27, Apr, 22

Standard's New Bad Boy Is A Giant Tower of Awesome - Naya Ramp Guide

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Yesterday, I was given an awesome opportunity to participate in the Early Access Streamer event for Streets of New Capenna on Magic Arena. Wizards of the Coast throws these events to give streamers and their audiences an early look at new sets before they hit Arena. In the event, we played a bunch of Best of 1 Standard, and we’re looking at a deck today that has a LOT of potential, and it’s playing the next Standard Bad Boy!

Naya Ramp

MTGRocks

The deck we’re looking at is Naya Ramp! This deck comes to us from JohnRamosMTG, which is one of my good friends and teammates. We’re going to take a look at the deck and it’s new powerhouse cards coming with Streets of New Capenna. So let’s first look at the overall list.

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Now when I say we’re Naya / Jetmir colors, it’s a little bit of a misleading statement. We’re primarily Gruul, but we’re splashing white for a really great card from New Capenna, Fleetfoot Dancer Fleetfoot Dancer Fleetfoot Dancer Trample, lifelink, haste .

Wizards of the Coast

Fleetfoot Dancer is a simple creature. 4 mana for a 4/4 with Trample, Lifelink and Haste is a great rate. It compares very well to Mantis Rider Mantis Rider Mantis Rider Flying, vigilance, haste , which saw play and still sees play today. With our ability to ramp, we can power this out on turn 3, and can start to swing life totals very quickly. This contends with a LOT of the early game creatures in the format and so we put ourselves in a power position to set up our next plays.

While Fleetfoot Dancer is a strong creature, our boss creature is really a Tower of awesome!

Wizards of the Coast

Titan of Industry Titan of Industry Titan of Industry Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
is our boss creature. It’s a massive 7 mana 7/7, with trample and reach. When it enters play we get to choose 2 of it’s powerful abilities. The abilities are incredibly versatile. That being said, one of the abilities are almost a mandatory pick, that being the shield counter. The shield counter really is a major advantage, as it stops so many removal options our opponents can have. Outside of that, any of the other abilities can really help in any situation.

Now how do we get to this place and how quickly can we get there? Let’s look at some of the other major players for the deck.

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Treasures!

We have 3 Streets of New Capenna cards and an old standard staple. Courier’s Briefcase Courier’s Briefcase Courier’s Briefcase When this artifact enters, create a 1/1 green and white Citizen creature token.
{T}, Sacrifice this artifact: Add one mana of any color.
{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Draw three cards.
is a new 2 mana treasure that makes a creature for us. It still does the normal treasure thing of making mana, but we can also pay WUBRG and draw 3 cards, which we can actually take advantage of very easily.

Another treasure producer that we have is Black Market Tycoon Black Market Tycoon Black Market Tycoon At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control.
{T}: Create a Treasure token.
. While we may take some minor damage over the course of the game, we can play around this a lot of the time to minimize the downsides. We play this on turn 2, and we can play our Fleetfoot Dancer on turn 3. With additional copies or a few turns of taking a little damage, we can scale the ramp capabilities to the moon.

Topiary Stomper Topiary Stomper Topiary Stomper Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
is a ramp creature, pulling a basic land out of our deck and putting it right into play. This ups our game and can provide us a decent body. Arguably, this is probably one of the first creatures to get cut / changed on future iterations of the deck, but it’s a nice ramp option.

Lastly, Goldspan Dragon Goldspan Dragon Goldspan Dragon Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
is our probably most important piece of this puzzle. For one, it generates treasures for us, but it makes our treasures generate 2 mana each, which really speeds things along. Let’s look at a typical turn.

Turn 1: Land
Turn 2: Land, Black Market Tycoon
Turn 3: Land, make a treasure, Fleetfoot Dancer
Turn 4: Land, make a treasure, Goldspan Dragon, make a treasure
Turn 5: Make a treasure, Titan of Industry.

This seems like a turn that could be a “pipedream” but it happens pretty often, and there’s a lot of flexibility and play to maneuver this. We’re also leveraging Reflection of Kiki-Jiki Reflection of Kiki-Jiki Reflection of Kiki-Jiki (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
to copy some of our top end creatures to help push damage and bury our opponents in advantage.

READ MORE: Top 10 Cards That We Want to See in MTG Arena Explorer’s First Drop

This deck is a new take on Jetmir, and one that actually is a bit of a different take on the color combos. The video matches of the deck really showcase the strength of the deck. If you have the wild cards or open these cards, definitely give this a try!

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