after you get a wheel spell off.
Rona, Herald of Invasion/Rona, Tolarian Obliterator
Rona, Herald of Invasion
Rona, Herald of Invasion
Whenever you cast a legendary spell, untap Rona.
{T}: Draw a card, then discard a card.
{5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
is the Blue card from this cycle. The front face of this card is a two-drop, with Merfolk Looter’s effect that also untaps whenever you play a Legendary creature. This provides a neat ability to dig through your deck in the early game, even though it doesn’t provide any real card advantage. You can use this to stuff your graveyard with powerful creatures to reanimate later on.
Rona becomes much more powerful when she transforms into
Rona, Tolarian Obliterator
Rona, Tolarian Obliterator
Whenever you cast a legendary spell, untap Rona.
{T}: Draw a card, then discard a card.
{5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
. For five mana and a Phyrexian Black, she gains a huge +4/+2 stat boost, going from a 1/3 to a 5/5. Rona, Tolarian Obliterator has Trample, alongside a powerful ability to play cards without paying their cost. When the compleated Rona is dealt damage, the controller of the source which dealt damage to Rona exiles a card at random from their hand. Rona’s controller may cast that card without paying its mana cost, or else simply put it into play if it is a land.
What is notable about this effect, is that it also benefits Rona’s controller if they deal the damage. They get to exile one of their own cards and then cast it for free. Because of this, it is good to play Rona alongside cards that can damage her like
Pestilence
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{B}: This enchantment deals 1 damage to each creature and each player.
,
Cuombajj Witches
Cuombajj Witches
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
, and
Prodigal Sorcerer
Prodigal Sorcerer
{T}: This creature deals 1 damage to any target.
that deal targeted damage.
Use these self-damaging cards, alongside powerful creatures like
Archon of Cruelty
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
or
Hullbreaker Horror
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
who can either be cast for free using Rona, Tolarian Obliterator’s effect, or discarded and reanimated after being dumped into the graveyard by
Rona, Herald of Invasion
Rona, Herald of Invasion
Whenever you cast a legendary spell, untap Rona.
{T}: Draw a card, then discard a card.
{5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
.
Ayara, Widow of the Realm/Ayara, Furnace Queen
Of all of the cards on this list,
Ayara, Widow of the Realm
Ayara, Widow of the Realm
{T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
probably has the most synergy between her two sides.
Ayara, Widow of the Realm
Ayara, Widow of the Realm
{T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
is a sacrifice outlet that rewards you for sacrificing expensive Creatures or Artifacts by damaging an opponent and healing you, equal to the Mana Value of the sacrificed card.
Ayara, Furnace Queen
Ayara, Furnace Queen
{T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
, her reverse side, then allows you to reanimate Artifacts and Creatures from the graveyard for a single turn.
The implied play pattern is clear. Sacrifice expensive cards to
Ayara, Widow of the Realm
Ayara, Widow of the Realm
{T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
, and then return them to play using
Ayara, Furnace Queen
Ayara, Furnace Queen
{T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
.
Coveted Jewel
Coveted Jewel
When this artifact enters, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
is a paticuarly good card to sacrifice. Its beneficial enter the battlefield can be triggered twice, whilst its downside is negated as both sides of Ayara get rid of it before opponents have a chance to attack you.
Effects like
Entomb
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
and
Unmarked Grave
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
can load your graveyard with good targets for
Ayara, Furnace Queen
Ayara, Furnace Queen
{T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.
{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
to reanimate.
It’s just a shame that this Commander has no way to freely transform back and forth between her two sides.
Etali, Primal Conqueror/Etali, Primal Sickness
We have already written an entire article specifically about
Etali, Primal Conqueror
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
{9}{G/P}: Transform Etali. Activate only as a sorcery.
. To summarise, this incredibly powerful Phyrexian dinosaur is an absolute game-ender. Its reverse side is able to destroy opponents in a single attack if it gets through unblocked.
