After being teased with a not-so-subtle post yesterday, The Secret Lair Corn Maze Superdrop has been generating a ton of hype among players. The long-awaited KPop Demon Hunters Lair was one thing, but the addition of Jim Henson’s Labyrinth was an even bigger surprise, and just as welcome. While we were expecting a longer wait, Wizards has delivered its Halloween treats early, revealing the entire Superdrop for us today. Between the heavy hitters, and some unexpected surprises, this is looking like one for the books.
Secret Lair x KPop Demon Hunters: How It’s Done

Among all the Secret Lairs in the Corn Maze Superdrop, How It’s Done has the most cards on offer and is the most controversial. On the bright side, at least, the secondary market value in this Secret Lair is quite strong.
Interestingly, unlike most Secret Lairs, a fair few cards in this collection are decent reprints to pick up.
Swan Song
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
is the main attraction here, as one of the most efficient counterspells in all of MTG. Seeing lots of play in Modern, Legacy, Vintage, and even cEDH, giving your opponent a 2/2 Bird is more than worth countering a massive threat for one mana. Appearing in over 900,000 Commander decks according to EDHREC, this is well worth its $9.20 asking price.
A fair few powerful Commander combo pieces are getting reprinted here, too, with both
Underworld Breach
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
and
Freed From the Real
Freed From the Real
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
making appearances. The ladder creates hundreds of infinite combos with different creatures in Commander, while Underworld Breach remains the most powerful combo card in the entire format. Both of these cards have a secondary market value of about $6.80 at the absolute cheapest.
Shockingly, the strong reprints don’t end there, as
Dawn’s Truce
Dawn’s Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
, a powerful protection spell for Commander, also appears here. With play in over 300,000 decks, according to EDHREC, this is one of the format’s most efficient tools for board-wipe protection. This adds another $6 in secondary market value to the Secret Lair.
While the last three cards aren’t too exciting, you should still easily be able to find a place for them in your Commander decks.
Tempt with Immortality
Tempt with Immortality
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
offers a fun $1.20 tool for reanimator decks, while
Demonic Counsel
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
offers a Delirium-based Demonic Tutor for $2.
Unbreakable Formation
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
is definitely the least exciting card here at just $0.80, but it’s not the worst board protection spell in the world.
This puts the overall value of How It’s Done at $31 at the absolute cheapest, which is above the $30 entry fee for a non-foil Secret Lair. Sadly, despite this value, early reception to this Secret Lair has been quite negative, since none of the characters from this IP have been represented as legendary creatures. This makes any premium value from this Secret Lair hard to predict, since the MTG community could reject the product.
Secret Lair x Jim Henson’s Labyrinth: Fear Me, Love Me

The first Labyrinth-themed Secret Lair on offer is an absolute banger, and one of the best we’ve seen in a while value-wise. This is largely down to
Trinisphere
Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
, a $37 Magic mega-staple that makes up the cost of the drop, and then some, on its own. Trinisphere is one of the most prolific Stax pieces in the game, seeing heavy use in Modern, Legacy, and even Vintage.
Backing Trinisphere up nicely, this drop also contains a fresh reprint of
Muxus, Goblin Grandee
Muxus, Goblin Grandee
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
, one of the better Goblin support pieces out there. The card sees a ton of play in Commander, and even shows up occasionally in Goblin lists in Legacy. Copies of this banger will run you $13 on the low end, so it’s a fantastic addition here.

After that, things drop off considerably for Fear Me, Love Me, with a handful of bulk cards making up the rest. You have
Boggart Shenanigans
Boggart Shenanigans
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
at around $3,
Goblin Rabblemaster
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
at $0.70,
Dance with Calamity
Dance with Calamity
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
at $0.30, and
Claim the Firstborn
Claim the Firstborn
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
at $0.20. While these are all undeniable flavor wins, it’s hard to get excited about their reprint value.
That said, in a Lair like this, the bulk value really doesn’t matter.
Trinisphere
Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
and
Muxus, Goblin Grandee
Muxus, Goblin Grandee
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
alone make up $50 in value, which far exceeds the $29.99 purchase price here. In pure value terms, this Lair is a slam dunk, to say nothing of the higher prices these Labyrinth-themed variants will likely command later down the line.
Secret Lair x Jim Henson’s Labyrinth: Should You Need Us

Following on from Fear Me, Love Me, Should You Need Us is another fantastic Secret Lair drop in the Labyrinth line. This time,
Wort, Boggart Auntie
Wort, Boggart Auntie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
does the heavy lifting, as a $29 first-time reprint. Seeing solid play as a Goblin Typal Commander, this icon is long overdue for a reprint, and it looks great here.
Wort is supported by a solid suite of other legendary creatures here, too, mainly
Kami of the Crescent Moon
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
at $8. This is a handy legend to have around, whether you want to run it in something like
Nekusar, the Mindrazer
Nekusar, the Mindrazer
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
, or as a Commander in its own right. Both
Jodah, the Unifier
Jodah, the Unifier
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
and
Kogla, the Titan Ape
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
sit in a similar boat, each adding $3 to the drop’s overall value.

