15, Nov, 21

Commander Challenge - Dollhouse Of Horrors

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It's not scary, it's incredible.

So far, we’ve mostly been using cards that are considered bad. However, looking at only bad cards leads to a bad time, so we’re going to start including cards that are just a bit odd. One of our favorite cards from the Crimson Vow spoilers happens to be one that’s just a bit strange, and we love the peculiar here at MTG Rocks.

We could probably be talking about a few cards with that description, but as you’ll already know if you’ve read the title, we specifically want to talk about Dollhouse of Horrors Dollhouse of Horrors Dollhouse of Horrors {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. . We don’t want to think about an actual dollhouse of horrors though, because absolutely not, no thank you, good day!

What is Dollhouse of Horrors

Dollhouse of Horrors Dollhouse of Horrors Dollhouse of Horrors {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. is a five mana artifact that allows you to pay one mana and tap it to, “Exile a creature card from your graveyard: Create a token that’s a copy of the exiled card, except it’s a 0/0 Construct artifact in addition to its other types and it has “This creature gets +1/+1 for each Construct you control.” It gains haste until end of turn. Activate only as a sorcery.”

It’s a shame this can’t be done at instant speed, but it’s still a pretty cool ability. There are two main ways we can make the most of this card. Obviously, we definitely need to be using artifact creatures where possible anyway, but either focussing on the token aspect or the Construct aspect is what we’re going for.

Would you look at that? There are two commanders ready for those options, what a coincidence.

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Alibou of Horrors

Alibou, Ancient Witness Alibou, Ancient Witness Alibou, Ancient Witness Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
is a five mana red and white 4/5 that gives all of your other artifact creatures haste. Immediately, this is a good match. On top of that, they read, “Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.”

This means you can swing in and shoot down threats with ease with a card like Dollhouse of Horrors Dollhouse of Horrors Dollhouse of Horrors {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. active. On top of Alibou themselves, you can also include Digsite Engineer Digsite Engineer Digsite Engineer Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." to get even more Construct tokens. Then you can use Osgir, the Reconstructor Osgir, the Reconstructor Osgir, the Reconstructor Vigilance
{1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
{X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
to create more tokens in general.

As you can see, we’re aiming for tokens here, so it’s only natural to then also include Intangible Virtue Intangible Virtue Intangible Virtue Creature tokens you control get +1/+1 and have vigilance. and Anointed Procession Anointed Procession Anointed Procession If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. too. These will help your tokens be a little stronger, but will also double the number of them that you’re creating. It’s a really potent little deck, and very aggressive too.

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Dollhouse of Traxos

Traxos, Scourge of Kroog Traxos, Scourge of Kroog Traxos, Scourge of Kroog Trample
Traxos enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
is a big old 7/7 with trample for four mana. Most importantly though, they’re also a Construct. Traxos reads, “Traxos, Scourge of Kroog enters the battlefield tapped and doesn’t untap during your untap step. Whenever you cast a historic spell, untap Traxos.” Our aim here is simple, we’re going all-in on Construct tribal, baby.

There are a lot of really great Constructs in MTG, which means this deck ends up being surprisingly powerful. Foundry Inspector Foundry Inspector Foundry Inspector Artifact spells you cast cost {1} less to cast. is great because all of your artifact spells end up cost one less to cast. You’ve then got both Cheif of the Foundry and Steel Overseer Steel Overseer Steel Overseer {T}: Put a +1/+1 counter on each artifact creature you control. who make your artifact creatures stronger too. All of these also happen to be Constructs.

Finally, and this one is great, Scrapyard Recombiner Scrapyard Recombiner Scrapyard Recombiner Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
{T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
is a three-mana 0/0 with modular two that allows you to sacrifice an Artifact to fetch up a Construct from your deck and put them into your hand. Again, this build ends up being really powerful, and the tribal synergies also mean you can use cards like Door of Destinies for even greater effects.

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