22, Apr, 24

Thunder Junction Limited Data Showcases the Rise of Power Creep

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Outlaws of Thunder Junction cards were recently added to Magic Online and MTG Arena. For those who have had the chance to play with and against the new cards, it’s no surprise just how strong many of them are. In Standard, Duelist of the Mind Duelist of the Mind Duelist of the Mind Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
has made a perfect addition to Esper midrange decks. Kaervek, the Punisher Kaervek, the Punisher Kaervek, the Punisher Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) has proven its worth in mono-black Waste Not Waste Not Waste Not Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
shells in Pioneer.

Meanwhile, Slickshot Show-Off Slickshot Show-Off Slickshot Show-Off Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
has revitalized Modern Prowess, and Simulacrum Synthesizer Simulacrum Synthesizer Simulacrum Synthesizer When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
has given blue-based Artifacts shells in Legacy a new identity. It’s clear even a few days after release that Outlaws of Thunder Junction is filled with powerhouses.

Notably, though, this doesn’t just apply to Constructed formats. The power level of the cards in this set, especially the Creatures in particular, is through the roof. This set poses as a clear example of the effect that power creep has had on modern-day Limited. As we will see, even some of the most feared Limited designs of the last decade are significantly less scary in this format.

Amazing Reprints Lose Some of Their Luster

Oko, Theif of Crowns

One of the unique aspects of Outlaws of Thunder Junction is that there are a multitude of potent reprints that players can draft around. First and foremost, the Breaking News bonus sheet comes packed with amazing Crimes from MTG’s past. This includes cards like Oko, Thief of Crowns and Mana Drain Mana Drain Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. that are so strong that they are banned in Legacy!

On top of that, there are even a couple reprints like Terror of the Peaks Terror of the Peaks Terror of the Peaks Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
sprinkled throughout the main set that were amongst the best bombs you could hope for in their original sets. Astonishingly, though, according to early 17Lands.com data that tracks the user win rates of these cards in Arena drafts, none of these cards are near the top of the list!

When it comes to each card’s overall win percentage when either in a player’s opening hand or drawn during the course of the game, Oko falls outside of the top 10. Meanwhile Terror of the Peaks misses the top 30 and Mana Drain is far outside of the top 50. This is truly astonishing, and definitely something I would have failed to predict before the set’s release. Are Oko and Terror of the Peaks just not what they used to be? Are the flashy new mythic rares that much stronger? Let’s take a closer look.

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Power Creep on Full Display

Bristly Bill, Spine Sower

Oko’s fall from grace is extremely interesting to see, but in the context of its surroundings, does make some sense. Oko debuted in Throne of Eldraine roughly five years ago. According to 17Lands data, not only did Oko have the highest win percentage in Throne of Eldraine draft when either drawn during the game or in a players’ opening hand, but this was by a pretty big margin. Oko had nearly a 70% win rate in these games, over a full percent higher than the next card, Garruk, Cursed Huntsman Garruk, Cursed Huntsman Garruk, Cursed Huntsman 0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
.

Following these two Planeswalkers, there’s an even bigger drop off in win rate, as Lovestruck Beast Lovestruck Beast Lovestruck Beast This creature can't attack unless you control a 1/1 creature. comes in at third place with 66.5%. Meanwhile, in Outlaws of Thunder Junction, no card has a win rate over 67%, and the top four cards with the highest win rates are all incredible value-oriented Creatures.

With this in mind, a huge change that we’ve seen over the years that can help explain why Oko isn’t quite as dominant as it once was is that not only have Creatures gotten more efficient, but many of them boast incredible triggered or activated abilities. At the top of the list for Thunder Junction, we have Railway Brawler Railway Brawler Railway Brawler Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
. Thanks to its Plot ability, it’s incredibly easy to Plot Brawler on turn four, cast it for free on turn five and follow it up with another Creature on the same turn. The end result is a 5/5 with Reach and Trample (which is already great) plus another Creature that received a huge stat boost.

Next on the list is Bonny Pall, Clearcutter Bonny Pall, Clearcutter Bonny Pall, Clearcutter Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
. Once again, this card generates a ton of value the turn you play it, typically providing both a 6/5 body with Reach and an additional 6/6 body (or bigger). This doesn’t even incorporate the opportunity to draw cards when you attack, which puts the card over the top.

Bristly Bill is next and follows the same trend. All you have to do is play a Land on your turn and, even if your opponent untaps and kills Bristly Bill, you generated extra value and board presence.

The reality is, while Oko is still strong, it doesn’t take over the game like it used to. Turning opposing Creatures into Elks isn’t as demoralizing to the opponent if those Creatures already provided value. At the same time, if Oko doesn’t come down on turn three exactly, your opponent can often attack it down. Creature efficiency is at an all-time high, and we’re long past the days where durdling with Divination Divination Divination Draw two cards. effects is acceptable.

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Green Takes Over Thunder Junction Limited

Vaultborn Tyrant

At least in Oko’s case, the card is still a top-tier option in Thunder Junction limited. The gap between Oko and Terror of the Peaks is rather large. We mentioned that Terror of the Peaks falls outside the top 30 cards in the set when measuring win rate in a player’s opening hand or when drawn. When focusing on the card’s general win rate when maindecked, Terror of the Peaks is closer to the 100th highest card in the set!

In this case, this does not mean that Terror of the Peaks is a bad card. Terror of the Peaks is a must-kill threat when it hits the board. Thanks to Plot, you may be able to follow up with another Creature the same turn you cast Terror of the Peaks and deal a bunch of damage right away. Instead, what this gap in win rate suggests is that red cards as a whole fell short.

In fact, despite being roughly 100 cards down the list when comparing win rate when maindecked, only one mono-red card is higher than Terror of the Peaks. That card is Hellspur Posse Boss Hellspur Posse Boss Hellspur Posse Boss Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
, and it is only a couple spots higher than Terror of the Peaks.

At the same time, green is absolutely dominant in this category. The top seven cards with the highest win rates when maindecked are all green, with Vaultborn Tyrant at the top. Furthermore, both Selesnya gold uncommon Creatures, Miriam, Herd Whisperer Miriam, Herd Whisperer Miriam, Herd Whisperer During your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
and Congregation Gryff Congregation Gryff Congregation Gryff Flying, lifelink
Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
, crack the top five. This showcases both the strength of white as a support color and also the massive difference in win rate between top-tier green uncommons and even the best red bombs.

It’s amazing to think that in the span of just five years, the Limited landscape as we know it could have changed so much. Creatures are uber powerful, and elite one-for-one removal spells like Murder Murder Murder Destroy target creature. are nowhere near what they used to be. It’s easier than ever to get run over, so keep your wits about you. These cards don’t mess around.

Read More: MTG Thunder Junction Planeswalker Gives New Life to Mediocre Suspend Card!

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