As before, we get some bulk cards here too to round things out, with
Shigeki, Jukai Visionary
Shigeki, Jukai Visionary
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
and
Lu Xun, Scholar General
Lu Xun, Scholar General
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun deals damage to an opponent, you may draw a card.
both adding just $0.30 to the total. Lu Xun is, notably, a funky double-sided printing, featuring some truly adorable dog-based artwork, but that probably won’t push the price up too far on such a mediocre legend.
Overall, Should You Need Us offers around $43.50 in value, which is an excellent deal for $29.99. That said, almost all of that value hinges on Wort, which puts things in a bit of a precarious position. We often see cards like this collapse in price after a first-time reprint, so it could be that this Lair actually cuts a lot of its own value this way. While this may not happen, it’s worth keeping in mind as a possibility for this drop.
Secret Lair x Jim Henson’s Labyrinth: Through the Labyrinth

The last of the Labyrinth Secret Lair drops in the Corn Maze Superdrop is, sadly, the least, but it’s still a fairly solid deal compared to many other offerings recently.
Delayed Blast Fireball
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
is the big headliner here, coming in at a not-too-shabby $15.50. As a one-sided board wipe, this card is a bit of a staple in Commander, showing up in around 113,000 decks according to EDHREC data. While it sees no real constructed play, this more than warrants its current price tag.
Things drop off sharply after this, but there are still a few decent value hits in Through the Labyrinth.
Leveler
Leveler
When this creature enters, exile all cards from your library.
is a nice combo piece at $4.50, while
Timely Ward
Timely Ward
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
and
Tempt with Discovery
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
are both solid Commander playables. With the former at $4 and the latter at $3, they add a nice bit of padding to this drop’s overall value.

Other than
Chronomantic Escape
Chronomantic Escape
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, which is a $2.70 first-time reprint here, the rest of Through the Labyrinth is decidedly unexciting.
Thran Temporal Gateway
Thran Temporal Gateway
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
gets very nice new art here, but remains a $0.50 card, and
Rogue’s Passage
Rogue’s Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
is even weaker at $0.30. While the latter does technically see a lot of Commander play, it’s largely too slow for the format these days, so it doesn’t feel like a great add on any front.
Altogether, you’re looking at around $30.50 in value for Through the Labyrinth, which puts it just ahead of the $29.99 selling price. This makes it a fine pickup if you need the cards or like the art, but not an especially exciting one otherwise. Given the striking artwork here, it could be worth picking up regardless to bet on the Secret Lair markup, but as always that’s a risky move.
Secret Lair x Marvel: Zombies

Referencing the five-issue mini-story first released in 2005 that was later adapted into a show in 2025, Marvel: Zombies is an incredible Secret Lair drop for Zombie Typal fans. While the Lair features multiple powerful Zombie reprints,
Vogar, Necropolis Tyrant
Vogar, Necropolis Tyrant
Menace
Whenever another creature dies during your turn, put a +1/+1 counter on Vogar.
When Vogar dies, draw a card for each +1/+1 counter on it.
is the star of the show.
As a Zombie Typal payoff, Vogar is just fine, growing as your Zombies die and eventually refilling your hand. The card’s value instead comes from its extreme scarcity, appearing exclusively in the Game Night: Free for All product before this. Given how difficult Vogar has been to get ahold of up until now, the Zombie’s $13 price tag seems fitting.
Beyond offering a fantastic scarce reprint for Zombie Typal decks, Marvel: Zombies also offers the best Commander for the creature type in
Wilhelt, the Rotcleaver
Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
. Creating tons of Zombie tokens and offering consistent card draw, Wilhelt is the most popular Commander for the archetype by a wide margin according to EDHREC. Despite already being worth $9.20 at its cheapest, popular Commanders like this often have high markups for rarer variants.
Further supporting Zombie Typal decks,
Varina, Lich Queen
Varina, Lich Queen
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
and
Unstoppable Slasher
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
are two more powerful reprints for the archetype. Varina synergizes extremely well with the semi-recent Aetherdrift Zombie Typal support, while Unstoppable Slasher’s damage effect creates a fair few two-card death combos with cards like
Bloodletter of Aclazotz
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
. The two cards are worth about $4.20 and $5.20 respectively, adding some strong value to the lair.
While the
Zombie Apocalypse
Zombie Apocalypse
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
and
God-Eternal Bontu
God-Eternal Bontu
Menace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put her into her owner's library third from the top.
Secret Lair reprints aren’t the most exciting, coming in at $1.45 and $0.33, respectively, it still gives the Marvel: Zombies Secret Lair a reprint value of about $32 overall. At this price, this Lair is a decent pickup for Zombie Typal or Marvel: Zombies fans, but feels skippable otherwise.
Artist Series: Veronique Meignaud

