March of the Machine: The Aftermath is a tiny 50-card set with plenty of cards looking to make an impact in Commander. Obviously, Nissa, Resurgent Animist is by far the most valuable card in the set and surely will see play throughout Commander. Other cards are not getting nearly as much attention that many casual and competitive players will be running. Let’s take a look at some stand-out cards from Aftermath.
Potential Commanders
Tazri, Stalwart Survivor
This card is bonkers. “Five color activated ability creature salad” is going to be a very popular deck as players wake up to the crazy amount of things this card enables. Could this dethrone Narjeela, the Blade-Blossom as a competitive five color Warriors/Humans commander? It will be interesting to see as they synergize perfectly with one another.
It looks obvious that Wizards saw the popularity of Narjeela and made a virtual partner in Tazri. Which will be the commander, and which will be relegated to the 99? While it will be meta-dependent on which is truly better, Tazri seems more compelling because making mana, even with restrictions, tends to beat not making mana at all, and effectively drawing up to five cards could be game-winning. Still, Narjeela automatically makes a whole lot of board presence to enable alternate win conditions, so players will need to choose where they want their deck to excel.
Niv-Mizzet, Supreme
Another five color commander, this version of Niv-Mizzet has massive build-around potential. There are so many combos possible now, let alone in the future. On top of that, you can remix his Jump-Start ability with Madness to produce a very unique deck. If you need further value, both
Burning Vengeance
Burning Vengeance
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
and
Secrets of the Dead
Secrets of the Dead
Whenever you cast a spell from your graveyard, draw a card.
gives you that value. Need excellent tutors?
Bring to Light
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
, and
Eladamri’s Call
Eladamri’s Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
are there.
Widespread Thieving
Widespread Thieving
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
generates a
Treasure
Treasure
Trample
every time you cast a multicolored spell, which is just incredible for this deck. All of the charms are playable, and many appear on the EDREC top 100 – playing them twice is brutally efficient. There’s no wrong way to build
Niv-Mizzet, Supreme
Niv-Mizzet, Supreme
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
, and we’re going to see a lot of creativity expressed within this deck.
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Plargg and Nassari
Chaos-decks and
Warp World
Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
style effects have always existed within Commander. If you can keep your
Plargg and Nassari
Plargg and Nassari
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
alive for just one turn, it will exile a card from each deck during your upkeep. One of your opponents chooses one card from those four that you cannot play. However, you get to play two of the other three (if you have four players). Think about the power level of cards in typical Commander decks, even the second and third best card out of four should be huge. Why play your cards when you can play everyone else’s, and on the cheap too? A commander that guarantees a new play experience every single time, you will see
Plargg and Nassari
Plargg and Nassari
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
plus forty mountains and fifty rocks as a budget friendly, casual chaos deck.
Additionally, that’s the low end of this card. The absurd end is if another player is winning and the table needs a solution to the board state. You pick the opponent who will choose what card you do not get, meaning, sometimes, you get to play the absolute best two cards of four if that opponent is helpful. It’s obvious that you should be able to find an answer with a little diplomacy! A very cool card that never plays the same game twice and is inherently as powerful or fair as the meta it is played within.
Karn, Legacy Reforged
Colorless Commander decks are not a new idea, but there are few choices.
Karn, Legacy Reforged
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
is a new, strong choice. Players that love battlecruiser Magic are going to gravitate to this card. Cards like
Aladdin’s Lamp
Aladdin’s Lamp
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
and
Draco
Draco
Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
are not very good, but when they help you generate mana and make your commander massive, they become pretty nifty.
Outside of being the commander, however, this Karn will also find room in various mono-blue artifact decks. Either way, you’re getting insane value out of a living mana-rock that becomes a credible threat automatically. Keep in mind the mana Karn generates can be used to activate abilities, and there are a ton of useful ones to consider, from
Rocket Launcher
Rocket Launcher
{2}: This artifact deals 1 damage to any target. Destroy this artifact at the beginning of the next end step. Activate only if you've controlled this artifact continuously since the beginning of your most recent turn.
to
Swiftfoot Boots
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
.
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Narset, Enlightened Exile
I would be remiss to not at least mention this version of Narset. It’s a great Jeskai commander, and I think it’s easily the best overall commander for red, white, and blue spell slinging. However, best overall does not mean best. First,
Narset, Enlightened Master
Narset, Enlightened Master
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
is an excellent choice for a “taking turns” style deck. Next,
Elsha of the Infinite
Elsha of the Infinite
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
has a lot more combo potential.
