21, Sep, 21

You Should Be Playing This Powerful Planeswalker In Standard

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In this new world of Standard, players are working on what decks are viable in this new metagame. The usual go to is some form of an aggro deck that has a lot of consistency. It used to be Mono Red, and it feels that Gruul and Mono Green have taken up the mantle in that spot. Either way, one new card from Innistrad: Midnight Hunt is making massive waves in the new meta, and you need to be playing it.

Wrenn and Seven

Wrenn and 7
Wizards of the Coast

Wrenn and Seven Wrenn and Seven Wrenn and Seven +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
was previewed very early on in the season, and it was unclear as to exactly how good the card would be. It has some powerful abilities, but until players were able to get in and test the card in different builds, we wouldn’t exactly know.

Now that we have had a few days to get testing, It’s looking like Wrenn and Seven is going to be a huge player in the format. There are a few decks that are playing Wrenn and they feel incredible to play. We talked about the various Gruul decks that were performing well over the weekend, and are great to ladder with, and we have another deck that’s really utilizing Wrenn to it’s full potential.

Green White Ramp

The Selesnya Ramp deck that we’ll be looking at today comes to us from Zan Syed, and I think that this is the best version of the deck. There’s a few others out there, but I think this version plays the best cards for the deck.

Zan Syed

This version is really a hardcore landfall deck, and we can draw some pretty similarities to other cards. Storm the Festival Storm the Festival Storm the Festival Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
is a cross between Collected Compnay and Hour of Promise Hour of Promise Hour of Promise Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. and Felidar Retreat Felidar Retreat Felidar Retreat Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
is effectively Field of the Dead Field of the Dead Field of the Dead This land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
. Very quickly we can assemble a massive board state of tokens and creatures, and gain a good amount of life in the process thanks to Prosperous Innkeeper Prosperous Innkeeper Prosperous Innkeeper When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
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Other applications

There’s a few other options where Wrenn and Seven can be used. First off, there’s probably a Simic or Bant Ramp deck that looks to power out lands just like the Selesnya version, but we can include cards like Quandrix Cultivator and Koma, Cosmos Serpent Koma, Cosmos Serpent Koma, Cosmos Serpent This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
. The other is that we can play into Wrenn’s +1 ability as a Mulch Mulch Mulch Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. , and try to play into cards like Old Stickfingers Old Stickfingers Old Stickfingers When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
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READ MORE: Is the Innistrad: Midnight Hunt Mastery Pass Worth Buying?

We are still early in the format, but playing Wrenn and Seven felt really really good. In tandem with cards like Esika’s Chariot Esika’s Chariot Esika’s Chariot When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
, decks feel really strong. Even against decks like Mono white Book of Exalted Deeds, the card performs incredibly well and you definitely need to be playing this card.

What are your thoughts on this card? Have you given it a shot in your decks? Let us know in comments!

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