14, Sep, 21

10 Best Commanders From Innistrad: Midnight Hunt for Historic Brawl

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Innistrad: Midnight Hunt is full of awesome cards, and it hits Magic: Arena on Thursday! While there’s a lot of thematic cards, there’s also a lot of great Legendary Creatures as well! Here’s our top 10 Commanders for Historic Brawl. These are in no particular order of power, just the top 10 of the set.

10. Sigarda, Champion of Light

Sigarda, Champion of Light Eternal Night Showcase
Wizards of the Coast

Number 10 on our list is Sigarda, Champion of Light Sigarda, Champion of Light Sigarda, Champion of Light Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
. This is the best Humans commander for the set, and you get access to a few other great cards from the set as well. Katilda, Dawnhart Prime Katilda, Dawnhart Prime Katilda, Dawnhart Prime Protection from Werewolves
Human creatures you control have "{T}: Add one mana of any of this creature's colors."
{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
was a close consideration for this spot, but she fits better in the 99.

9. Tovolar, Dire Overlord

Number 9 on the list is Tovolar, Dire Overlord Tovolar, Dire Overlord Tovolar, Dire Overlord Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
. There really isn’t enough Werewolves to make a tribal deck, but Tovolar is a great Gruul Aggro commander. It’s definitely possible to flip this guy and get access to the Kessig Wolfrun Kessig Wolfrun Kessig Wolfrun {T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
.

8. Liesa, Forgotten Archangel

Wizards of the Coast

Number 8 is Liesa, Forgotten Archangel Liesa, Forgotten Archangel Liesa, Forgotten Archangel Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
. Liesa is a very interesting commander. Her first effect lends itself to playing creatures, but the second effect makes you want to play removal. The first thought I have is to play this in some kind of Angel / Life gain strategy alongside various removal cards.

7. Saryth, the Viper’s Fang

Wizards of the Coast

Saryth, the Viper’s Fang Saryth, the Viper’s Fang Saryth, the Viper’s Fang Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
is a very interesting commander. This is obviously going to be a Mono Green creature deck. You have the option of comboing this with Fynn, the Fangbearer Fynn, the Fangbearer Fynn, the Fangbearer Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
to potentially infect your opponent’s out of the game. Giving all of your creatures deathtouch can often make them unblockable, and and great blockers themselves. It’ll be very interesting to see how this deck unfolds, but this one I think is very strong.

6. Lier, Disciple of the Drowned

mid-313-lier-disciple-of-the-drowned
Wizards of the Coast

Number 6 on the list is Lier, Disciple of the Drowned Lier, Disciple of the Drowned Lier, Disciple of the Drowned Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
. With this, you’re playing a Mono Blue spellslinger style deck, but one that you will have to think about how many counter spells you’re playing. It’s probably worth it to play some but not rely on them. You’ll want to play creatures like Poppet Stitcher Poppet Stitcher Poppet Stitcher Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
to also take advantage of your many spells. This deck is definitely a puzzle that will be really interesting to solve.

5. Vadrik, Astral Archmage

mid-325-vadrik-astral-archmage
Wizards of the Coast

Number 5 is Vadrik, Astral Archmage Vadrik, Astral Archmage Vadrik, Astral Archmage If it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
. There’s a few routes to go with this deck, the first that I can think of is just a regular Izzet Spellslinger deck, taking advantage of the incremental mana reduction that Vadrik provides. The other route could be a Storm style deck, potentially playing cards like Thousand-Year Storm Thousand-Year Storm Thousand-Year Storm Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. and Birgi, God of Storytelling Birgi, God of Storytelling Birgi, God of Storytelling Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
.

READ MORE: This Archetype is Going to Dominate Standard with Innistrad: Midnight Hunt

4. Florian, Voldaren Scion

Wizards of the Coast

Number 4 is Florian, Voldaren Scion Florian, Voldaren Scion Florian, Voldaren Scion First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
. Decks with Florian at the helm definitely wants to be aggressive in nature, trying to take advantage of Florian’s effect. You also probably want to be playing a good amount of cheap removal or burn to clear the way for your creatures.

READ MORE: Must Buy Upgrades for MTG’s Undead Unleashed Precon Commander Deck

3. Ludevic, Necrogenius

Wizards of the Coast

Number 3 is Ludevic, Necrogenius Ludevic, Necrogenius Ludevic, Necrogenius Whenever Ludevic enters or attacks, mill a card.
{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.
. This kind of deck is one where you want to get some very powerful creatures in the graveyard, and use Ludevic’s ability to pseudo-reanimate it onto the Olag. Some prime candidates for this are going to be Ulamog, the Ceaseless Hunger Ulamog, the Ceaseless Hunger Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
, Jin-Gitaxias, Core Augur Jin-Gitaxias, Core Augur Jin-Gitaxias, Core Augur Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
, or Xanathar, Guild Kingpin Xanathar, Guild Kingpin Xanathar, Guild Kingpin At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. . The rest of the deck is definitely going to be more controlling with draw spells, counter spells and removal.

READ MORE: 10 Best Historic Cards From Innistrad: Midnight Hunt

2. Old Stickfingers

Wizards of the Coast

Number 2 is Old Stickfingers Old Stickfingers Old Stickfingers When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
. This is a very interesting deck type, as this one really focuses a lot more on your commander. You’ll end up having to play a ton of creatures to help power him up, but you also want to find a balance of removal and ways to protect it.

READ MORE: Brewing Spicy MTG Innistrad: Midnight Hunt Standard Decks – Delver of Secrets

1. Gisa, Glorious Resurrector

Wizards of the Coast

Our number 1 cards is Gisa, Glorious Resurrector Gisa, Glorious Resurrector Gisa, Glorious Resurrector If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
. Gisa decks really wants to play a lot of removal in spells and creature effects. You really want to be killing your opponent’s creatures to be able to cycle them into your own army and gain their benefits.

READ MORE: The 10 Best Commander Cards From Innistrad: Midnight Hunt

Innistrad: Midnight Hunt is the first of two new Innistrad sets coming to Magic: the Gathering. It’s being released in tabletop on September 24th, 2021, and online on September 17th, 2021. Previews started on September 2nd, 2021. Be sure to check out our Preview Gallery to stay up to date with all the new previews. You can also preorder Innistrad: Midnight Hunt product here.

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