19, Jul, 25

Unassuming Edge of Eternities Uncommon is One of the Set's Best Cards

Share

Today was the last day for Edge of Eternities spoilers. This isn’t anything out of the ordinary, considering prereleases start just a week from now. While many of the set’s notable cards get revealed by one of Magic’s many creators, there’s a lot more to see. At the end of every season, Wizards unveils a whole bunch of cards when updating the set’s card image gallery for the final time.

Most of the time, this final update just reveals common and uncommon Draft chaff. This time around, however, there are a few cards that are definitely worth paying attention to. One of these cards, Seam Rip, resembles a card that’s currently competitive enough to see Modern play. We’re a bit unsure why Wizards didn’t spoil Seam Rip with more fanfare. Nevertheless, in case you missed it, the card looks incredible.

Seam Rip

Seam Rip is basically a Portable Hole, but it’s an enchantment instead of an artifact. This will, overall, mean that Seam Rip isn’t quite as powerful as Portable Hole in most formats. Older formats often utilize artifact synergies, but for Standard and Pioneer, Seam Rip definitely looks playable.

Not only can Seam Rip deal with a variety of different threats, but it also evades a lot of common removal. This could be an excellent tool for control decks using Ultima, for example. That board wipe will take care of artifacts, but will leave enchantments alone.

Seam Rip also seems like a great choice for Mono White Control decks. This gives White a great tool to deal with any early threats that an opponent can present. Considering that Lay Down Arms is rotating out of Standard, this is a big deal.

In Pioneer, Seam Rip could easily see play in a wide variety of different decks. Greasefang Combo, Mono-White control, Azorius Control, Mono-White Aggro, and more could want to try a few Seam Rip. The card is unlikely to see quite as much play in Modern as mentioned, but having the option to play eight copies of Portable Hole will come up occasionally.

Scour for Scrap

Scour for Scrap is one of the best artifact tutors we’ve received in a while. Not only does this tutor an artifact to your hand at instant speed, but it can pick up another one from the graveyard. Even with just one mode, Scour for Scrap would have been a great Commander card. Allowing it to be strict card advantage could cause it to see play in some very niche constructed decks.

Depending on how slow Standard is after rotation, Scour for Scrap could see play in decks that use Simulacrum Synthesizer as their primary win condition. Having the option to hold up interaction makes Scour for Scrap way less clunky than it perhaps should be. Four mana is expensive, but for what this card allows you to do, it’s a fair cost.

Scour for Scrap will unquestionably see Commander play, maybe even cEDH play, in a very small number of decks. I am very impressed with this card, but only time will tell if four mana is too much for a situational spell like this.

Susurian Voidborn

Susurian Voidborn is a bit less exciting than the other cards on this list, but it still looks like an interesting addition for Aristocrat decks in Commander. Blood Artist effects aren’t new, but they’re also quite powerful. Throw a one-mana Warp cost in the mix, and you can set up massive turns without exposing Susurian Voidborn to removal.

It takes a lot of work to set up this card to make it worthwhile, likely meaning that Susurian Voidborn won’t see play outside of Commander. Voidborn isn’t awful as far as Standard goes, but the fact that this creature needs to compete with Sephiroth, Fabled SOLDIER means it will probably never see any play outside of very focused archetypes that want more than four copies of this effect.

Eumidian Terrabotanist

While Eumidan Terrabotanist is by no means the last Edge of Eternities spoiler to talk about, it does look rather promising. As an above-rate creature, it could see play in Standard ramp strategies. A 2/3 for two mana that gains life seems like an excellent speed bump against aggressive decks that could buy time for slower strategies.

There isn’t a great ramp deck in Standard at the moment, but with rotation coming, and a lot of ramp support in Edge of Eternities, Eumidian Terrabotanist could have a chance of seeing play. It will likely start in the sideboard, and could become maindeckable depending on how popular aggressive decks are in the metagame. I will say, however, that if the current Mono-Green deck is the most popular aggressive choice, this doesn’t really do much against that.

*MTG Rocks is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Learn more
BROWSE