Streets of New Capenna has brought in some incredibly powerful cards to the game. A lot of the cards that we’ve seen are going to be players in various 60 card constructed formats. But with the theme of the set, Commander players have their eyes peels to the previews to find the newest and greatest cards for the beloved format. Well today, Wizards of the Coast previewed that very card.
X Marks the Spot
The card that we’re going to be looking at today is “Smuggler’s Stash”. Currently it’s only officially released in Korean, so the name may not be 100% correct, but we do have a translation of the card and it’s pretty insane.
Yea, I had to do a double take on this one as well. Generally speaking, giving our lands additional abilities can be very powerful, but when that ability is generating Treasure Tokens, that seems VERY strong. Possibilities are endless with this one, so let’s look at some super synergistic cards to help flush out strategies with this nutty card.
Treasure Synergies
The first thought with picking synergies is how can we make this interaction with our lands mana positive. There’s a couple enchantments that can help us achieve this goal.
Cards like Doubling Season, Parallel Lives and Anointed Procession all double up on any tokens that enter the battlefield under our control. While there are other ways to double up on activated abilities, these cards require no cost to do so.
There’s another creature card that will allow us to generate a bunch of tokens off our lands as well.
Seedborn Muse is a very popular card in Commander, since you get to untap your permanents multiple times per turn cycle. This means that you get 4 times the amount of treasures as lands, assuming you’re not playing anything at instant speed. Combo this with something like Wilderness Reclamation, and you have a recipe for a LOT of mana.
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Winning the Game
So with a lot of mana, there’s an endless amount of ways to win the game, but there’s a few ways to win the game that are in line with the Treasure theme.
First up, Revel in Riches says that we win the game if we have 10 or more treasures in our upkeep. It also makes treasures when our opponent’s creatures die, which is helpful. With any of our token doublers in play, we only need 5 lands to make our win condition.
The other way that we can flat out win the game is with Mechanized Production. This aura lets us win the game if we control 8 artifacts of the same name, and it makes a copy of the artifact it’s enchanting. If we enchant a Treasure token, then we can win the game just by activating our lands.
If we want to play a little more aggressively, we can always enlist the help of a very strong saga.
The 3rd chapter of this saga turns our artifacts into 5/5 creatures, which if we have enough tokens can one shot the whole table.
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The Commander
If I’m building this style of deck, I’m looking to build 5 colors because there’s a lot of token support in all colors. While most of the support is in every non-white color, Smothering Tithe is too good to not include.
The commander that I’d pick here though would be Garth One-Eye, because while we’re primarily creating treasure tokens, tokens are a overarching theme of the deck. Garth is a powerful combo piece himself, along side Deadeye Navigator, and honestly, the “token” spells that we get from this guys are very useful.
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Streets of New Capenna is looking awesome, so be sure to check out our Preview Gallery to stay up to date with all of the new cards coming out!