Rograkh, Son of Rohgahh
Rograkh, Son of Rohgahh
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
plus
Ishai, Ojutai Dragonspeaker
Ishai, Ojutai Dragonspeaker
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai.
Partner (You can have two commanders if both have partner.)
is a very competitive choice of partners in this color shard. Finally,
Hinata, Dawn-Crowned
Hinata, Dawn-Crowned
Flying, trample
Spells you cast cost {1} less to cast for each target.
Spells your opponents cast cost {1} more to cast for each target.
does a very specific thing in terms of casting spells with multiple targets for virtually no mana. In all of these cases,
Narset, Enlightened Exile
Narset, Enlightened Exile
Creatures you control have prowess.
Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
does not “do the thing” these other commanders do. However, there is nothing wrong with being a great choice for a general archetype, and this Narset is excellent here.
Competitive Potential
Filter Out
An interesting card and seemingly overlooked. EDREC top 100 shows 29 commonly played cards, mostly artifacts, that Filter Out bounces. Add onto that
Treasure
Treasure
Trample
,
Clue
Clue
{2}, Sacrifice this token: Draw a card.
,
Food
Food
{2}, {T}, Sacrifice this token: You gain 3 life.
,
Powerstone
Powerstone
{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.
, etc. and the amount of targets that Filter Out impacts in the EDH format just continues to grow.
This becomes another bounce spell if you want to gain a benefit from re-casting zero mana artifacts, and this is a crazy board control enabler by tapping all your rocks for mana, casting a three mana virtual
Upheaval
Upheaval
Return all permanents to their owners' hands.
, and re-playing your cards while everyone else has their mana base partially reset.
It’s definitely not as strong as
Cyclonic Rift
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
, but it is potentially as good in some situations. Three mana is a lot easier than seven. It’s been said that cEDH is a turn-two format, and I do agree with that in the broadest sense. However, not every cEDH game is settled on turn two, and a powerful three mana card like
Filter Out
Filter Out
Return all noncreature, nonland permanents to their owners' hands.
can balance the board or re-accelerate a stalled board state. There are ample amounts of times when you can tap
Mana Vault
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
,
Mana Crypt
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}.
, or
Sol Ring
Sol Ring
{T}: Add {C}{C}.
to generate positive mana, so it even turns this card into a pseudo
Dark Ritual
Dark Ritual
Add {B}{B}{B}.
. Don’t sleep on this card’s potential.
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Jirina, Dauntless General
Two mana for an anti-board wipe/removal card that is also a graveyard hate card simultaneously, wow! It’s at home in a variety of decks like Narjeela, the Blade-Blossom, and various Stax decks. This card will undoubtedly see plenty of play in Standard and Modern because it’s good, and it won’t take long before it’s incorporated into Commander as well. As decks get more and more finely tuned, it becomes a tough choice between which strategies you choose to fight and which you have to let happen. When a card comes along like Jirina, solving multiple different problems, with deck synergy and also very little mana cost, that is a winning card.
Reckless Handling
A, albeit, much worse
Gamble
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
is still a second copy of
Gamble
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
.
Magda, Brazen Outlaw
Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
is a very credible, mono-red cEDH deck and virtually 100% of Magda decks are going to, eventually, slot this card. Outside of mono-red, though, will this card see play? There are a few decks that will try out Handling where it will find a home.
The drawbacks of both two mana and the random discard might seem large at first but the upside is, when it works, winning the game. We all know
Demonic Tutor
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
is a great card but even
Solve the Equation
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
and
Fabricate
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
see play. Cards that have a huge upside with a calculated downside inevitably show up and, in certain metas, can function well enough to win games. Obviously there are also a ton of decks, mostly with blue, that love picking artifacts out of the graveyard so Reckless Handling’s downside is not even necessarily a downside for specific decks.
If you’re down to
Reckless Handling
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
as the only card in hand, paying two mana to put any artifact directly into your graveyard can absolutely win games, especially if that artifact is something like
Lion’s Eye Diamond
Lion’s Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
with an active
Emry, Lurker of the Loch
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Emry enters, mill four cards.
{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
. Finally, this will give a handful of archetypal Johnny type players the “epic” goal of winning a game with
Reckless Handling
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
…by dealing two damage to your opponents!
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Small set but Good Options
While it is the smallest set in the history of Magic, at least there are several good options for Commander. Whether competitive or casual, five color or colorless, there are cards with potential appeal to the entire player base. Will Wizards continue to produce these micro sets? If done well, we are looking at the future of Magic set design. The only problem? If it’s done poorly, we’re also looking at the future of Magic set design. Only time will tell how successful and how popular Aftermath turns out to be.
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