Etali, Primal Conqueror is a seven mana 7/7 with Trample that allows its controller to cast the top card of each players’ deck for free once it enters play. It can then be transformed for 9 mana and a Phyrexian Green into
Etali, Primal Sickness
Etali, Primal Sickness
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
{9}{G/P}: Transform Etali. Activate only as a sorcery.
an 11/11 Indestructible Trampler, that distributes a Poison Counter for every point of damage that it deals.
Some decks with Etali in the Command Zone want the big Dinosaur to attack as their win-con. As such, the game plan should focus on ramping as quickly as possible, in order to get the dino into play and transformed. You’ll want access to all of the typical ramp cards like
Cultivate
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
,
Kodama’s Reach
Kodama’s Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
,
Sakura-Tribe Elder
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
, and
Solemn Simulacrum
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
. If you played during Ixalan block, Dinosaur support cards from that set are also useful here, most notably
Knight of the Stampede
Knight of the Stampede
Dinosaur spells you cast cost {2} less to cast.
and
Otepec Huntmaster
Otepec Huntmaster
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.
. Another Ixalan block card that can’t go wrong in this deck is
Growing Rites of Itlimoc
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
.
Some players want to win with this deck by using the Poison Counters produced by
Etali, Primal Sickness
Etali, Primal Sickness
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
{9}{G/P}: Transform Etali. Activate only as a sorcery.
. Another, equally valid, strategy is to recur Etali, Primal Conqueror’s powerful enter the battlefield ability to play a bunch of powerful free cards. This can be done using effects like
Splinter Twin
Splinter Twin
Enchant creature
Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
,
Delina, Wild Mage
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
and
Jaxis, the Troublemaker
Jaxis, the Troublemaker
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
. Although, in most instances, these cloned copies of Etali will die immediately, they will have the opportunity to trigger their enter the battlefield effect before they go.
Polukranos Reborn/Polukranos, Engine of Ruin
Polukranos Reborn
Polukranos Reborn
Reach
{6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
has possibly the least exciting front side out of any of these cards. For three green Mana Polukranos is a 4/5 with Reach. While these are pretty great stats for the cost, the card is functionally just a medium-sized threat, capable of defending against attacks from fliers, until it transforms.
The reverse side,
Polukranos, Engine of Ruin
Polukranos, Engine of Ruin
Reach
{6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
gives you much more to brew around. A 6/6 with Reach and Lifelink, the Phyrexianised Polukranos causes any non-token Hydras you control to create two 3/3 Hydra tokens when they die, one with Lifelink and one with Reach. Polukranos, Engine of Ruin presents a rival to Gargos, Vicious Watcher to serve as the definitive Hydra tribal Commander. The discount which Gargos provides is significant, especially for Hydras with X in their mana cost, but Polukranos, Engine of Ruin’s ability to generate tokens also shouldn’t be underestimated.
While Polukranos, Engine of Ruin does have access to White, which Gargos does not, this isn’t a color that provides access to many new Hydras at all. It does, however, give Green access to White’s powerful suite of board wipes and removal spells such as
Swords to Plowshares
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
, and
Wrath of God
Wrath of God
Destroy all creatures. They can't be regenerated.
.
Overall Polukranos decks should be constructed as most tribal decks would. You will want lots of powerful members of the tribe, like
Voracious Hydra
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
and Hydra Omnivore alongside some support cards like
Vanquisher’s Banner
Vanquisher’s Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
and
Herald’s Horn
Herald’s Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
.
Since many Hydras also generate +1/+1 counters, it couldn’t hurt to also work some +1/+1 counter synergies into the deck like
Hardened Scales
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
and Conclave Mentor.
Conclusion
This concludes our look at this exciting cycle of double-sided compleated Commanders. All five of these cards have a great deal of potential for fun, and open up some exciting brewing possibilities.
Read more: MTG March of the Machine Commander Decks Buyer’s Guide