Considering how strong many of these other Secret Lairs have felt so far, Artist Series: Veronique Meignaud feels a bit like a miss. While there are some absolutely fantastic reprints here, only having four cards in the Secret Lair with a total reprint value of $28 is a weird choice.
On the plus side, two reprints stand out:
Ashnod’s Altar
Ashnod’s Altar
Sacrifice a creature: Add {C}{C}.
and
Cabal Stronghold
Cabal Stronghold
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
. The Altar needs no introduction, being the culprit behind hundreds of different infinite combos in Commander. Cabal Stronghold, on the other hand, really only sees play in mono-black decks, but can generate tons of mana alongside
Urborg, Tomb of Yawgmoth
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
. With reprint values of $15.75 and $11.75, respectively, this Secret Lair’s value is exclusively in these two cards.
While the artwork for
Bloodsoaked Champion
Bloodsoaked Champion
This creature can't block.
Raid — {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
and
Voldaren Pariah
Voldaren Pariah
Flying
Sacrifice three other creatures: Transform this creature.
Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
are absolutely fantastic, their secondary market value is anything but. With a combined reprint value of $0.75, these reprints will be exclusively for Commander decks that want to run the cards. Given that this Secret Lair’s reprint value could have been stronger with one more semi-valuable reprint, this four-card Artist Series, despite its beauty, leaves something to be desired.
Manufactured Grounds By See Machine

Manufactured Grounds is simultaneously the simplest Secret Lair drop in the Corn Maze Superdrop, and also the trickiest to evaluate value-wise. You’re getting a full set of the five artifact lands here, featuring bold new artwork from the titular See Machine. This entire land cycle has a bit of a checkered past in Magic, notably being banned in the Standard of their day, and still being banned in Modern now. They still see extensive play in Pauper and Legacy today, as free artifacts for various affinity strategies.
Based on low prices, as is our usual approach, this Secret Lair isn’t great. Due to recent reprints, all of the artifact lands are worth less than $5, with most actually sitting under $2. In total, you’re looking at $10.60 in value here on the low end, which feels rough given the drop’s $29.99 asking price.
That said, the previous artifact land Secret Lair drop, which featured pixel art from DXTR, tells a very different story value-wise. These versions of the lands are all worth $13 at least, with
Seat of the Synod
Seat of the Synod
{T}: Add {U}.
and
Great Furnace
Great Furnace
{T}: Add {R}.
sitting at $33 and $37, respectively. In total, the five lands from this drop command a price of $114, which is a much, much tastier proposition.
The question here, then, is whether these new Secret Lair versions of the artifact lands can match their predecessors. While this is impossible to predict, given that it hinges on the highly subjective artwork, I think it’s unlikely. Pixel art has broader appeal than the heavy, industrial art here, so expecting a similar price seems suspect. I would expect some kind of markup, however, and likely one that pushes the drop as a whole over $30 in value, so don’t write this one off if you need more artifact lands.
Peace, Love & Treefolk

Offering a remarkable $49 worth of reprints, the Peace, Love, & Treefolk is one of the best Secret Lair drops we’ve seen in a while. Whether you love Treefolk or just want good value, this could easily be the drop for you. Priced at $29.99, or $39.99 in foil, like everything else in the Corn Maze Superdrop, it basically feels like free money.
Out of this impressive value offering,
Timber Protector
Timber Protector
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
is easily the most expensive, selling for $23 alone. By making your Forests Indestructible, this card works in a wide array of decks, and you can easily extend its appeal with
Maskwood Nexus
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
. Hell, even if you’re keeping it in a Treefolk Typal deck, this card is an auto-include thanks to the value it provides.
Speaking of Treefolk Typal,
Doran, the Siege Tower
Doran, the Siege Tower
Each creature assigns combat damage equal to its toughness rather than its power.
is a fantastic Commander for this archetype, and a solid reprint at $8, too. By effectively buffing the damage of most Treefolk, this Doran is hugely effective in Commander and regularly helms Toughness-Matters decks. Notably, while it has seen a few reprints, chase variants of Doran can be hugely expensive, so this printing is one to watch.
Given the name of this Secret Lair drop, it should be little surprise that the rest of the cards also fit the Treefolk Typal theme.
Treefolk Harbinger
Treefolk Harbinger
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
works as a tutor for the archetype,
Leaf-Crowned Elder
Leaf-Crowned Elder
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
lets you cheat Treefolk into play, and
Dauntless Dourbark
Dauntless Dourbark
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
This creature has trample as long as you control another Treefolk.
scales with the number of Treefolk you control. At around $6.50, $8, and $4, respectively, they’re all pretty solid reprints, too.
Notably, while this drop has tons of heavy hitters and supports a variety of beloved archetypes, cards like Treefolk Harbinger and Timber Protector haven’t had many reprints. As a result, their final resting value may end up slightly lower than expected.
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